Arduino The Best Sixty Projects


Book Description




THE BEST SIXTY PROJECT WITH THE ARDUiNO


Book Description

THE BEST SIXTY PROJECT WITH THE ARDUiNO




Arduino The Best One Hundred Sixty Projects


Book Description

Arduino The Best One Hundred Sixty Projects




Arduino Workshop


Book Description

The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: – A digital thermometer that charts temperature changes on an LCD –A GPS logger that records data from your travels, which can be displayed on Google Maps – A handy tester that lets you check the voltage of any single-cell battery – A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like: – An electronic version of the classic six-sided die – A binary quiz game that challenges your number conversion skills – A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects. Uses the Arduino Uno board







Make: Volume 83


Book Description

It's been another tumultuous year in the world of embedded electronics: Supply chain snags have scarcely relented, while new chips jostle for position as the go-to for makers. In this issue of Make:, we look at how scarcity is affecting the industry and impacting new and stalwart boards alike. We explore how RISC-V chip architecture is putting open silicon in the hands of makers. And if your favorite board is out of stock, we offer smart substitutes. Also included is our annual Make: Guide to Boards comparing 79 of the hottest microcontrollers, single-board computers, and FPGAs â?? with an emphasis on those you can actually get your hands on. Plus, 25 projects to make, including: Use full-color LED strings and a Pixelblaze controller to make cuddly animated pillows. Stitch a stylish and sturdy roll-up tool carrier for on-the-go fixes and builds. Convert your 3D printer to 5-axis and print the impossible. Take control of smart home gadgets with Z-Wave and Raspberry Pi. Make a fun paper airplane that blows bubbles as it soars. And much more!




Introduction to Computer Organization


Book Description

This hands-on tutorial is a broad examination of how a modern computer works. Classroom tested for over a decade, it gives readers a firm understanding of how computers do what they do, covering essentials like data storage, logic gates and transistors, data types, the CPU, assembly, and machine code. Introduction to Computer Organization gives programmers a practical understanding of what happens in a computer when you execute your code. You may never have to write x86-64 assembly language or design hardware yourself, but knowing how the hardware and software works will give you greater control and confidence over your coding decisions. We start with high level fundamental concepts like memory organization, binary logic, and data types and then explore how they are implemented at the assembly language level. The goal isn’t to make you an assembly programmer, but to help you comprehend what happens behind the scenes between running your program and seeing “Hello World” displayed on the screen. Classroom-tested for over a decade, this book will demystify topics like: How to translate a high-level language code into assembly language How the operating system manages hardware resources with exceptions and interrupts How data is encoded in memory How hardware switches handle decimal data How program code gets transformed into machine code the computer understands How pieces of hardware like the CPU, input/output, and memory interact to make the entire system work Author Robert Plantz takes a practical approach to the material, providing examples and exercises on every page, without sacrificing technical details. Learning how to think like a computer will help you write better programs, in any language, even if you never look at another line of assembly code again.




Beginning Arduino


Book Description

Presents an introduction to the open-source electronics prototyping platform.







Object-Oriented Python


Book Description

Power up your Python with object-oriented programming and learn how to write powerful, efficient, and re-usable code. Object-Oriented Python is an intuitive and thorough guide to mastering object-oriented programming from the ground up. You’ll cover the basics of building classes and creating objects, and put theory into practice using the pygame package with clear examples that help visualize the object-oriented style. You’ll explore the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and learn not just how to code with objects, but the absolute best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds. The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI) programs in Python.




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