Trapped in a Video Game


Book Description

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!




Cat Kid Comic Club


Book Description

A brand-new graphic novel series by Dav Pilkey, the internationally bestselling author and illustrator of the Dog Man and Captain Underpants series. Readers of all ages will unleash their own creativity as they open the door to visual comic-book storytelling with the help of Dav Pilkey and his heartfelt, humorous, and amazing cast, featuring Li'l Petey, Molly, and Flippy in Cat Kid Comic Club.




Game Changer!


Book Description

Miller and Sharp provide the game-changing tools and information teachers and administrators need to dramatically increase children's access to and engagement with books.




Cat Kid Comic Club: Perspectives: A Graphic Novel (Cat Kid Comic Club #2): From the Creator of Dog Man


Book Description

Cat Kid Comic Club is back in session in this groundbreaking graphic novel narrative by Dav Pilkey, the worldwide bestselling and award-winning author and illustrator of Dog Man. Flippy, Molly, Li'l Petey, and twenty-one baby frogs each have something to say. Naomi and Melvin don't see eye to eye and Poppy perceives the world differently than her siblings. Will the baby frogs figure out how to work together and appreciate one another's point of view -- both inside and outside the classroom? The shenanigans are nonstop and the baby frogs' minicomics are funny and full of heart. Creating stories within a story, author and illustrator Dav Pilkey uses a variety of techniques -- including acrylic paints, colored pencils, Japanese calligraphy, photography, collage, gouache, watercolors, and much more -- to portray each frog's perspective. The kaleidoscope of art styles, paired with Pilkey's trademark storytelling and humor, fosters creativity, collaboration, independence, and empathy. Readers of all ages will relish this joyful graphic novel adventure.




Changing the Game


Book Description

The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.




Kids on Brooms


Book Description

"You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you--the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you've been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike!"--Back cover.




The Book Game


Book Description




Trapped in a Video Game (Book 3)


Book Description

Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.




Kids These Days


Book Description

During a child's development, educators become a crucial connection point, with the potential to make a huge impact on a student's well-being. But are the educators okay? Carrington believes that most great educators want to make a difference. It's time we did a better job of looking after educators first!




Kids on Bikes


Book Description

The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in. The only question is who will go first? In Kids on Bikes, you'll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and knmow when you just have to run as fast as you can. --