Business Process Management Workshops


Book Description

This book constitutes the thoroughly refereed post-workshop proceedings of eight international workshops held in Ulm, Germany, in conjunction with the 7th International Conference on Business Process Management, BPM 2009, in September 2009. The eight workshops were on Empirical Research in Business Process Management (ER-BPM 2009), Reference Modeling (RefMod 2009), Business Process Design (BPD 2009), Business Process Intelligence (BPI 2009), Collaborative Business Processes (CBP 2009), Process-Oriented Information Systems in Healthcare (ProHealth 2009), Business Process Management and Social Software (BPMS2 2009), Event-Driven Business Process Management (edBPM 2009). The 67 revised full papers presented were carefully reviewed and selected from numerous submissions.




iProperty


Book Description

In today’s turbulent global economy, companies establish competitive advantage by creating the most exciting ideas and taking them to market. To sustain this competitive advantage and thrive long term, innovative companies must use intellectual property to protect their valuable ideas. iProperty explores the intellectual property strategies and tactics used by successful companies to protect ideas. It answers the question, "If I’m serious about strategically deploying intellectual property in a way that benefits my bottom line, what should I do on Monday morning to make that happen?" Too often, books dealing with strategy remain high-level and vague, while intellectual property books frequently bog the reader down in the intricacies of patent laws and regulations. Avoiding these extremes, iProperty emphasizes the concrete details involved in actual implementation and provides executives, managers and attorneys with practical advice for developing and executing a strategic intellectual property plan that will yield a measurable return on investment.




Profilers


Book Description

In this compilation of expert articles, internationally recognized homicide investigators, most of them pioneers in developing the science and the art of profiling, share their insights gained from years of experience tracking the perpetrators of some of the most notorious crimes. Among the subjects discussed are: dealing with hostage situations, child abduction and murder in the David Meirhofer case, interviewing Jeffrey Dahmer, autoerotic murder, the challenges of creating psychological profiles, the use of forensic linguistics to track the Unabomber, assaultative eye injury ("enucleation"), and geographic profiling.A must for readers of true crime, forensic investigations, and murder mysteries, this unique collection of revealing articles offers a chilling and unparalleled glimpse into the workings of the criminal mind.




Text Mining and Analysis


Book Description

Big data: It's unstructured, it's coming at you fast, and there's lots of it. In fact, the majority of big data is text-oriented, thanks to the proliferation of online sources such as blogs, emails, and social media. However, having big data means little if you can't leverage it with analytics. Now you can explore the large volumes of unstructured text data that your organization has collected with Text Mining and Analysis: Practical Methods, Examples, and Case Studies Using SAS. This hands-on guide to text analytics using SAS provides detailed, step-by-step instructions and explanations on how to mine your text data for valuable insight. Through its comprehensive approach, you'll learn not just how to analyze your data, but how to collect, cleanse, organize, categorize, explore, and interpret it as well. Text Mining and Analysis also features an extensive set of case studies, so you can see examples of how the applications work with real-world data from a variety of industries. Text analytics enables you to gain insights about your customers' behaviors and sentiments. Leverage your organization's text data, and use those insights for making better business decisions with Text Mining and Analysis. This book is part of the SAS Press program.







Bootstrap 4 Cookbook


Book Description

Take your Bootstrap game to the next level with this practical guide About This Book Packed with easy-to-follow recipes on building responsive web pages with Bootstrap 4 that can be applied to a web project of your choice Build intuitive user interfaces that are mobile-ready with the latest features offered by BS4 Stay on top of the changes that Bootstrap 4 brings to front-end development Craft beautiful UIs and learn best practices, tips and tricks for quick, effortless, and proper Bootstrap 4 development Who This Book Is For If you are a web designer or a developer who is familiar with the basics of Bootstrap and now want to build highly responsive and professional web pages using Bootstrap 4, this cookbook is for you. Familiarity with the fundamentals of HTML, CSS and jQuery, and some experience of incorporating JavaScript plugins is assumed. What You Will Learn Craft beautiful UIs the right way Use jQuery and JavaScript to extend Bootstrap layouts Become more efficient by speeding up your workflow to achieve amazing results in the shortest time possible Setup your environment for future changes of the framework. Stay DRY by quickly prototyping Bootstrap-based websites with the help of Github's own serverless blogging platform, Jekyll Integrate Bootstrap with the most popular JS frameworks, Angular and React Combine Bootstrap with the .NET platform In Detail Bootstrap, one of the most popular front-end frameworks, is perfectly built to design elegant, powerful, and responsive interfaces for professional-level web pages. It supports responsive design by dynamically adjusting your web page layout. Bootstrap 4 is a major update with many impressive changes that greatly enhance the end results produced by Bootstrap. This cookbook is a collection of great recipes that show you how to use all the latest features of Bootstrap to build compelling UIs. This book is using the most up-to-date version of Bootstrap 4 in all its chapters. First off, you will be shown how you can leverage the latest core features of Bootstrap 4 to create stunning web pages and responsive media. You will gradually move on to extending Bootstrap 4 with the help of plugins to build highly customized and powerful UIs. By the end of this book, you will know how to leverage, extend, and integrate bootstrap to achieve optimal results for your web projects. Style and approach Packed full of solutions that can be instantly applied, the practical-based recipes will help you get the most from Bootstrap.




Big Data and Social Science


Book Description

Both Traditional Students and Working Professionals Acquire the Skills to Analyze Social Problems. Big Data and Social Science: A Practical Guide to Methods and Tools shows how to apply data science to real-world problems in both research and the practice. The book provides practical guidance on combining methods and tools from computer science, statistics, and social science. This concrete approach is illustrated throughout using an important national problem, the quantitative study of innovation. The text draws on the expertise of prominent leaders in statistics, the social sciences, data science, and computer science to teach students how to use modern social science research principles as well as the best analytical and computational tools. It uses a real-world challenge to introduce how these tools are used to identify and capture appropriate data, apply data science models and tools to that data, and recognize and respond to data errors and limitations. For more information, including sample chapters and news, please visit the author's website.




Python for Finance Cookbook


Book Description

Use modern Python libraries such as pandas, NumPy, and scikit-learn and popular machine learning and deep learning methods to solve financial modeling problems Purchase of the print or Kindle book includes a free eBook in the PDF format Key FeaturesExplore unique recipes for financial data processing and analysis with PythonApply classical and machine learning approaches to financial time series analysisCalculate various technical analysis indicators and backtest trading strategiesBook Description Python is one of the most popular programming languages in the financial industry, with a huge collection of accompanying libraries. In this new edition of the Python for Finance Cookbook, you will explore classical quantitative finance approaches to data modeling, such as GARCH, CAPM, factor models, as well as modern machine learning and deep learning solutions. You will use popular Python libraries that, in a few lines of code, provide the means to quickly process, analyze, and draw conclusions from financial data. In this new edition, more emphasis was put on exploratory data analysis to help you visualize and better understand financial data. While doing so, you will also learn how to use Streamlit to create elegant, interactive web applications to present the results of technical analyses. Using the recipes in this book, you will become proficient in financial data analysis, be it for personal or professional projects. You will also understand which potential issues to expect with such analyses and, more importantly, how to overcome them. What you will learnPreprocess, analyze, and visualize financial dataExplore time series modeling with statistical (exponential smoothing, ARIMA) and machine learning modelsUncover advanced time series forecasting algorithms such as Meta's ProphetUse Monte Carlo simulations for derivatives valuation and risk assessmentExplore volatility modeling using univariate and multivariate GARCH modelsInvestigate various approaches to asset allocationLearn how to approach ML-projects using an example of default predictionExplore modern deep learning models such as Google's TabNet, Amazon's DeepAR and NeuralProphetWho this book is for This book is intended for financial analysts, data analysts and scientists, and Python developers with a familiarity with financial concepts. You'll learn how to correctly use advanced approaches for analysis, avoid potential pitfalls and common mistakes, and reach correct conclusions for a broad range of finance problems. Working knowledge of the Python programming language (particularly libraries such as pandas and NumPy) is necessary.




Introduction to Game Design, Prototyping, and Development


Book Description

This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.




Learn Unity for 2D Game Development


Book Description

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you’ll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up