A Warden's Purpose


Book Description

A clever young inventor crafts magical devices to astound. His fierce sister trains as a warrior. Conspiracies, intrigue, and betrayal haunt the siblings. "A fast paced story filled with magic, deception, and friendship." - Amazon ★★★★★ Everson is mentally gifted, and yet, he feels broken. Cursed with non-functional legs, he dreams of nothing more than being useful. His sister, Quinn, is brave, relentless, and will do anything to protect her brother. When Everson is sent to a school of magic and invention, Quinn joins a military academy to remain near him. Danger lurks within the fabled institutions. Quinn becomes embroiled in a struggle she doesn't understand, one with dire consequences as her training shifts from difficult to deadly. Her relentless determination might help her survive. If she only knew whom she could trust. Within the other school, Everson studies a dangerous magic known as Chaos. Unable to wield this magic, he melds it with science, dreaming up inventions to reshape the future. His greatest discovery might change the world...or it could destroy everything. A Warden's Purpose kicks off a fantasy adventure dripping with magic, intrigue, and action, perfect for fans of Mistborn, Harley Merlin, or Six of Crows. Download today. Your fantasy adventure series awaits.




A Warden's Purpose


Book Description

This is the first entry in the YA/Fantasy series, Wardens of Issalia. The series contains mystery and intrigue as an espionage thriller set in a fantasy world where magic and science converge.




Game Warden


Book Description

Of all law enforcement officers, game wardens inspire the most awe in the mind of the public. Working day and night, often in challenging terrain and bad weather, game wardens typically operate alone in remote areas and must understand the natural rhythms and cycles of the creatures and ecosystems they protect, all while encountering and sometimes interacting with people who are usually armed. Outdoors writer Jerald Horst spent one year riding on patrol with game wardens in the Louisiana Department of Wildlife and Fisheries. In riveting episodes, he chronicles their adventures, providing an up-close view of this demanding job and the band of men who take it on. From the piney woods of the northwestern part of the state to the soggy Mississippi River delta and beyond to the deep waters of the Gulf of Mexico, Horst accompanied dozens of wildlife agents, observing them, asking questions, sometimes sitting for hours with no action, and occasionally fearing for his life, as in the case of one speedboat chase. His candid observations show that the work of agents is often mentally and physically challenging, sometimes tedious, and -- more often than would be expected -- humorous, but never dull. Whether wardens are conducting routine checks of law-abiding sportsmen or in pursuit of suspected poachers, the unanticipated is the norm. A seemingly ordinary stop can turn deadly in an instant. As one officer told Horst "complacency can get you killed." More than a job, serving as a game warden is a way of life, and Horst relates how the agents he met came to their calling. An objective look at a heroic career, Game Warden offers an enthralling portrait of both the profession and the men behind the badge.




John Warden and the Renaissance of American Air Power


Book Description

Dr. John Andreas Olsen has written an insightful, compelling biography of retired U.S. Air Force colonel John A. Warden III, the brilliant but controversial air warfare theorist and architect of Operation Desert Storm s air campaign. Warden s radical ideas about air power s purposes and applications, promulgated at the expense of his own career, sparked the ongoing revolution in military affairs. Legendary in defense circles, Warden is also the author of "The Air Campaign: Planning for Combat" (republished by Brassey s, Inc. in 1989). Presenting both the positives and negatives of Warden s personality and impact in this objective portrait, Olsen offers a trenchant analysis of his revolutionary ideas and great accomplishments. "




The Poacher's Son


Book Description

Desperate and alone, game warden Mike Bowditch strikes up an uneasy alliance with a retired warden pilot, and together the two men journey deep into the Maine wilderness in search of a runaway fugitive--Mike's father. But the only way for Mike to save his father is to find the real killer--which could mean putting everyone he loves in the line of fire.




The Warden's Daughter


Book Description

From Newbery Medalist Jerry Spinelli comes the story of a girl searching for happiness inside the walls of a prison. And don't miss the author's highly anticipated new novel, Dead Wednesday! Cammie O'Reilly lives at the Hancock County Prison--not as a prisoner, she's the warden's daughter. She spends the mornings hanging out with shoplifters and reformed arsonists in the women's excercise yard, which gives Cammie a certain cache with her school friends. But even though Cammie's free to leave the prison, she's still stuck. And sad, and really mad. Her mother died saving her from harm when she was just a baby. You wouldn't think you could miss something you never had, but on the eve of her thirteenth birthday, the thing Cammie most wants is a mom. A prison might not be the best place to search for a mother, but Cammie is determined and she's willing to work with what she's got. "A tapestry of grief and redemption, woven by a master storyteller ....Moving and memorable." --Kirkus Reviews, Starred Review




The Air Campaign


Book Description

One of the first analyses of the pure art of planning the aerial dimensions of war. Explores the complicated connection between air superiority and victory in war. Focuses on the use of air forces at the operational level in a theater of war. Presents fascinating historical examples, stressing that the mastery of operational-level strategy can be the key to winning future wars. 20 photos. Bibliography.




Dead by Dawn


Book Description

Maine game warden Mike Bowditch finds himself in a life-or-death chase in this next thriller in the bestselling series by Edgar Award nominee Paul Doiron, Dead by Dawn. Mike Bowditch is fighting for his life. After being ambushed on a dark winter road, Bowditch crashes his Jeep into a frozen river. Trapped beneath the ice in the middle of nowhere, having lost his gun and any way to signal for help, Mike fights his way to the surface. But surviving the crash is only the first challenge. Whoever set the trap that ran him off the road is still out there, and they’re coming for him. Hours earlier, Mike had been called to investigate the suspicious drowning of a wealthy professor. Despite the death being ruled an accident, the victim's elegant, eccentric daughter-in-law insists the man was murdered. She suspects his companion that day, a reclusive survivalist and conspiracy theorist who accompanied the professor on his fateful duck-hunting trip—but what exactly was the nature of their relationship? And was her own sharp-tongued daughter, who inherited the dead man’s fortune, as close to her grandfather as she claims? The accusations lead Mike to a sinister local family who claim to have information on the crime. But when his Jeep flies into the river and unknown armed assailants on snowmobiles chase him through the wilderness, the investigation turns into a fight for survival. As Mike faces a nightlong battle to stay alive, he must dissect the hours leading up to the ambush and solve two riddles: which one of these people desperately want him dead, and what has he done to incur their wrath?




Trespasser


Book Description

In Paul Doiron's riveting follow-up to his Edgar Award–nominated novel, The Poacher's Son, Maine game warden Mike Bowditch's quest to find a missing woman leads him through a forest of lies in search of a killer who may have gotten away with murder once before. While on patrol one foggy March evening, Bowditch receives a call for help. A woman has reportedly struck a deer on a lonely coast road. When the game warden arrives on the scene, he finds blood in the road—but both the driver and the deer have vanished. And the state trooper assigned to the accident appears strangely unconcerned. The details of the disappearance seem eerily familiar. Seven years earlier, a jury convicted lobsterman Erland Jefferts of the rape and murder of a wealthy college student and sentenced him to life in prison. For all but his most fanatical defenders, justice was served. But when the missing woman is found brutalized in a manner that suggests Jefferts may have been framed, Bowditch receives an ominous warning from state prosecutors to stop asking questions. For Bowditch, whose own life was recently shattered by a horrific act of violence, doing nothing is not an option. His clandestine investigation reopens old wounds between Maine locals and rich summer residents and puts both his own life and that of the woman he loves in jeopardy. As he closes in on his quarry, he suddenly discovers how dangerous his opponents are, and how far they will go to prevent him from bringing a killer to justice.




An Imperial Gambit


Book Description

A conflict of ideals - magic versus fire-powered weapons. The fate of Issalia hangs in the balance. A new Empire has risen to power. Already in control of the east coast, the Imperial Army sets its sights on Issalia's western kingdoms. Tensions rise as both sides prepare for war. What deadly weapon will the Empire develop next? Brandt and Quinn are espions - part spy, part thief, part assassin. Undercover within Empire headquarters, they gather information, seeking a means to foil the Empire's plans. One misstep could result in death - their own and thousands of others. They are joined by a small squad of fellow wardens: Wildcats - warriors trained to fight while powered by magic Rangers - experts in nature, these archers scout enemy forces Gadgeteers - engineers who invent magic-powered machines and weapons Arcanists - those who can wield Chaos - a destructive, rune-based magic Driven by the core belief that Chaos magic is evil, the Empire seeks to stamp out this scourge. If victorious, magic will be outlawed and those who can wield it...executed. The wardens must stop this Imperial Gambit.




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