1000 Nottingham Forest Quiz Questions - The Ultimate Nottingham Forest Trivia Challenge


Book Description

Think you know all there is to know about Nottingham Forest? Well, here is the ultmate Forest quiz challenge with a mammoth 1000 questions all about this legendary club. 1000 Nottingham Forest Quiz Questions is sure to test even the most diehard of Forest fans!




1000 Leeds United Quiz Questions - The Ultimate Leeds United Trivia Challenge


Book Description

Think you know all there is to know about Leeds United? Well, here is the ultimate Leeds United quiz challenge with a mammoth 1000 questions all about this legendary club. There are question on all aspects of Leeds United throughout the clubs long history. 1000 Leeds United Quiz Questions is sure to test even the most diehard of Leeds United fans!







The Life Engineered


Book Description

JF Dubeau’s debut novel, The Life Engineered begins in the year 3594, where humanity is little more than a memory—a legend of the distant past destined to reappear. Capeks, a race of artificial creatures originally created by humans, have inherited the galaxy and formed a utopian civilization built on the shared goal of tirelessly working to prepare for their makers’ return. One moment a cop dying in the line of duty in Boston, the next “reborn” as a Capek, Dagir must find her place in this intricate society. That vaguely remembered “death” was but the last of hundreds of simulated lives, distilling her current personality. A robot built for rescue and repair, she finds her abilities tested immediately after her awakening when the large, sentient facility that created her is destroyed, marking the only instance of murder the peaceful Capeks have ever known. For the first time in their history, conflicting philosophies clash, setting off a violent civil war that could lay waste to the stars themselves. Dagir sets off on a quest to find the killers, and finds much more than she sought. As the layers of the Capeks’ past peel away to reveal their early origins, centuries-old truths come to light. And the resulting revelations may tear humanity’s children apart—and destroy all remnants of humankind.




Power Play


Book Description

A new study of the link between three key obsessions of the 20th century: the media, sport and popular culture.




RAND in Southeast Asia


Book Description

This volume chronicles RAND's involvement in researching insurgency and counterinsurgency in Vietnam, Laos, and Thailand during the Vietnam War era and assesses the effect that this research had on U.S. officials and policies. Elliott draws on interviews with former RAND staff and the many studies that RAND produced on these topics to provide a narrative that captures the tenor of the times and conveys the attitudes and thinking of those involved.




The Making of the English Working Class


Book Description

A history of the common people and the Industrial Revolution: “A true masterpiece” and one of the Modern Library’s 100 Best Nonfiction Books of the twentieth century (Tribune). During the formative years of the Industrial Revolution, English workers and artisans claimed a place in society that would shape the following centuries. But the capitalist elite did not form the working class—the workers shaped their own creations, developing a shared identity in the process. Despite their lack of power and the indignity forced upon them by the upper classes, the working class emerged as England’s greatest cultural and political force. Crucial to contemporary trends in all aspects of society, at the turn of the nineteenth century, these workers united into the class that we recognize all across the Western world today. E. P. Thompson’s magnum opus, The Making of the English Working Class defined early twentieth-century English social and economic history, leading many to consider him Britain’s greatest postwar historian. Its publication in 1963 was highly controversial in academia, but the work has become a seminal text on the history of the working class. It remains incredibly relevant to the social and economic issues of current times, with the Guardian saying upon the book’s fiftieth anniversary that it “continues to delight and inspire new readers.”




Keep Talking


Book Description

Here is a practical tool for teaching communication in the language classroom, suitable for use with students from elementary to advanced level. The book contains instructions for over 100 different participatory exercises. For each activity, notes are provided for organization, time, and preparation. A comprehensive table of activities and an index also are included. Copyright © Libri GmbH. All rights reserved.




The Information


Book Description

From the bestselling author of the acclaimed Chaos and Genius comes a thoughtful and provocative exploration of the big ideas of the modern era: Information, communication, and information theory. Acclaimed science writer James Gleick presents an eye-opening vision of how our relationship to information has transformed the very nature of human consciousness. A fascinating intellectual journey through the history of communication and information, from the language of Africa’s talking drums to the invention of written alphabets; from the electronic transmission of code to the origins of information theory, into the new information age and the current deluge of news, tweets, images, and blogs. Along the way, Gleick profiles key innovators, including Charles Babbage, Ada Lovelace, Samuel Morse, and Claude Shannon, and reveals how our understanding of information is transforming not only how we look at the world, but how we live. A New York Times Notable Book A Los Angeles Times and Cleveland Plain Dealer Best Book of the Year Winner of the PEN/E. O. Wilson Literary Science Writing Award




Playing with Videogames


Book Description

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.