100 Best Video Games (That Never Existed)


Book Description

THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.




Timman's Triumphs


Book Description

Jan Timman is one of the greatest chess players never to win the world title. For many years ‘the Best of the West' belonged to the chess elite, collecting some splendid super tournament victories. Three times Timman was a Candidate for the World Championship and his peak in the world rankings was second place, in 1982. For this definitive collection, Timman has revisited his career and subjected his finest efforts to fresh analysis supported by modern technology. The result is startling and fascinating. From the games that he chose for his Timman's Selected Games (1994, also published as Chess the Adventurous Way), only 10(!) made the cut. Some games that he had been proud of turned out to be flawed, others that he remembered as messy were actually well played. Timman's Triumphs includes wins against greats such as Karpov, Kasparov, Kortchnoi, Smyslov, Tal, Spassky, Bronstein, Larsen and Topalov. The annotations are in the author's trademark lucid style, that happy mix of colourful background information and sharp, crystal-clear explanations. Once again Jan Timman shows that he is not only one of the best players the game has seen, but also as one of the best analysts and writers.




100 Best Solitaire Games


Book Description

table { }.font5 { color: black; font-size: 8pt; font-weight: 700; font-style: normal; text-decoration: none; font-family: Tahoma,sans-serif; }.font6 { color: black; font-size: 8pt; font-weight: 700; font-style: normal; text-decoration: none; font-family: Tahoma,sans-serif; }td { padding: 0px; color: windowtext; font-size: 10pt; font-weight: 400; font-style: normal; text-decoration: none; font-family: Arial,sans-serif; vertical-align: bottom; border: medium none; white-space: nowrap; }.xl66 { font-size: 12pt; font-family: "Times New Roman"; } These are the hundred best and most enjoyable variations of America's most popular card game - solitaire! Loads of examples, diagrams, illustrations and strategies keep the writing lively, while showing you all sorts of fun ways to enjoy your favorite game. From straight-ahead solitaire to two-player games, Lee opens up the world of solitaire to make it a hundred times more fun! 188 Pages




The 100 Greatest Retro Videogames


Book Description

Love video games? Here's a huge countdown of the 100 greatest retro games of all time--along with developer interviews, behind-the-scenes stories, and amazing facts and trivia From platformers and puzzlers to shooters and racing games, this brilliantly illustrated book showcases the 100 greatest retro video games, as chosen by the experts at Retro Gamer magazine. It looks at everything from 8-bit hits such as Pac-Man and Manic Miner to more recent classics like Halo: Combat Evolved and Resident Evil 4. There's something here for everyone, whether you're a fan of Shenmue or Super Mario Kart. In addition to the top 100, there's also in-depth coverage of the biggest games, including gorgeous screenshots and artworks, and revealing interviews with the people who created them. This is a must-read for all fans. Interviews include Shigeru Miyamoto on Super Mario Bros John Romero on DOOM Toru Iwatani on Pac-Man Alexey Pajitnov on Tetris




100 Greatest Video Game Franchises


Book Description

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.




The 100 Best Chess Games of the 20th Century, Ranked


Book Description

How does one determine the "best" chess games? What one may see as brilliant, another may see as simply necessary. Like some art lovers, chess fans claim that they know a good game when they see it, and that they know better from good. But "best"? How is this articulated? This book, itself a work of art, is brought together by the use of five criteria: the overall aesthetics (clever and relentless are insufficient qualities); the originality (e.g., not yet another white knight sacrifice in a Sicilian); the level of opposition (the loser played very well); the soundness (i.e., are the moves refutable with perfect play?), accuracy (few of the moves are second-best), and difficulty (the winner overcame major obstacles) of the game; and finally the overall breadth and depth (one wants a series of sparkling ideas, with no dry patches). The 100 best games were taken from an initial field of about 7,000 played from 1900 through 1999 that had already gained some attention in magazines, books and periodicals. Three hundred games were then selected that appeared to have features consistent with the criteria. The 300 games were evaluated with scores--points given for each category of criteria. The games were then ranked, one to 100, by the score they received. No attempt was made to balance the selection according to period, nationality of players or opening. Also included is a chapter on the most overrated games of the twentieth century and one on games that would have made the list if... Includes 335 diagrams, an index of players and an index of openings by ECO codes.




100 of the Best Video Games of All Time


Book Description

"100 of the" series books brings you yet another exciting book on the 100 of the Best Video Games of All Time. Read this book and many other 100 of the Best, Most, Ugliest, Top, Coolest and more books.




The Best Roblox Games Ever


Book Description

Over 100 games are profiled and rated, with game divided up by genre. As well as giving each game a Roblox Rating, it's filled with tons of fun facts about each game, as well as the latest stats on popularity, difficulty, gameplay and more.




Spassky


Book Description

Cafferty covers the career of the brilliantly aggressive and stunningly speculative Soviet Grandmaster Boris Spassky through where he conquers Petrosian, on to the celebrated match of the century against the mercurial Bobby Fischer. Contains the very best of Boris Spassky.




100 Best Solitaire Games


Book Description

A great how-to-play and strategy guide to 100 of the most classic, interesting, challenging and fun solitaire games. These are the 100 best and most enjoyable variations of America's most popular card game—solitaire! Loads of examples, diagrams, illustrations and strategies keep the writing lively, while showing you all sorts of fun ways to enjoy your favorite game. From straight-ahead solitaire to two-player games, readers will find all kinds of fantastic solitaire games—the classic ones, the new ones, those that require a lot of strategy, and the just plain fun ones. And because solitaire is perfect for playing when you’re on the road, the chapter on travel solitaire is essential. As a bonus, the authors have included solitaire games for two players.