Book Description
When the computer lab sets up a bulletin board for the students, Arnold, Helga, and their friends become obsessed as they try to find out the true identities of their secret email admirers.
Author : Craig Bartlett
Publisher :
Page : 0 pages
File Size : 34,59 MB
Release : 2001
Category : Juvenile Fiction
ISBN : 9780689841880
When the computer lab sets up a bulletin board for the students, Arnold, Helga, and their friends become obsessed as they try to find out the true identities of their secret email admirers.
Author : N. Xavier Arnold
Publisher : Kujichagulia Press
Page : 348 pages
File Size : 33,94 MB
Release : 1997
Category : Fiction
ISBN :
Gripping suspense, sinister plots, love, murder and government malfeasance. First time novelist, N. Xavier Arnold, skillfully spins a yarn blending historically conscious fiction with a contemporary flavor that captures readers and thrusts them forward through a menagerie of climactic spoils in the life of central character, Matthew Peterson.
Author : New York (State). Surrogate's Court (New York County)
Publisher :
Page : 584 pages
File Size : 49,2 MB
Release : 1899
Category : Wills
ISBN :
Author : California. Supreme Court
Publisher :
Page : 224 pages
File Size : 29,12 MB
Release : 1891
Category : Law reports, digests, etc
ISBN :
Author : Pradeep Mamgain
Publisher : Padexi Academy
Page : 239 pages
File Size : 33,98 MB
Release : 2020-06-21
Category : Computers
ISBN :
The Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition book walks you through every step of rendering projects using Arnold for 3ds Max. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach this guide begins with the basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using Arnold for 3ds Max. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step. Salient Features • A comprehensive guide to learning and using Arnold for 3ds Max. • Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. • Covers material editors. • Explains what is Arnold and how it is different from other renderers. • Covers Arnold lights and light filters. • Covers Arnold shaders, materials, and maps. • Covers the motion blur and depth-of-field effects. • Covers AOVs and Arnold render settings. • Cover the Physical material. • Detailed coverage of nodes and features. • Features more than 23 hands-on exercises – complete with before and after files. • Contains practice activities to test the knowledge gained. • Additional guidance is provided in the form of tips, notes, and cautions. • Important terms are in boldface so that you never miss them. • The content under the "What just happened?" heading explains the working of the instructions. • The content under the "What next?" heading tells you about the procedure you will follow after completing a step(s). • Tech support from the author. • Access to each exercise's initial and final states along with the resources used in hands-on exercises. • Quiz to assess knowledge. • Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit Padexi Academy's Website.
Author : Pradeep Mamgain
Publisher : Padexi Academy
Page : 177 pages
File Size : 18,18 MB
Release :
Category : Computers
ISBN :
The Autodesk 3ds Max 2020: A Detailed Guide to Arnold Renderer, 2nd Edition book walks you through every step of rendering projects using Arnold for 3ds Max. This comprehensive guide caters to the novices and intermediate users of Arnold for 3ds Max. This book will help you to get started with Arnold, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach this guide begins with basics of Arnold, then builds on this knowledge using practical examples to enhance your skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Arnold for 3ds Max, from sampling and ray depth, to shaders, maps, camera effects, and AOVs. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using Arnold for 3ds Max. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3ds Max rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning Arnold for 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Arnold for 3ds Max step-by-step. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities of Arnold. By the time you’re done, you’ll be ready to render any scene in 3ds Max using the Arnold renderer. What are the key features of the book? Comprehensive guide to learning and using Arnold for 3ds Max. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Explains what is Arnold and how it is different from other renderers. Covers Arnold lights and light filters. Covers Arnold shaders, materials, and maps. Covers the motion blur and depth-of-field effects. Covers AOVs and Arnold render settings. Detailed coverage of nodes and features. Features more than 20 hands-on exercises – complete with before and after files. Contains practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under the “What just happened?” heading explains the working of the instructions. The content under the “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Author : Dik Daso
Publisher : Smithsonian Institution
Page : 414 pages
File Size : 11,76 MB
Release : 2022-09-20
Category : History
ISBN : 1588347443
Taught to fly by the Wright Brothers, appointed the first and only five-star general of the Air Force, and remembered as the man who won World War II’s air war, Henry Harley “Hap” Arnold is one of the most significant figures in American aviation history. Despite his legacy as an air pioneer, little has been written about him. In the thoroughly detailed Hap Arnold and the Evolution of American Airpower, reprinted to celebrate the 75th anniversary of the United States Air Force, biographer and former military officer Dik Alan Daso draws on primary sources like Arnold’s personal papers and formerly declassified military documents to sketch out his incredible life and career. Daso describes important technology, institutions, and individuals who influenced Arnold’s decisions as a general, and reveals how the peacetime experiences of World War II’s foremost military airman shaped the evolution of American military aviation. This biography captures the adventurous career, dynamic personality, and bold vision of the “father of the Air Force.”
Author :
Publisher :
Page : 1128 pages
File Size : 15,13 MB
Release : 1886
Category :
ISBN :
Author : Serdar Hakan DÜZGÖREN
Publisher : Serdar Hakan DÜZGÖREN
Page : 1269 pages
File Size : 28,63 MB
Release :
Category : Computers
ISBN :
Arnold Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters, and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as: A ray server for traditional scanline renderers. A tool for baking/procedural generation of lighting data (lightmaps for videogames). An interactive rendering and relighting tool. Why is Arnold different? Arnold is a highly optimized, unbiased, physically-based 'Monte Carlo' ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather. It is designed to efficiently render the increasingly complex images demanded by animation and visual effects facilities while simplifying the pipeline, infrastructure requirements and user experience. Arnold provides interactive feedback, often avoiding the need for many render passes and allowing you to match on-set lighting more efficiently. By removing many of the frustrating elements of other renderers, Arnold fits better with your work-flow, produces beautiful, predictable and bias-free results, and puts the fun back into rendering! What is wrong with algorithms like photon mapping or final gather? Such algorithms attempt to cache data that can be re-sampled later, to speed up rendering. However, in doing so, they use up large amounts of memory, introduce intermediate steps that break interactivity, and introduce bias into the sampling that causes visual artifacts. They also require artists to understand the details of how these algorithms work to correctly choose various control settings to get any speed up at all without ruining the render. Worse than that, these settings are almost always affected by other things in the scene, so it's often possible to accidentally use settings for the cache creation/use that make things worse, not better, or that work fine in one situation but are terrible in another, seemingly similar, situation. In short, they are not predictable, other than for very experienced users, and require artists to learn way too much about the algorithms to gain any benefit. We believe that your time is more valuable than your computer's time; why spend an extra 30 minutes working with photon mapping or final gather settings, even if it saves 30 minutes render time (and more often than not it doesn't). That's still 30 minutes not spent modeling, animating or lighting.
Author : Gen. Henry H. “Hap.” Arnold
Publisher : Pickle Partners Publishing
Page : 927 pages
File Size : 40,44 MB
Release : 2015-11-06
Category : History
ISBN : 1786251523
Includes the Aerial Warfare In Europe During World War II illustrations pack with over 180 maps, plans, and photos. Gen Henry H. “Hap.” Arnold, US Army Air Forces (AAF) Chief of Staff during World War II, maintained diaries for his several journeys to various meetings and conferences throughout the conflict. Volume 1 introduces Hap Arnold, the setting for five of his journeys, the diaries he kept, and evaluations of those journeys and their consequences. General Arnold’s travels brought him into strategy meetings and personal conversations with virtually all leaders of Allied forces as well as many AAF troops around the world. He recorded his impressions, feelings, and expectations in his diaries. Maj Gen John W. Huston, USAF, retired, has captured the essence of Henry H. Hap Arnold—the man, the officer, the AAF chief, and his mission. Volume 2 encompasses General Arnold’s final seven journeys and the diaries he kept therein.