808 Winning Chess Games Against the Chess Computers of Very High Level


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The author has win 808 chess games against the chess computers of very high level; 428 with the Whites, 380 with the Blacks. This book contents these chess games.




Chess Life


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PC Mag


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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.




Scientific American


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The Rating of Chess Players, Past and Present


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One of the most extraordinary books ever written about chess and chessplayers, this authoritative study goes well beyond a lucid explanation of how todays chessmasters and tournament players are rated. Twenty years' research and practice produce a wealth of thought-provoking and hitherto unpublished material on the nature and development of high-level talent: Just what constitutes an "exceptional performance" at the chessboard? Can you really profit from chess lessons? What is the lifetime pattern of Grandmaster development? Where are the masters born? Does your child have master potential? The step-by-step rating system exposition should enable any reader to become an expert on it. For some it may suggest fresh approaches to performance measurement and handicapping in bowling, bridge, golf and elsewhere. 43 charts, diagrams and maps supplement the text. How and why are chessmasters statistically remarkable? How much will your rating rise if you work with the devotion of a Steinitz? At what age should study begin? What toll does age take, and when does it begin? Development of the performance data, covering hundreds of years and thousands of players, has revealed a fresh and exciting version of chess history. One of the many tables identifies 500 all-time chess greatpersonal data and top lifetime performance ratings. Just what does government assistance do for chess? What is the Soviet secret? What can we learn from the Icelanders? Why did the small city of Plovdiv produce three Grandmasters in only ten years? Who are the untitled dead? Did Euwe take the championship from Alekhine on a fluke? How would Fischer fare against Morphy in a ten-wins match? 1t was inevitable that this fascinating story be written, ' asserts FIDE President Max Euwe, who introduces the book and recognizes the major part played by ratings in today's burgeoning international activity. Although this is the definitive ratings work, with statistics alone sufficient to place it in every reference library, it was written by a gentle scientist for pleasurable reading -for the enjoyment of the truths, the questions, and the opportunities it reveals.




Elgar Companion to Herbert Simon


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Honoring the life and work of Herbert Simon, this illuminating Companion provides an in-depth survey of one of the most prolific social scientists of our age. Mirroring the breadth of Simon’s studies, chapters analyze his contributions to artificial intelligence, economics, entrepreneurship, management, psychology and other fields.




The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies


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A New York Times Bestseller. A “fascinating” (Thomas L. Friedman, New York Times) look at how digital technology is transforming our work and our lives. In recent years, Google’s autonomous cars have logged thousands of miles on American highways and IBM’s Watson trounced the best human Jeopardy! players. Digital technologies—with hardware, software, and networks at their core—will in the near future diagnose diseases more accurately than doctors can, apply enormous data sets to transform retailing, and accomplish many tasks once considered uniquely human. In The Second Machine Age MIT’s Erik Brynjolfsson and Andrew McAfee—two thinkers at the forefront of their field—reveal the forces driving the reinvention of our lives and our economy. As the full impact of digital technologies is felt, we will realize immense bounty in the form of dazzling personal technology, advanced infrastructure, and near-boundless access to the cultural items that enrich our lives. Amid this bounty will also be wrenching change. Professions of all kinds—from lawyers to truck drivers—will be forever upended. Companies will be forced to transform or die. Recent economic indicators reflect this shift: fewer people are working, and wages are falling even as productivity and profits soar. Drawing on years of research and up-to-the-minute trends, Brynjolfsson and McAfee identify the best strategies for survival and offer a new path to prosperity. These include revamping education so that it prepares people for the next economy instead of the last one, designing new collaborations that pair brute processing power with human ingenuity, and embracing policies that make sense in a radically transformed landscape. A fundamentally optimistic book, The Second Machine Age alters how we think about issues of technological, societal, and economic progress.




Chess


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Win at chess with practical instruction from one of the world's leading teachers! With clever strategies for more than 5000 situations and clear diagrams, Chess is for the enthusiastic novice as well as the competitor taking the game to the next level. Chess takes you through more than 5,000 unique instructional situations, many taken from actual matches, including 306 problems for checkmate in one move, 3,412 mates in two moves, 744 mates in three moves, 144 simple endgames, and 128 tournament game combinations. Organized by problem type, each combination, or game is keyed to an easy-to-follow solution at the back of the book.. More than 6,000 illustrations make it easy to see the possibilities regardless of where your pieces are on the board. The book also includes the basic rules of the game and an international bibliography. Chess is the ultimate book on winning the game.




Attacking Chess


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Josh Waitzkin combines personal anecdotes with solid instruction in this unique introduction to the game of chess. Concentrating on teaching young or new players how to beef up their attacks, Waitzkin presents 40 different chess challenges. He introduces each problem with a brief description of the game from which it was drawn. 50 line drawings.




How to Win 808 Chess Against the Chess Computers of Top Level


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In order to win against the chess computers of top level, you must do many sacrifices; without that, it's almost impossible to win against them. Look at these 808 winning chess to understand that reality. Full description with the pictures of the pieces and user's guide included in this book. The author has win 808 games against the chess computers of top level; 428 with the white pieces and 380 with the black pieces. At chess, the russian empire in on the wane ! Table of contents Replay 809 Winning Chess - 380 With the Black Pieces High Chess Software: 0 Human: 808 Algebraic positions Initial position of the pieces Symbols Nature and objective of chess Chessboard pieces form Chessboard Topography Chessboard pieces Algebraic notation without drawing Algebraic notation with drawing Pawns Exception if "prise en passant" (e.p). Prise en passant (e.p) The result if «prise en passant» Let's suppose that it eliminates the Knight in f6. Promotion of a white pawn Imminent promotion of the pawn c7 Promotion of the pawn c7 Imminent promotion Promotion of the pawn e7 in Knight, and checkmate. Rooks The Bishops The Knights The King King's side castle - white and Black pieces Before King's side castle King's side castle for Whites and Blacks pieces King's side castle forbidden for the whites pieces Other King's side castle forbidden for the white pieces Still King's side castle forbidden for the white pieces Queen's side castle Before Queen's side castle Queen's side castle -black and white pieces Queen's side castle forbidden for the white pieces Other Queen's side castle forbidden for the white pieces Again Queen's side castle forbidden for the white pieces Absolute value of pieces Finales bringing draw Finales bringing victory The draw games Stalemate If the same position 3 times in succession is got: draw. Perpetual check Checkmate with only one Rook Checkmate with 2 Bishops Checkmate with 1 Bishop and 1 Knight Here are some basic notions to be known. The square of the pawn Notions of opposition The bigger 5 types of opening Questions often asked by the pupils Some technical considerations 10 main principles of chess Glossary Bibliography Symbols The white pieces win the 428 following chess against the chess computers of top level GAME 10 GAME 25 GAME 40 GAME 55 GAME 70 GAME 85 GAME 100 GAME 110 GAME 125 GAME 140 GAME 155 GAME 170 GAME 185 GAME 200 GAME 210 GAME 225 GAME 240 GAME 255 GAME 270 GAME 285 GAME 300 GAME 315 GAME 325 GAME 340 GAME 355 GAME 370 GAME 385 GAME 400 GAME 415 GAME 425 The black pieces win the 381 following chess against the chess computers of top level GAME 10 GAME 25 GAME 40 GAME 55 GAME 70 GAME 85 GAME 100 GAME 110 GAME 125 GAME 140 GAME 155 GAME 170 GAME .185 GAME 200 GAME 210 GAME 225 GAME 240 GAME 255 GAME 270 GAME 285 GAME 300 GAME 310 GAME 325 GAME 340 GAME 355 GAME 370