Assisting Evolutionary Neural Architecture Search Through Auxiliary Task
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Page : 0 pages
File Size : 44,47 MB
Release : 2023
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Author :
Publisher :
Page : 0 pages
File Size : 44,47 MB
Release : 2023
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Author : Daphne Koller
Publisher : MIT Press
Page : 1270 pages
File Size : 38,20 MB
Release : 2009-07-31
Category : Computers
ISBN : 0262258358
A general framework for constructing and using probabilistic models of complex systems that would enable a computer to use available information for making decisions. Most tasks require a person or an automated system to reason—to reach conclusions based on available information. The framework of probabilistic graphical models, presented in this book, provides a general approach for this task. The approach is model-based, allowing interpretable models to be constructed and then manipulated by reasoning algorithms. These models can also be learned automatically from data, allowing the approach to be used in cases where manually constructing a model is difficult or even impossible. Because uncertainty is an inescapable aspect of most real-world applications, the book focuses on probabilistic models, which make the uncertainty explicit and provide models that are more faithful to reality. Probabilistic Graphical Models discusses a variety of models, spanning Bayesian networks, undirected Markov networks, discrete and continuous models, and extensions to deal with dynamical systems and relational data. For each class of models, the text describes the three fundamental cornerstones: representation, inference, and learning, presenting both basic concepts and advanced techniques. Finally, the book considers the use of the proposed framework for causal reasoning and decision making under uncertainty. The main text in each chapter provides the detailed technical development of the key ideas. Most chapters also include boxes with additional material: skill boxes, which describe techniques; case study boxes, which discuss empirical cases related to the approach described in the text, including applications in computer vision, robotics, natural language understanding, and computational biology; and concept boxes, which present significant concepts drawn from the material in the chapter. Instructors (and readers) can group chapters in various combinations, from core topics to more technically advanced material, to suit their particular needs.
Author : Frank Hutter
Publisher : Springer
Page : 223 pages
File Size : 35,59 MB
Release : 2019-05-17
Category : Computers
ISBN : 3030053180
This open access book presents the first comprehensive overview of general methods in Automated Machine Learning (AutoML), collects descriptions of existing systems based on these methods, and discusses the first series of international challenges of AutoML systems. The recent success of commercial ML applications and the rapid growth of the field has created a high demand for off-the-shelf ML methods that can be used easily and without expert knowledge. However, many of the recent machine learning successes crucially rely on human experts, who manually select appropriate ML architectures (deep learning architectures or more traditional ML workflows) and their hyperparameters. To overcome this problem, the field of AutoML targets a progressive automation of machine learning, based on principles from optimization and machine learning itself. This book serves as a point of entry into this quickly-developing field for researchers and advanced students alike, as well as providing a reference for practitioners aiming to use AutoML in their work.
Author : G. De Giacomo
Publisher : IOS Press
Page : 3122 pages
File Size : 21,23 MB
Release : 2020-09-11
Category : Computers
ISBN : 164368101X
This book presents the proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020), held in Santiago de Compostela, Spain, from 29 August to 8 September 2020. The conference was postponed from June, and much of it conducted online due to the COVID-19 restrictions. The conference is one of the principal occasions for researchers and practitioners of AI to meet and discuss the latest trends and challenges in all fields of AI and to demonstrate innovative applications and uses of advanced AI technology. The book also includes the proceedings of the 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020) held at the same time. A record number of more than 1,700 submissions was received for ECAI 2020, of which 1,443 were reviewed. Of these, 361 full-papers and 36 highlight papers were accepted (an acceptance rate of 25% for full-papers and 45% for highlight papers). The book is divided into three sections: ECAI full papers; ECAI highlight papers; and PAIS papers. The topics of these papers cover all aspects of AI, including Agent-based and Multi-agent Systems; Computational Intelligence; Constraints and Satisfiability; Games and Virtual Environments; Heuristic Search; Human Aspects in AI; Information Retrieval and Filtering; Knowledge Representation and Reasoning; Machine Learning; Multidisciplinary Topics and Applications; Natural Language Processing; Planning and Scheduling; Robotics; Safe, Explainable, and Trustworthy AI; Semantic Technologies; Uncertainty in AI; and Vision. The book will be of interest to all those whose work involves the use of AI technology.
Author : Robert Kozma
Publisher : Academic Press
Page : 398 pages
File Size : 34,23 MB
Release : 2023-10-11
Category : Computers
ISBN : 0323958168
Artificial Intelligence in the Age of Neural Networks and Brain Computing, Second Edition demonstrates that present disruptive implications and applications of AI is a development of the unique attributes of neural networks, mainly machine learning, distributed architectures, massive parallel processing, black-box inference, intrinsic nonlinearity, and smart autonomous search engines. The book covers the major basic ideas of "brain-like computing" behind AI, provides a framework to deep learning, and launches novel and intriguing paradigms as possible future alternatives. The present success of AI-based commercial products proposed by top industry leaders, such as Google, IBM, Microsoft, Intel, and Amazon, can be interpreted using the perspective presented in this book by viewing the co-existence of a successful synergism among what is referred to as computational intelligence, natural intelligence, brain computing, and neural engineering. The new edition has been updated to include major new advances in the field, including many new chapters. - Developed from the 30th anniversary of the International Neural Network Society (INNS) and the 2017 International Joint Conference on Neural Networks (IJCNN - Authored by top experts, global field pioneers, and researchers working on cutting-edge applications in signal processing, speech recognition, games, adaptive control and decision-making - Edited by high-level academics and researchers in intelligent systems and neural networks - Includes all new chapters, including topics such as Frontiers in Recurrent Neural Network Research; Big Science, Team Science, Open Science for Neuroscience; A Model-Based Approach for Bridging Scales of Cortical Activity; A Cognitive Architecture for Object Recognition in Video; How Brain Architecture Leads to Abstract Thought; Deep Learning-Based Speech Separation and Advances in AI, Neural Networks
Author : William L. William L. Hamilton
Publisher : Springer Nature
Page : 141 pages
File Size : 33,22 MB
Release : 2022-06-01
Category : Computers
ISBN : 3031015886
Graph-structured data is ubiquitous throughout the natural and social sciences, from telecommunication networks to quantum chemistry. Building relational inductive biases into deep learning architectures is crucial for creating systems that can learn, reason, and generalize from this kind of data. Recent years have seen a surge in research on graph representation learning, including techniques for deep graph embeddings, generalizations of convolutional neural networks to graph-structured data, and neural message-passing approaches inspired by belief propagation. These advances in graph representation learning have led to new state-of-the-art results in numerous domains, including chemical synthesis, 3D vision, recommender systems, question answering, and social network analysis. This book provides a synthesis and overview of graph representation learning. It begins with a discussion of the goals of graph representation learning as well as key methodological foundations in graph theory and network analysis. Following this, the book introduces and reviews methods for learning node embeddings, including random-walk-based methods and applications to knowledge graphs. It then provides a technical synthesis and introduction to the highly successful graph neural network (GNN) formalism, which has become a dominant and fast-growing paradigm for deep learning with graph data. The book concludes with a synthesis of recent advancements in deep generative models for graphs—a nascent but quickly growing subset of graph representation learning.
Author : John Frazer
Publisher :
Page : 132 pages
File Size : 22,66 MB
Release : 1995
Category : Architecture
ISBN :
Evolutionary architecture attempts to evolve form and structure in emulation of the evolutionary processes of nature. It considers architecture as a form of artificial life. This approach has formed the basis for the author's teaching programme for AA Diploma Unit II.
Author : Rmi Munos
Publisher : Now Pub
Page : 146 pages
File Size : 31,99 MB
Release : 2014
Category : Computers
ISBN : 9781601987662
Covers the optimism in the face of uncertainty principle applied to large scale optimization problems under finite numerical budget. The initial motivation for this research originated from the empirical success of the Monte-Carlo Tree Search method popularized in Computer Go and further extended to other games, optimization, and planning problems.
Author : Adam Bohr
Publisher : Academic Press
Page : 385 pages
File Size : 26,25 MB
Release : 2020-06-21
Category : Computers
ISBN : 0128184396
Artificial Intelligence (AI) in Healthcare is more than a comprehensive introduction to artificial intelligence as a tool in the generation and analysis of healthcare data. The book is split into two sections where the first section describes the current healthcare challenges and the rise of AI in this arena. The ten following chapters are written by specialists in each area, covering the whole healthcare ecosystem. First, the AI applications in drug design and drug development are presented followed by its applications in the field of cancer diagnostics, treatment and medical imaging. Subsequently, the application of AI in medical devices and surgery are covered as well as remote patient monitoring. Finally, the book dives into the topics of security, privacy, information sharing, health insurances and legal aspects of AI in healthcare. - Highlights different data techniques in healthcare data analysis, including machine learning and data mining - Illustrates different applications and challenges across the design, implementation and management of intelligent systems and healthcare data networks - Includes applications and case studies across all areas of AI in healthcare data
Author : Diego Pérez Liébana
Publisher : Morgan & Claypool Publishers
Page : 193 pages
File Size : 27,77 MB
Release : 2019-10-09
Category : Computers
ISBN : 1681736454
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.