100 Geometric Games


Book Description

Copyrighted 1973 by Librairie Generale Francaise, 1973.




100 Numerical Games


Book Description

Stimulating and delightful, this collection of puzzles features original and classic brainteasers. The author, a puzzle columnist forLe Monde, specially selected these mind-benders for the widest possible audience, ensuring that they're neither too hard for those without a math background nor too easy for the mathematically adept. Includes solutions.




Geometric Magic Squares


Book Description

This innovative work replaces magic square numbers with two-dimensional forms. The result is a revelation that traditional magic squares are now better seen as the one-dimensional instance of this self-same geometrical activity.




100 Perceptual Puzzles


Book Description




Geometric Algebra: An Algebraic System for Computer Games and Animation


Book Description

Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.




Problem-Solving Strategies for Efficient and Elegant Solutions, Grades 6-12


Book Description

"The authors have provided a unique, strategy-focused resource supported by a wealth of engaging examples that mathematics teachers can readily use to help students develop a more purposeful, systematic, and successful approach to problem solving." —Howard W. Smith, Superintendent Public Schools of the Tarrytowns, Sleepy Hollow, NY "Helps both new and veteran teachers better understand the nature of problem solving as a critical mathematics process. The authors present in very simple terms the strategies that are the backbone of mathematics instruction. This indispensable material is useful at all levels, from basic stages to advanced student work to the development of top problem solvers." —Daniel Jaye, Principal Bergen County Academies, Hackensack, NJ Help students become skilled and confident problem solvers! Demonstrating there is always more than one approach to solving a problem, well-known authors and educators Alfred S. Posamentier and Stephen Krulik present ten basic strategies that are effective for finding solutions to a wide range of mathematics problems. These tried-and-true methods—including working backwards, finding a pattern, adopting a different point of view, solving a simpler analogous problem, and making a visual representation—make problem solving easier, neater, and more understandable for students as well as teachers. Providing numerous sample problems that illustrate how mathematics teachers and specialists can incorporate these techniques into their mathematics curriculum, this updated edition also includes: A variety of new problems that show how to use the strategies References to current NCTM standards Solutions to the problems in each chapter Extensive discussions of the empowering strategies used to solve sample problems The second edition of Problem-Solving Strategies for Efficient and Elegant Solutions, Grades 6–12 helps teachers develop students′ creative problem-solving skills for success in and out of school.







Games of No Chance 5


Book Description

Surveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.




The Mathematics of Games and Gambling


Book Description

The first edition of this book was reprinted eight times. This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, blackjack, keno), some social games (backgammon, poker, bridge) and various other activities (state lotteries, horse racing, etc.) are treated in ways that bring out their mathematical aspects. The mathematics developed ranges from the predictable concepts of probability, expectation, and binomial coefficients to some less well-known ideas of elementary game theory. The second edition includes new material on: sports betting and the mathematics behind it; Game theory applied to bluffing in poker and related to the Texas Holdem phenomenon; The Nash equilibrium concept and its emergence in the popular culture; Internet links to games and to Java applets for practice and classroom use. The only formal mathematics background the reader needs is some facility with high school algebra. Game-related exercises are included at the end of most chapters for readers interested in working with and expanding ideas treated in the text. Solutions to some of the exercises appear at the end of the book.




Encyclopedia of Computer Graphics and Games


Book Description

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA