Book Description
Up until the moment a fatal system crash booted him out of the simulation he’d been living in, Anton Martins thought he was a child of the 80s living in the shadows of a rapidly escalating Cold War. Now he roams the ruins of a civilization destroyed by zombies, homicidal robots, nuclear weapons, but – most of all – the bumbling foolishness of the same super corp that created the game he grew up in. Relying on his old simulator habits, Anton seeks out a new niche for himself by taking up any job or errand offered, dragging his new companions – a Soviet survivalist, a mechanically-minded goth, and an inept aspiring engineer – in his wake. The shambling silhouettes of preservative-laden, sugar zombies threaten at every turn as the party struggles to survive in the Wastelands, save a small settlement from itself, and decipher the lingering whispers of a wise man from the World Before. But the apocalypse is no video game, and humanity has no one to blame but itself…