Amazing Machines First Concepts: Sounds


Book Description

Colorful illustrations of familiar machines introduce young readers to a variety of sounds.




Amazing Machines First Concepts: Numbers


Book Description

Colorful illustrations of familiar machines introduce young readers to numbers and counting.




Amazing Machines First Concepts: Opposites


Book Description

Illustrations of familiar machines introduce young readers to the concept of opposites, including slow and fast, noisy and quiet, and big and small.




Amazing Machines First Concepts: Colors


Book Description

Illustrations of familiar machines introduce young readers to colors, including a blue tractor, red train, and orange truck.




Sound Ideas


Book Description

A highly original approach to the philosophy of musical experience.




Amazing Airplanes


Book Description

Buckle up to learn all about flying! Amazing Airplanes follows the animal crew, as they become pilots, baggage handlers, and air stewards. Each page is filled with details that machine-mad kids love, such as the cockpit, landing gear, and much more. This book is perfect for budding pilots or happy vacationers! From airplanes to fire engines, the internationally bestselling Amazing Machines series is the perfect way for children to learn about all sorts of vehicles! Each book introduces a new vehicle and the jobs it can do. Bright, engaging artwork and simple, rhyming text combine to make these fantastic books for young children. Kids will love getting to know the friendly, animal characters who feature throughout the series and reading about their fast-paced adventures!




Ammachi's Amazing Machines


Book Description

Sooraj and his grandma LOVE inventing! Join them on their latest adventure: using simple machines to make coconut barfi! 'Ammachi's Amazing Machines' is written by Rajiv Eipe . © Pratham Books , 2017. Some rights reserved. Released under CC BY 4.0 license. This book was first published on StoryWeaver, Pratham Books. The development of this book has been supported by Oracle. Guest Editor & Art Director: Vinayak Varma




Terrific Trains


Book Description

Amazing Machines: Terrific Trains follows Rabbit, Bird, and Mouse as they discover all kinds of trains in a bright and bold rhyming picture book! Each page is filled with details that machine-mad kids will love: tooting whistles, railroad crossings, and trains old and new, big and small. From electric cars to powerful rockets, the internationally bestselling Amazing Machines series is the perfect way for children to learn about all sorts of machines and vehicles! Each book introduces a new vehicle or machine and the many jobs it can do. Ant Parker's bright, engaging artwork and Tony Mitton's simple, rhyming text combine to make these fantastic books for young children. Kids will love getting to know the friendly animal characters who feature throughout the series and reading about their fast-paced adventures! Continue to explore all things that go with the rest of the Amazing Machines series, including Roaring Rockets, Patrolling Police Cars, and Amazing Airplanes.




Game Sound


Book Description

An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.




Amazing Airplanes Sound Book


Book Description

Have fun listening to amazing airplanes on the go!