A Textbook of Data Structures and Algorithms, Volume 1


Book Description

Data structures and algorithms is a fundamental course in Computer Science, which enables learners across any discipline to develop the much-needed foundation of efficient programming, leading to better problem solving in their respective disciplines. A Textbook of Data Structures and Algorithms is a textbook that can be used as course material in classrooms, or as self-learning material. The book targets novice learners aspiring to acquire advanced knowledge of the topic. Therefore, the content of the book has been pragmatically structured across three volumes and kept comprehensive enough to help them in their progression from novice to expert. With this in mind, the book details concepts, techniques and applications pertaining to data structures and algorithms, independent of any programming language. It includes 181 illustrative problems and 276 review questions to reinforce a theoretical understanding and presents a suggestive list of 108 programming assignments to aid in the implementation of the methods covered.




An Introduction to Data Structures and Algorithms


Book Description

Data structures and algorithms are presented at the college level in a highly accessible format that presents material with one-page displays in a way that will appeal to both teachers and students. The thirteen chapters cover: Models of Computation, Lists, Induction and Recursion, Trees, Algorithm Design, Hashing, Heaps, Balanced Trees, Sets Over a Small Universe, Graphs, Strings, Discrete Fourier Transform, Parallel Computation. Key features: Complicated concepts are expressed clearly in a single page with minimal notation and without the "clutter" of the syntax of a particular programming language; algorithms are presented with self-explanatory "pseudo-code." * Chapters 1-4 focus on elementary concepts, the exposition unfolding at a slower pace. Sample exercises with solutions are provided. Sections that may be skipped for an introductory course are starred. Requires only some basic mathematics background and some computer programming experience. * Chapters 5-13 progress at a faster pace. The material is suitable for undergraduates or first-year graduates who need only review Chapters 1 -4. * This book may be used for a one-semester introductory course (based on Chapters 1-4 and portions of the chapters on algorithm design, hashing, and graph algorithms) and for a one-semester advanced course that starts at Chapter 5. A year-long course may be based on the entire book. * Sorting, often perceived as rather technical, is not treated as a separate chapter, but is used in many examples (including bubble sort, merge sort, tree sort, heap sort, quick sort, and several parallel algorithms). Also, lower bounds on sorting by comparisons are included with the presentation of heaps in the context of lower bounds for comparison-based structures. * Chapter 13 on parallel models of computation is something of a mini-book itself, and a good way to end a course. Although it is not clear what parallel




Data Structures and Algorithms


Book Description

DATA STRUCTURES AND ALGORITHMS Buy the Paperback version of this book, and get the Kindle eBook version included for FREE! Do You Want to Become An Expert Of Data Structures and Algorithms?? Start Getting this Book and Follow My Step by Step Explanations! Click Add To Cart Now! This book is meant for anyone who wants to learn how to write efficient programs and use the proper data structures and algorithm. In this book, you'll learn the basics of the C++ programming language and object-oriented design concepts. After that, you'll learn about the most important data structures, including linked lists, arrays, queues, and stacks. You will learn also learn about searching and sorting algorithms. This book contains some illustrations and step-by-step explanations with bullet points and exercises for easy and enjoyable learning Benefits of reading this book that you're not going to find anywhere else: Introduction to C++ C++ Data Types Control Flow Functions Overloading and Inlining Classes Access Control Constructors and Destructors Classes and Memory Allocation Class Friends and Class Members Introduction to Object Oriented Design Abstraction Encapsulation Modularity Inheritance and Polymorphism Member Functions Polymorphism Interfaces and Abstract Classes Templates Exceptions Developing efficient computer programs Arrays Linked Lists Analysis of Algorithms The "Big-Oh" Notation Stacks Queues Binary Trees Hash Table Sorting algorithms Don't miss out on this new step by step guide to Data Structures And Algorithms. All you need to do is scroll up and click on the BUY NOW button to learn all about it!




Advanced Data Structures


Book Description

Learn Data Structures and Algorithms! This book is a collection of lectures notes on Data Structures and Algorithms. The content found in this book supplements the free video lecture series, of the same name, "Advanced Data Structures", by the author, Dr. Daniel Page. This video lecture series is available at http://www.pagewizardgames.com/datastructures. This book: -Contains Computer Science topics and materials comparable to those found among university courses at a similar level (second-year) at top Canadian universities. -Provides an accessible written companion and supplemental notes for those that wish to learn the subject of Data Structures and Algorithms from the video lecture series, but have difficulties taking notes, or would prefer having a written alternative to follow along. This book is ideal for those with already an introductory programming background, know a little bit about computing, and wish to learn more about Data Structures and Algorithms and begin a more formal study of Computer Science. The materials here are a great place to start for supplemental/additional learning materials on the subject for self-study, university students, or those that want to learn more about Computer Science. Dr. Daniel Page places great emphasis on the introductory mathematical aspects of Computer Science, a natural transition from a basic programming background to thinking a bit more like a computer scientist about Computer Science. This book is not a textbook. The author assumes the reader is familiar with algebra, functions, common finite and infinite series such as arithmetic series and geometric series, and basic control structures in programming or logic. All the algorithms in this book are described in English, or using Java-like pseudocode. Chapters -Chapter 1 - Introduction: Data Structures, Problems, Input Size, Algorithms, The Search Problem. -Chapter 2 - Intro to Analysis of Algorithms I: Complexity Analysis, Comparing Algorithms, Growth Rate of Functions (Asymptotics), Showing f is O(g), Showing f is not O(g). -Chapter 3 - Intro to Analysis of Algorithms II: Some Properties of O, An Iterative Example, Back to our "Easy" Search Problem. -Chapter 4 - Dictionaries: The Dictionary Problem, Simple Implementations of a Dictionary. -Chapter 5 - Hashing: Hash Function, Hash Code, Separate Chaining, Open Addressing, Revisiting the Load Factor. -Chapter 6 - Trees: Tree ADT, Linked Tree Representation, Tree Property, Computing Height of a Tree, Tree Traversals -Chapter 7 - Priority Queues & Heaps: Priority Queues, Heaps, Array-Based Implementation, Building a Heap, Application: Sorting, Introduction to Amortized Analysis -Chapter 8 - Binary Search Trees: Ordered Dictionary ADT, BST Implementations, Inorder Traversal, Smallest, Get, Put, Remove, Successor. -Chapter 9 - AVL Trees: Height, AVL Trees, Re-Balancing AVL Trees, putAVL, removeAVL, AVL Tree Performance. -Chapter 10 - Graphs: Degrees and the Handshaking Lemma, Complete Graphs, Paths and Cycles, Trees, Forests, Subgraphs, and Connectivity, Graph Representations. -Chapter 11 - Graph Traversals: Depth-First Search (DFS), Path-Finding, Cycle Detection, Counting Vertices, DFS Tree, Breadth-First Search (BFS), Summary. -Chapter 12 - Minimum Spanning Trees: Weighted Graphs, Minimum Spanning Trees & Algorithms, Prim's Algorithm, Heap-Based Implementation of Prim's Algorithm and More! -Chapter 13 - Shortest Paths: Single-Source Shortest Path Problem, Dijkstra's Algorithm. -Chapter 14 - Multiway Search Trees: Beyond Binary Search Trees, Get, Put, Successor and Remove, (2,4)-Trees, B-Trees.




Programming Challenges


Book Description

There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.




Mastering Algorithms with C


Book Description

Implementations, as well as interesting, real-world examples of each data structure and algorithm, are shown in the text. Full source code appears on the accompanying disk.




Open Data Structures


Book Description

Introduction -- Array-based lists -- Linked lists -- Skiplists -- Hash tables -- Binary trees -- Random binary search trees -- Scapegoat trees -- Red-black trees -- Heaps -- Sorting algorithms -- Graphs -- Data structures for integers -- External memory searching.




A Textbook of Data Structures and Algorithms, Volume 1


Book Description

Data structures and algorithms is a fundamental course in Computer Science, which enables learners across any discipline to develop the much-needed foundation of efficient programming, leading to better problem solving in their respective disciplines. A Textbook of Data Structures and Algorithms is a textbook that can be used as course material in classrooms, or as self-learning material. The book targets novice learners aspiring to acquire advanced knowledge of the topic. Therefore, the content of the book has been pragmatically structured across three volumes and kept comprehensive enough to help them in their progression from novice to expert. With this in mind, the book details concepts, techniques and applications pertaining to data structures and algorithms, independent of any programming language. It includes 181 illustrative problems and 276 review questions to reinforce a theoretical understanding and presents a suggestive list of 108 programming assignments to aid in the implementation of the methods covered.




Advanced Algorithms and Data Structures


Book Description

Advanced Algorithms and Data Structures introduces a collection of algorithms for complex programming challenges in data analysis, machine learning, and graph computing. Summary As a software engineer, you’ll encounter countless programming challenges that initially seem confusing, difficult, or even impossible. Don’t despair! Many of these “new” problems already have well-established solutions. Advanced Algorithms and Data Structures teaches you powerful approaches to a wide range of tricky coding challenges that you can adapt and apply to your own applications. Providing a balanced blend of classic, advanced, and new algorithms, this practical guide upgrades your programming toolbox with new perspectives and hands-on techniques. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Can you improve the speed and efficiency of your applications without investing in new hardware? Well, yes, you can: Innovations in algorithms and data structures have led to huge advances in application performance. Pick up this book to discover a collection of advanced algorithms that will make you a more effective developer. About the book Advanced Algorithms and Data Structures introduces a collection of algorithms for complex programming challenges in data analysis, machine learning, and graph computing. You’ll discover cutting-edge approaches to a variety of tricky scenarios. You’ll even learn to design your own data structures for projects that require a custom solution. What's inside Build on basic data structures you already know Profile your algorithms to speed up application Store and query strings efficiently Distribute clustering algorithms with MapReduce Solve logistics problems using graphs and optimization algorithms About the reader For intermediate programmers. About the author Marcello La Rocca is a research scientist and a full-stack engineer. His focus is on optimization algorithms, genetic algorithms, machine learning, and quantum computing. Table of Contents 1 Introducing data structures PART 1 IMPROVING OVER BASIC DATA STRUCTURES 2 Improving priority queues: d-way heaps 3 Treaps: Using randomization to balance binary search trees 4 Bloom filters: Reducing the memory for tracking content 5 Disjoint sets: Sub-linear time processing 6 Trie, radix trie: Efficient string search 7 Use case: LRU cache PART 2 MULTIDEMENSIONAL QUERIES 8 Nearest neighbors search 9 K-d trees: Multidimensional data indexing 10 Similarity Search Trees: Approximate nearest neighbors search for image retrieval 11 Applications of nearest neighbor search 12 Clustering 13 Parallel clustering: MapReduce and canopy clustering PART 3 PLANAR GRAPHS AND MINIMUM CROSSING NUMBER 14 An introduction to graphs: Finding paths of minimum distance 15 Graph embeddings and planarity: Drawing graphs with minimal edge intersections 16 Gradient descent: Optimization problems (not just) on graphs 17 Simulated annealing: Optimization beyond local minima 18 Genetic algorithms: Biologically inspired, fast-converging optimization




Data Structures and Algorithms in Python


Book Description

Based on the authors' market leading data structures books in Java and C++, this book offers a comprehensive, definitive introduction to data structures in Python by authoritative authors. Data Structures and Algorithms in Python is the first authoritative object-oriented book available for Python data structures. Designed to provide a comprehensive introduction to data structures and algorithms, including their design, analysis, and implementation, the text will maintain the same general structure as Data Structures and Algorithms in Java and Data Structures and Algorithms in C++. Begins by discussing Python's conceptually simple syntax, which allows for a greater focus on concepts. Employs a consistent object-oriented viewpoint throughout the text. Presents each data structure using ADTs and their respective implementations and introduces important design patterns as a means to organize those implementations into classes, methods, and objects. Provides a thorough discussion on the analysis and design of fundamental data structures. Includes many helpful Python code examples, with source code provided on the website. Uses illustrations to present data structures and algorithms, as well as their analysis, in a clear, visual manner. Provides hundreds of exercises that promote creativity, help readers learn how to think like programmers, and reinforce important concepts. Contains many Python-code and pseudo-code fragments, and hundreds of exercises, which are divided into roughly 40% reinforcement exercises, 40% creativity exercises, and 20% programming projects.