Anime Art: Easel-Does-It


Book Description

With special photography, Anime Art: Easel Does It shows how to draw, ink, and color anime characters, and how to use them to create animated sequences. All materials, equipment, and techniques needed to create anime characters and animated sequences are fully explained and accompanied by a gallery of anime figures by professional artists. Eight creative step-by-step projects, demonstrating how to draw male, female, animal, robot, and fun figures, how to bring your anime characters and scenes to life, and how to use color creatively model sheet for character reference.




Manga Art: Easel-Does-It


Book Description

Easel Does It: Manga Art takes a subject with which Western audiences may not be too familiar and explains, in lucid and easy to follow text, and logical step-by-step diagrams, how to draw in this exciting and innovative style. An introduction explains the comparatively recent origins of manga in Japanese culture, and its current impact on artists and animators in the West. A section then follows with precise instructions on the various materials required, and the range of techniques the manga artist will need to perfect, such as sketching the saucer-shaped eyes, small nose and mouth, and androgynous body; and building up layers of color to create areas of light and shade, and adding detail, with colored markers. The remainder of the book is devoted to ten individual projects, each one focusing on easily-recognizable manga characters. The projects start off with instruction on drawing basic figures such as a young girl and boy, progress through characters in combat, and then turn to the creatures, monsters, or robots which inhabit typical manga landscapes. The final projects look at perhaps the most popular use of manga characters in comic strips, and also posters.




Der Mond: The Art of Neon Genesis Evangelion


Book Description

Part of the Neon Genesis Evangelion phenomenon--the most talked-about anime series of last ten years! New look, a hard cover version for Der Mond! Stylish, delicate, and consistently edgy, Der Mond collects the color illustrations of Yoshiyuki Sadamoto, perhaps the most acclaimed manga and anime artist of all time. The book includes 74 pages of paintings and designs devoted to Neon Genesis Evangelion, plus another 50 pages from The Wings of Honneamise, Nadia--The Secret of Blue Water, Blue Uru, and other works--including Sadamoto's cover to Eric Clapton's 1998 album, Pilgrim.




Manga and Anime Go to Hollywood


Book Description

The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.




Anime Explosion!


Book Description

One of the best overviews of the anime phenomenon, its history and cultural significance, ideal for surveys and in-depth study.




Japanese Aesthetics and Anime


Book Description

This study addresses the relationship between Japanese aesthetics, a field steeped in philosophy and traditional knowledge, and anime, a prominent part of contemporary popular culture. There are three premises: (1) the abstract concepts promoted by Japanese aesthetics find concrete expression at the most disparate levels of everyday life; (2) the abstract and the concrete coalesce in the visual domain, attesting to the visual nature of Japanese culture at large; and (3) anime can help us appreciate many aspects of Japan's aesthetic legacy, in terms of both its theoretical propositions and its visual, even tangible, aspects.







Anatomy for the Artist


Book Description

Unlock your inner artist and learn how to draw the human body in this beautifully illustrated art book by celebrated artist and teacher Sarah Simblet. This visually striking guide takes a fresh approach to drawing the human body. A combination of innovative photography and drawings, practical life-drawing lessons, and in-depth explorations of the body's surface and underlying structure are used to reveal and celebrate the human form. Combining specially-commissioned photographs of models with historical and contemporary works of art and her own dynamic life drawing, Sarah leads us inside the human body to map its skeleton, muscle groups, and body systems. Detailed line drawings superimposed over photographs reveal the links between the body's appearance and its construction. Six drawing classes show how to observe different parts of the body and give expert guidance on how to draw them. Inspirational master classes on famous works, ranging from a Michelangelo study to a Degas painting, show how artists have depicted the human body over the centuries. Each master class includes a photograph of a model holding the same pose as in the painting, to highlight details of anatomy and show how the artist has interpreted them. Understanding anatomy is the key to drawing the human body successfully. As well as being the perfect reference, Anatomy for the Artist will inspire you to find a model, reach for your pencil, and start drawing.




Daily Painting


Book Description

A unique system for jump-starting artistic creativity, encouraging experimentation and growth, and increasing sales for artists of all levels, from novices to professionals. Have you landed in a frustrating rut? Are you having trouble selling paintings in galleries, getting bogged down by projects you can’t seem to finish or abandon, or finding excuses to avoid working in the studio? Author Carol Marine knows exactly how you feel—she herself suffered from painter’s block, until she discovered “daily painting.” The idea is simple: do art (usually small) often (how often is up to you), and if you’d like, post and sell it online. Soon you’ll find that your block dissolves and you’re painting work you love—and more of it than you ever thought possible! With her encouraging tone and useful exercises, Marine teaches you to: -Master composition and value -Become confident in any medium including oil painting, acrylic painting, watercolors, and other media -Choose subjects wisely -Stay fresh and loose -Photograph, post, and sell your art online -Become connected to the growing movement of daily painters around the world




Anime


Book Description

Japanese animation is at the nexus of an international multimedia industry worth over $23.6 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses how anime's history has been written by Japanese scholars, and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies. This new edition has been updated and revised throughout, with full colour illustrations and three new chapters on anime's fortunes among Chinese audiences and subcontractors, 21st century trends in 'otaku economics', and the huge transformations brought about by the rise of global streaming technology.