American Cities in Post-Apocalyptic Science Fiction


Book Description

Visions of the American city in post-apocalyptic ruin permeate literary and popular fiction, across print, visual, audio and digital media. American Cities in Post-Apocalyptic Science Fiction explores the prevalence of these representations in American culture, drawing from a wide range of primary and critical works from the early-twentieth century to today. Beginning with science fiction in literary magazines, before taking in radio dramas, film, video games and expansive transmedia franchises, Robert Yeates argues that post-apocalyptic representations of the American city are uniquely suited for explorations of contemporary urban issues. Examining how the post-apocalyptic American city has been repeatedly adapted and repurposed to new and developing media over the last century, this book reveals that the content and form of such texts work together to create vivid and immersive fictional spaces in ways that would otherwise not be possible. Chapters present media-specific analyses of these texts, situating them within their historical contexts and the broader history of representations of urban ruins in American fiction. Original in its scope and cross-media approach, American Cities in Post-Apocalyptic Science Fiction both illuminates little-studied texts and provides provocative new readings of familiar works such as Blade Runner and The Walking Dead, placing them within the larger historical context of imaginings of the American city in ruins.




Fantastic Cities


Book Description

Contributions by Carl Abbott, Jacob Babb, Marleen S. Barr, Michael Fuchs, John Glover, Stephen Joyce, Sarah Lahm, James McAdams, Cynthia J. Miller, Fernando Gabriel Pagnoni Berns, Chris Pak, María Isabel Pérez Ramos, Stefan Rabitsch, J. Jesse Ramírez, A. Bowdoin Van Riper, Andrew Wasserman, Jeffrey Andrew Weinstock, and Robert Yeates Metropolis, Gotham City, Mega-City One, Panem’s Capitol, the Sprawl, Caprica City—American (and Americanized) urban environments have always been a part of the fantastic imagination. Fantastic Cities: American Urban Spaces in Science Fiction, Fantasy, and Horror focuses on the American city as a fantastic geography constrained neither by media nor rigid genre boundaries. Fantastic Cities builds on a mix of theoretical and methodological tools that are drawn from criticism of the fantastic, media studies, cultural studies, American studies, and urban studies. Contributors explore cultural media across many platforms such as Christopher Nolan’s Dark Knight Trilogy, the Arkham Asylum video games, the 1935 movie serial The Phantom Empire, Kim Stanley Robinson’s fiction, Colson Whitehead’s novel Zone One, the vampire films Only Lovers Left Alive and A Girl Walks Home Alone at Night, Paolo Bacigalupi’s novel The Water Knife, some of Kenny Scharf’s videos, and Samuel Delany’s classic Dhalgren. Together, the contributions in Fantastic Cities demonstrate that the fantastic is able to “real-ize” that which is normally confined to the abstract, metaphorical, and/or subjective. Consequently, both utopian aspirations for and dystopian anxieties about the American city become literalized in the fantastic city.




Earth Abides


Book Description




Screening Children in Post-apocalypse Film and Television


Book Description

This collection examines the child’s role in contemporary post-apocalyptic films and television.. By exploring the function of child characters within a dystopian framework, this volume illustrates how traditional notions of childhood are tethered to sites of adult conflict and disaster, a connection that often works to reaffirm the “rightness” of past systems of social order.




Early Civilization and the American Modern


Book Description

In the late nineteenth and early twentieth century, a particular story about the United States’ role in the long history of world civilization was constructed in public spaces, through public art and popular histories. This narrative posited that civilization and its benefits – science, law, writing, art and architecture – began in Egypt and Mesopotamia before passing ever further westward, towards a triumphant culmination on the American continent. Early Civilization and the American Modern explores how this teleological story answered anxieties about the United States’ unique role in the long march of progress. Eva Miller focuses on important figures who collaborated on the creation of a visual, progressive narrative in key institutions, world’s fairs and popular media: Orientalist and public intellectual James Henry Breasted, astronomer George Ellery Hale, architect Bertram Grosvenor Goodhue, and decorative artists Lee Lawrie and Hildreth Meière. At a time when new information about the ancient Middle East was emerging through archaeological excavation, ancient Egypt and Mesopotamia appeared simultaneously old and new. This same period was crucial to the development of public space and civic life across the United States, as a shared sense of historical consciousness was actively pursued by politicians, philanthropists, intellectuals, architects and artists.




End-Game


Book Description

Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.




Alas, Babylon


Book Description

The classic apocalyptic novel that stunned the world.




Contraband Cultures


Book Description

Contraband Cultures presents narratives, representations, practices and imaginaries of smuggling and extra-legal or informal circulation practices, across and between the Latin American region (including the Caribbean) and its diasporas. Countering a fetishizing and hegemonic imaginary (typically stemming from the Global North) of smuggling activity in Latin America as chaotic, lawless, violent and somehow ‘exotic’, this book reframes such activities through the lenses of kinship, political movements, economic exchange and resistance to capitalist state hegemony. The volume comprises a broad range of chapters from scholars across the social sciences and humanities, using various methodological techniques, theoretical traditions and analytic approaches to explore the efficacy and valence of ‘smuggling’ or ‘contraband’ as a lens onto modes of personhood, materiality, statehood and political (dis)connection across Latin America. This material is presented through a combination of historic documentation and contemporary ethnographic research across the region to highlight the genesis and development of these cultural practices whilst grounding them in the capitalist and colonial refashioning of the entire region from the sixteenth century to the present day.




Decolonising Andean Identities


Book Description

Decolonising Andean Identities presents ground-breaking work from scholars carrying out social science research in and from Andean Latin America. It addresses themes of central importance to contemporary perspectives on interdisciplinary gender studies and politics in societies undergoing significant social transformation. The collection aims to develop the field of decolonial gender studies by showcasing interdisciplinary work at the forefront of scholarship. It draws on international expertise through its diverse contributors, including predominately Latin American scholars. There is an urgent need to broaden the perspectives on gender and gender-based activism in Latin America beyond the Southern Cone and Mexico in order to bring the region as a whole into dialogue with global scholarship. The contributors use the term ‘Andinxs’ as a provocation to encourage scholars of the region to reconsider approaches the politics of gender, sexuality and (de)coloniality. By responding to the question, ‘Who are Andinxs (Andin-exs)?’ the collection interrogates the postcolonial, gendered and political subjectivities currently undergoing dramatic social change in Andean Latin America. Praise for Decolonising Andean Identities 'Decolonizing Andean Identities is a brilliant contribution to the scholarship of the Andean region that offers readers a new grammar for thinking about gender and feminist activism in a decolonial register. Irons and Martin introduce the term ‘Andinx’ as a critical reevaluation of ‘andeanism,’ pushing the boundaries of academic discourse to encompass the rich, multifaceted experiences of those living in the Andes today.' Julieta Chaparro-Buitrago, University of Cambridge 'This is a timely and inspirational collection that captures the power and potential of intersectional feminist activism in the Andes. Breaking new ground conceptually through the term Andinx, it also provides fascinating decolonial insights into gender, sexualities, indigeneity and feminism.' Cathy McIlwaine, King’s College London




The Architecture of Survival


Book Description

The Architecture of Survival: Setting and Politics in Apocalypse Films offers a compelling exploration of how popular films and TV series from the past two decades use architectural spaces to comment on socio-political issues. The authors harness varied theoretical perspectives to demonstrate how, through set design, these works suggest that certain kinds of architecture support human development, community, and freedom, while other kinds separate us from our fellow humans and make democratic politics impossible. The clean lines of modernist design serve in films such as Contagion and Ex Machina as a metaphor for the sanitized, sterile politics that drive disaster. In The Walking Dead apocalypse survivors favor traditional architectural styles when rebuilding society, a choice that symbolically affirms their democratic principles. The massive walls and super-gentrification as seen in Elysium and Army of the Dead divide humanity, with those on one side wielding illegitimate power. Empty streetscapes intensify loneliness, alienation, and the destruction of civil norms. "Smart cities," offering a blend of high-tech surveillance and big data, erode social capital and community in Her and Transcendence. The book concludes with a somewhat hopeful glimpse into architecture’s potential to mitigate the catastrophic adverse effects of climate change, as seen in films like Zootopia.