A Perusal Study On Compiler Design Basics


Book Description

This book covers the syllabus of various courses such as B.E/B. Tech (Computer Science and Engineering), MCA, BCA, and other courses related to computer science offered by various institutions and universities.




Build Your Own .NET Language and Compiler


Book Description

* Includes a complete QuickBasic compiler with source code. We cannot overstress that this is a huge marketing hook. Virtually every experienced programmer today started out with some version of Basic or QuickBasic and has at some point in their career wondered how it worked. The sheer nostalgia alone will generate sales. The idea of having QuickBasic for them to play with (or let their kids play with) will generate sales. * One of a kind book – nothing else comes close to this book. * Demystifies compiler technology for ordinary programmers – this is a subject usually covered by academic books in a manner too advanced for most developers. This book is pitched at a level accessible to all but beginners. * Teaches skills used in many other types of programming from creation of macro/scripting languages to file parsing.




Microcomputing


Book Description




Programming Interactivity


Book Description

Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.




Building Applications and Components with Visual Basic .NET


Book Description

• Ted Pattison is a revered Visual Basic developer, trainer, and author >• Addresses the main stumbling point keeping experienced Visual Basic 6 developers from migrating to Visual Basic .NET >• Provides not only a deep conceptual understanding of object-oriented theory from a Visual Basic perspective, but also a practical guide to using modern OOP concepts effectively




Holub on Patterns


Book Description

* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".




Hardcopy


Book Description




Numerical Algorithms


Book Description

Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic desig




Principles of Compiler Design


Book Description




Baxter's Explore the Book


Book Description

Explore the Book is not a commentary with verse-by-verse annotations. Neither is it just a series of analyses and outlines. Rather, it is a complete Bible survey course. No one can finish this series of studies and remain unchanged. The reader will receive lifelong benefit and be enriched by these practical and understandable studies. Exposition, commentary, and practical application of the meaning and message of the Bible will be found throughout this giant volume. Bible students without any background in Bible study will find this book of immense help as will those who have spent much time studying the Scriptures, including pastors and teachers. Explore the Book is the result and culmination of a lifetime of dedicated Bible study and exposition on the part of Dr. Baxter. It shows throughout a deep awareness and appreciation of the grand themes of the gospel, as found from the opening book of the Bible through Revelation.