APOCalypse 2500 Main Rule Book


Book Description

APOCalypse 2500(TM) is a tabletop role-playing game, set in a post-apocalyptic future world of sci-fi technology and ancient magic. 400 years after the vortex humankind's great nations are gone, the planet has changed, and ancient magic and magical creatures have returned to a modern high tech earth. In 22nd century scientists blunder: The Vortex forms: Magical species appear: Accelerated continental drift happens: Neo-Pangaea forms: War happens: Nations fail, feudalism arises: Time passes: It is now the year 2500 and your adventure begins... This game is designed for 2 or more persons and requires dice.




APOCalypse 2500 GMÕs Campaign Guide & Bestiary


Book Description

This GM's Campaign Guide & Bestiary contains essential tools for the game master, from reference tables to monsters. The game master's tools provide game mechanics quick reference, optional rules applications, and random generation of game elements such as weather, moon phase, and storm affects for adventures on paper or on the fly. The various NPC's, locations, and monsters are fully specked out in easy to read table format for instant game use. Many new possibilities for player characters, both species and vocation, are added and fully annotated in the bestiary section for easy use in character creation.




APOCalypse 2500 The Zombie Plagues Expanded Edition


Book Description

APOCalypse 2500 RPG Game masters can utilize the theories and unique twists on what zombification is in this book to tailor the various flesh-eating monsters to suit any game scenario or plot element. I have gone into some depth as to the behavior of both zombies and the plague as well as how it mutates and what it really is. This book has become far more than a single monster reference as it creates a complete resource and new reality within the world of APOCalypse 2500. Included in this volume is a complete zombie adventure scenario set in an abandon walled city, lost to the plague centuries ago.




Blue Apocalypse


Book Description

A father and his son. 2500 miles apart. A blue ribbon crosses the sky. The world starts to unravel. No one knows what is happening, but everyone is trying to find out. Buck is running his big rig from the west coast. Garth is trapped in New York City with his high school friend. With Marine training and an eighteen-wheeler, Buck heads east. With no training and no communication with his father, Garth fights just to escape New York City. The Hadron collider in CERN. Its twin south of Denver. The Australian outback. What do these places have in common? Those who might be able to fix things are trying to figure it out while Buck doesn't care. He is on a mission to find his son. Is time the enemy of humanity? Join us today in this fight for survival in an exciting new Post-Apocalyptic series.







APOCalypse 2500 Magic & Techno-Sorcery


Book Description

APOCalypse 2500 Magic & Techno-Sorcery is the first volume of magic and techno-magic designed for the game Universe of APOCalypse 2500. This revised edition, covers the theory and practice of magic in the game universe in more detail and contains theory spells devices potions weapons vehicles and rules augmentation. Game masters will find this book an invaluable tool in their many campaigns and a good source of magical treasure. Licensed Product Producers will find this book a "must have," resource when adding magic to their adventure scenarios.




Apocalypse


Book Description

We live in challenging times. There is overwhelming evidence that massive change is required in order to survive impending environmental collapse. Yet this fifth volume in the Archifutures series takes the position that the “apocalypse” is not an imminent event, but an insidious process that is already happening. Communities everywhere are facing it on a day-to-day basis. Many are already resisting and adapting. Despite the implied drama of the word “apocalypse”, the reality is actually far more mundane: surviving it is not about building bunkers, it is about building resilience – everywhere and in all kinds of ways.




Countdown to the Apocalypse


Book Description

Through a careful examination of the book of Daniel, Jeffrey has created a precise timeline for the rise of the Antichrist, the seven-year Tribulation period, and the timing of the Battle of Armageddon--culminating in the Second Coming of Christ.




Apocalypse Television


Book Description

On November 20, 1983, a three-hour made-for-TV movie The Day After premiered on ABC. Set in the heartland of Lawrence, Kansas, the film depicted the events before, during, and after a Soviet nuclear attack with vivid scenes of the post-apocalyptic hellscape that would follow. The film was viewed by over 100 million Americans and remains the highest rated TV movie in history. After the premiere, ABC News aired an episode of Viewpoint, a live special featuring some of the most prominent public intellectuals of the debating the virtues of the Arms Race and the prospect of a winnable nuclear war. The response to the film proved more powerful than perhaps any film or television program in the history of media. Aside from its record-shattering Nielsen ratings, it enjoyed critical acclaim as well as international box office success in theatrical screenings. The path to primetime for The Day After proved nearly as treacherous as the film’s narrative. Battles ensued behind the scenes at the network, between the network and the filmmakers, with Broadcast Standards and Ad Sales, in the edit room and on the set, including the “nuke-mares” experienced by the cast. After the director was pushed aside, he contemplated suicide while also engineering a comeback through the press. But these skirmishes pale in comparison to the culture wars triggered by the film in the press, alongside a growing Nuclear Freeze movement, and from a united, pro-nuclear Right. Once efforts to alter the script failed, the White House conducted a full-throttled propaganda campaign to hijack the film’s message. Apocalypse Television features a dramatic insider’s account of the making of and backlash against The Day After. No other book has told this story in similar fashion, venturing behind-the-scenes of the programming and news divisions at ABC, Reagan officials in the White House who mounted the propaganda campaign, rogue publicists who hijacked the film to promote a Nuclear Freeze, the backlash from the conservative movement and Religious Right, the challenges encountered by film’s production team from conception to reception, and the experiences of the citizens of Lawrence, Kansas, where the film was set and shot, if also, ground zero in America’s nuclear heartland.




Picturing the Apocalypse


Book Description

This book fills these gaps in a striking and original way by means of ten concise thematic chapters which explain the origins of these concepts from the book of Revelation in an accessible way. These explanations are augmented and developed via a carefully selected sample of the ways in which the concepts have been treated by artists through the centuries. The 120 visual examples are drawn from a wide range of time periods and media including the ninth-century Trier Apocalypse, thirteenth-century Anglo-Norman Apocalypse Manuscripts such as the Lambeth and Trinity Apocalypses, the fourteenth-century Angers Apocalypse Tapestry, fifteenth-century Apocalypse altarpieces by Van Eyck and Memling, Dürer and Cranach's sixteenth-century Apocalypse woodcuts, and more recently a range of works by William Blake, J.M.W. Turner, Max Beckmann, as well as film posters and film stills, cartoons, and children's book illustrations.