The Norse Chronicles


Book Description

Midnight Burning Solina Mundy lives a quiet life, running the family bakery in her small North Carolina hometown. But one night, she suffers a vivid nightmare in which a wolfish beast is devouring her twin brother, who lives in Alaska. The next morning, police notify her that Mani is dead. Driven to learn the truth, Solina heads for the Land of the Midnight Sun. Once there, she begins to suspect Mani’s friends know more about his death than they’ve let on. Skyla, an ex-Marine, is the only one willing to help her. As Solina and Skyla delve into the mystery surrounding Mani’s death, Solina is stunned to learn that her own life is tied to Mani’s friends, his death, and the fate of the entire world. If she can’t learn to control her newfound gifts and keep her friends safe, a long-lost dominion over mortals will rise again, and everything she knows will fall into darkness. Arctic Dawn Alone and exhausted after her month-long sojourn as a shooting star, Solina Mundy flees to southern California to lie low, recuperate, and plot a survival strategy. The one person she trusts to watch her back is her best friend, Skyla Ramirez. But Skyla has been missing for weeks. The arrival of a dangerous stranger and the discovery of a legendary weapon of mass destruction force Solina out of hiding and back into the fight for her life. Solina knows she won’t last long on her own. She must find out what happened to Skyla and unite her contentious allies if she hopes to track down this devastating weapon before her enemies use it to burn the world to ash. Molten Dusk While recovering from a devastating betrayal, Solina becomes increasingly drawn to Thorin as he helps her hunt down Skoll, the mythical wolf who vowed to kill her. If she can find and destroy the beast, she’ll bring a swift and brutal end to her enemies’ schemes. But nothing ever goes as planned in Solina’s strange new world. During her search for Skoll, Solina uncovers a plot to unleash a battalion of legendary soldiers and launch an apocalyptic war. Before she and her allies can locate the fabled army, several ghosts from her past return to haunt her. Solina must fight for life and the fate of the world, or her hopes for love and a peaceful future will go up in flames.




Over and Under the Snow


Book Description

Over the snow, the world is hushed and white. But under the snow exists a secret kingdom of squirrels and snow hares, bears and bullfrogs, and many other animals that live through the winter safe and warm, awake and busy, under the snow. Discover the wonder and activity that lies beneath winter s snowy landscape in this magical book.




The Seventh Cadence


Book Description

An action-packed epic fantasy adventure perfect for fans of Brandon Sanderson, Brent Weeks, and Michael J. Sullivan After a supernatural and unforeseen calamity shatters the tentative alliance of the five realms, the Deseran Dominion has returned to take back their homeland and restore their oppressive regime. As the Dominion readies their troops for invasion, the fate of the entire world rests in the hands of a fugitive scientist, a powerful pacifist, and an unseasoned prince with little to guide them but their own ideals. With the freedom of a kingdom at risk, each must find their place in a world torn asunder. The Seventh Cadence is a sweeping high fantasy epic of war, found family, and reckoning with fate.







The Pandoran Age Chronicles


Book Description

A young aristocratic psychic begins a journey that takes him across the galaxy over many years chronicling the mysterious legends of space demons. Over the series of eight books, he encounters a series of rogues; pirates and smugglers, the military and police, and at length the mysterious aliens thought to be long extinct who may have answers to the mystery of the increasing incursions of the trans-dimensional demons.




Blood and Magic: Verdan Chronicles Volume 8


Book Description

Blood and Magic continues the adventures of Celecia and Dakoran in Verdan's future. While they attempt to find a way back home, they must also deal with the growing threat from North Maroa and resurgence of an ancient enemy, the vampires. The demonic creatures from Jamut's realm are once again led by the demon who inhabits the body of Celecia's former sister, Tathiel. And with the growing presence of magic, these mystically fueled creatures will no longer be contained. In North Maroa, Wendy leads a band of rebels seeking to depose the president who came from Verdan's past. Mriccon travels to Parthea to learn the state of the religion he founded. And while the world reels from unfolding events, a forced reunion causes enemies to reveal past secrets and work together if they are to survive. Their efforts result in a better understanding of each other and of themselves. All of this leads to a cataclysmic confrontation and sets the stage for The Fifth Age.




Space Gypsy Chronicles


Book Description

Get ready to go on a twisted space adventure as destiny catches up with a reluctant hero. Expect fast paced action, aliens and more aliens, planet hopping, a mysterious quest and a bossy spaceship who likes to meddle. Includes all four books in the Space Gypsy Chronicles: ~Pirate: Destiny might be calling, but he’s not answering…yet. ~Sinner: All he remembers is how to survive. ~Rebel: Rafe never wanted to lead until he doesn’t have a choice. ~King: After centuries of roaming the universe, he’s bringing his people home… Will this be the start of a new life, or the end of everything they’ve ever known? genre: alien contact, space opera, space quest, space adventure




River Rover Chronicles


Book Description

Some places along the Chattahoochee and Flint Rivers, as well as Spring Creek and Lake Seminole, saw more human drama than others. Many events happened along these banks amid the tangle of underbrush and marsh grasses. Many spirits still roam the thick forests of sheltering oaks and pines. Many of the clandestine happenings are now under the water. Exposing these mysteries and bringing them out into the brilliant sun, they can be studied and finally put these spirits to rest. River Rover Chronicles does this. Among the stories are: Archaeological find, four villages stacked on top of one another, dating back to 8000 BC and up to AD 1400 Apalachicola Fort, believed to be the first fortification built here Neal's Landing, site of Indian battles and steamboat wrecks Parramore's Landing, a boom town that caused its own demise Fort Scott, an army defense post where most soldiers came to tragic ends Devil's Playground, encounter spirits there Civil War gunboat, built on the Chattahoochee River Spring Creek, home to prehistoric burial site, a sacred place for Indians and a structure where soldiers found shelter Aging power dam, arising from the water, begging to tell its stories Fiery explosions on the rivers Steamboat Janie Rae, known for mysterious deaths The Thress States, did this steamboat really run over a corpse? Steamboat Mary, renowned for the treasure that went down with the ship River Rover Chronicles takes you into the present, with a guide to finding all boat landings and parks in the Lake Seminole area, either by vehicle or boat, each listed with amenities. Also, a guide to waterfront restaurants, boats repair shops, and where there is fuel.




Outdoor Chronicles


Book Description

We hold a great affection for the deep tradition of American storytelling. The ability to spin a yarn that can hold our attention and provide a gentle direction for life is something that has been with us for a long time. “The Celebrated Jumping Frog of Calaveras County” by Mark Twain or Ernest Hemingway’s Nick Adams stories hold us with their gentle wit and carry us away for just a little while. In Outdoor Chronicles, Jerry Hamza takes up the gauntlet of the storyteller to take readers away for a little fun. There are already plenty of how-to fishing and outdoor books, and this is not one. Hamza’s stories will not make you a better caster or shooter, but they will make you want to spend more time fishing or hunting. This book is a collection of outdoor stories wrapped in the human condition. They were written with an eye toward honesty and cynicism. They will make you laugh out loud, and you will want to carry them with you wherever you go. If this book goes missing, it’s a sure thing that, when you do find it, it will be in the possession of a member of your household, regardless of their interest in casting a fly. The stories cover the gamut from a fishing trip to northern Canada to a little stream that was actually better than remembered, to how the baby boomers almost trampled a sport to death, to a solitary trek along railroad tracks during a cold, dark, and dreary February, and many more. Skyhorse Publishing is proud to publish a broad range of books for hunters and firearms enthusiasts. We publish books about shotguns, rifles, handguns, target shooting, gun collecting, self-defense, archery, ammunition, knives, gunsmithing, gun repair, and wilderness survival. We publish books on deer hunting, big game hunting, small game hunting, wing shooting, turkey hunting, deer stands, duck blinds, bowhunting, wing shooting, hunting dogs, and more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.




Chronicles of Alluvia


Book Description

Who would have believed a job interview would result in being whisked away from earth, against their will, to a medieval world embroiled in chaos across dimensions, ruled secretly by an elite council who, in their omnipotence, had not considered there could be unforeseen consequences? Their plan was simply to rule the totality of Alluvia. The Certamen of Straterra, a continuum of organized and controlled conflicts regulated through a complex set of rules, commonly referred to as the game was intended to cause and maintain balance not empower an evil that would care more about conquest than rules, more about power than the welfare of any other being, or would challenge their authority and assume control with ruthless efficiency. Greyson and Miry, each considered a pawn in the game, were selected and imprisoned separately with the extraordinary expectation of each giving birth to three representatives drawn from their lineage who have the innate characteristics necessary to stand as a picket against an evil that had not been defeated in 250 rotations of the game. And so the journey begins in the land of Alluvia. A mysterious and chaotic world of multiple dimensions and considerable diversity in populations, Flora and Fauna. Embrace the journey through this world of dwarves and dragons, shapeshifters and shaman, ogres and elves, humans and halflings, mage born and seers. A journey that delves deep into the nuances of life, love, hurt, and hate...the despair of war and the joy of brief respites from the chaos. Be warned, those who choose to enter this world will not emerge unaffected...the folk you meet will seep into your heart and never quite let you go...