Essential Mathematics for Games and Interactive Applications


Book Description

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.




Algebra Interactive!


Book Description

The first interactive course covering first and second year algebra. Starting from such fundamental topics as integers and divisions, modular arithmetic and polynomials the content extends to rings, fields and permutation groups. The hypertext is written in Java-enhanced HTML, and Java applets illustrate the theory while also contributing interactive calculators for computing with integers, polynomials and permutations. The computer algebra system GAP is integrated throughout, allowing the calculation and manipulation of mathematical objects. In addition, collections for Mathematica notebooks and Maple worksheets review the algorithms presented. Multiple choice exercises provide users with instant feedback, while facilities for monitoring students and a bulletin board complete this digital course.




Interactive Linear Algebra with Maple V


Book Description

A complete software package consisting of the printed book and a CD-ROM (with diskettes available on request). The interactive text includes: * A graphical user interface for easy navigation through the text along with animations that explain linear algebra concepts geometrically. * Interactive lessons with emphasis on experimentation and conjecturing. * A collection of labs which strengthens the learning of the concepts. * Applications which stress modelling and the use of linear algebra in various disciplines. * A unique library of interactive "high-level" functions written in Maple V that can be used in different modes. * A stand alone testing system. The authors believe that students of mathematics should enjoy, understand, assimilate, and apply the skills and concepts they study, and, as such, here they play a fundamental and active role throughout the learning process.




Essential Mathematics for Games and Interactive Applications


Book Description

Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus




Linear Algebra


Book Description

Utilizing technology to enrich the learning experience, S.K. Jain and A.D. Gunawardena provide an exciting introduction to linear algebra. The accompanying CD-ROM contains the entire contents of the book in a searchable format. The CD-ROM also includes MATLAB drills, concept demonstrations, solutions, projects, and chapter tests. In addition to the CD-ROM, the Web site contains additional problems, projects, and applications, as well as support for MAPLE and Mathematica. In the book, the authors introduce matrices as a handy tool for solving systems of linear equations and then demonstrate that their utility goes far beyond this initial application. Students discover that hardly any area of modern mathematics exists where matrices do not have some application. Offering flexibility in the approach, this book can be used in a traditional course without technology or in a course using technology.




Interactive College Algebra


Book Description




Cut the Knot


Book Description

He who untied the Gordian knot would rule all of Asia So goes the legend of the tricky knot of Gordius, king of Phrygia.Many had tried; many had failed, but Alexander the Great simplycut the knot with his sword. He went on to conquer most of Asia, eventually reaching as far east as Northern India. Cut the Knot is a book of probability riddles curated to challenge the mind andexpand mathematical and logical thinking skills. First housed on cut-the-knot.org, these puzzles and their solutions represent the efforts of great minds around theworld. Follow along as Alexander Bogomolny presents these selected riddles bytopical progression. Try them for yourself before reading their solutions. Just like itwas for Alexander the Great, the non-trivial, unexpected solution might be exactlythe one you need.




Teaching and Learning Mathematics Online


Book Description

Online education has become a major component of higher education worldwide. In mathematics and statistics courses, there exists a number of challenges that are unique to the teaching and learning of mathematics and statistics in an online environment. These challenges are deeply connected to already existing difficulties related to math anxiety, conceptual understanding of mathematical ideas, communicating mathematically, and the appropriate use of technology. Teaching and Learning Mathematics Online bridges these issues by presenting meaningful and practical solutions for teaching mathematics and statistics online. It focuses on the problems observed by mathematics instructors currently working in the field who strive to hone their craft and share best practices with our professional community. The book provides a set of standard practices, improving the quality of online teaching and the learning of mathematics. Instructors will benefit from learning new techniques and approaches to delivering content. Features Based on the experiences of working educators in the field Assimilates the latest technology developments for interactive distance education Focuses on mathematical education for developing early mathematics courses




Applied Algebra


Book Description

Using mathematical tools from number theory and finite fields, Applied Algebra: Codes, Ciphers, and Discrete Algorithms, Second Edition presents practical methods for solving problems in data security and data integrity. It is designed for an applied algebra course for students who have had prior classes in abstract or linear algebra. While the content has been reworked and improved, this edition continues to cover many algorithms that arise in cryptography and error-control codes. New to the Second Edition A CD-ROM containing an interactive version of the book that is powered by Scientific Notebook®, a mathematical word processor and easy-to-use computer algebra system New appendix that reviews prerequisite topics in algebra and number theory Double the number of exercises Instead of a general study on finite groups, the book considers finite groups of permutations and develops just enough of the theory of finite fields to facilitate construction of the fields used for error-control codes and the Advanced Encryption Standard. It also deals with integers and polynomials. Explaining the mathematics as needed, this text thoroughly explores how mathematical techniques can be used to solve practical problems. About the Authors Darel W. Hardy is Professor Emeritus in the Department of Mathematics at Colorado State University. His research interests include applied algebra and semigroups. Fred Richman is a professor in the Department of Mathematical Sciences at Florida Atlantic University. His research interests include Abelian group theory and constructive mathematics. Carol L. Walker is Associate Dean Emeritus in the Department of Mathematical Sciences at New Mexico State University. Her research interests include Abelian group theory, applications of homological algebra and category theory, and the mathematics of fuzzy sets and fuzzy logic.




Mathematics Puzzles


Book Description

Math books for kids ages 9+ Help your 4th grade, 5th grade, middle school, or high school child build proficiency in math with the activity-packed Mark Twain Mathematics Puzzles Math Activity Book! Math activity books for kids are a great way for children to have a thorough understanding of math through fun and focused practice. Why You’ll Love This Math Activity Book Engaging and educational math games and activities.Students practice place value, addition, subtraction, fractions, geometry, algebra, and more through crossword puzzles, word searches, and more! Tracking progress along the way. Use the answer key in the back of the math workbook to track your child’s progress before moving on to new math games and activities. Practically sized for every activity. The 48-page math book is sized at about 8” x 11”—giving your child plenty of space to complete each exercise. About Mark Twain Books Designed by leading educators, Mark Twain Publishing Company specializes in providing captivating, supplemental books and resources in a wide range of subjects for middle- and upper-grade homeschool and classroom curriculum success. The Mark Twain Math Activity Book Contains: Math puzzles for kids Activities covering Algebra, geometry, fractions, decimals, and more Answer key