Telling the Stories of Life Through Guided Autobiography Groups


Book Description

Birren has conducted more than twenty-five years of autobiography groups, where participants recall, write, and share their life stories. He offers "how-to" tips for organizing, complementing, and understanding oral history works. He finds that the exercise is rewarding for adults entering periods of transitions, such as the elderly population, and encourages the sharing of experiences with others on the same journey.




Gods of Mars


Book Description

Beyond the edges of the galaxy, Archmagos Kotov's great voyage is over. He has acheived his goal - to fin the resting place of the long-lost Vettius Telok. But Telok yet lives, and as the brave explorators of Kotov's fleet marvel at the wonders laid before them, darker plans unfold. As reality itself is threatened by impossible technologies from the dawn of time, it falls to a small group of heroes to thwart an insane plan that could see the entire universe annihilated. Previous titles: Priests of Mars - 9781849704083 Lords of Mars - 9781849707022




The Monsters Know What They're Doing


Book Description

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.




Odyssey of the Dragonlords RPG


Book Description

Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.




Becoming Roman


Book Description

Studies the 'Romanization' of Rome's Gallic provinces in the late Republic and early empire.







A History of Portugal and the Portuguese Empire


Book Description

A comprehensive overview and reinterpretation of Portugal's formation and history up to 1807 and of its wide-flung maritime empire.




Rome and the Unification of Italy


Book Description

Scarcely more than a generation before Octavian (later Augustus) set out to encounter Antony and Cleopatra at the battle of Actium, confidently relying on the firm support of 'all Italy', the Italians were in revolt, with the avowed aim of destroying Rome. The impressive unity displayed in 31 BC was the hard-won product of fifty years of earlier struggle; and that struggle forms the subject of this book. From the second century BC the subject peoples of Italy were motivated by a desire for equality with their powerful sister, Rome. Their reasons were diverse, but once their aspirations intruded on Rome's private life, they were to have a profound effect on her politics. At first it was hoped that equality could be achieved through citizenship but, when the Romans proved obdurate, the Italians sought complete independence. Detailed reconstruction of the consequent 'Social War' is the central feature of the book. The war ended with Rome granting its citizenship to the Italians, though that grant was so hedged about with qualifications that further interventions proved necessary - these on so marked a scale that by the end of the 80s BC Italy and Rome had basically achieved the unity which Octavian was later able to exploit. Arthur Keaveney seeks here to delineate the factors which led to the Italian desire first for citizenship, then for independence; he describes the conflict and he assesses its outcomes. He maintains that Rome's 'Italian question' has to be treated as an essentially political issue.




The Romanization of Britain


Book Description

This book sets out to provide a new synthesis of recent archaeological work in Roman Britain.




Pathfinder RPG


Book Description

There are things that dwell in the dark places of the world, in long-abandoned crypts or musty attics--terrible things that can destroy your body and shatter your mind. Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting. Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences. Pathfinder RPG Horror Adventures gives you everything you need to bring these nightmares to life. Within these pages, you'll find secrets to take your game into the darkest reaches of fantasy, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. Rules for players and GMs alike pit brave champions against a darkness capable of devouring mind, body, and soul. To prepare to face such torments, the heroes can take new feats, learn powerful spells, and even acquire holy relics--for they'll need every edge possible to survive! Pathfinder RPG Horror Adventures includes: * Corruptions that can turn your character into a powerful monster, from a blood-drinking vampire to a savage werewolf. The only cost is your soul! * Character options to help heroes oppose the forces of darkness, including horror-themed archetypes, feats, spells, and more! * A detailed system to represent sanity and madness, giving you all the tools you need to drive characters to the brink and beyond. * Tips and tools for running a genuinely scary game, along with an in-depth look at using horror's many subgenres in a Pathfinder campaign. * Expanded rules for curses, diseases, environments, fleshwarping, haunts, and deadly traps. * New templates to turn monsters into truly terrifying foes, from creatures made of living wax to a stalker that can never be stopped! * ... and much, much more!