Electronics for Kids


Book Description

Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.




Awesome Electronics Projects for Kids


Book Description

Electronics come alive with hands-on activities for kids ages 5 to 10 The world of electrical engineering is packed with awesome ways for kids to learn and play! Filled with glowing, buzzing, and spinning fun, this guide to electronics for kids helps them fall in love with science as they explore the mechanics behind everyday devices. Whether it's a light-up birthday card, an automated bubble blower, or an alarm clock, every project features easy-to-find components and simple directions that give kids the guidance they need to build. Expand their learning with explanations of how these electronics for kids connect to larger STEAM ideas! This collection of buildable electronics for kids features: 20 fun builds—Introduce the science behind electronics for kids through projects that they can do at home with affordable materials—and a little adult supervision. Educational explanations—Go beyond other electronics books thanks to simple breakdowns of exactly what happened and why, ensuring kids get the most out of each activity. Progressive difficulty—Discover electronics for kids that start simple and get more challenging as they go, helping young learners grow their skills without getting frustrated. Inspire a lifelong love of science (plus technology, engineering, art, and math) with the super fun activities in Awesome Electronics Projects for Kids.




Awesome Electronics Projects for Kids


Book Description

Electronics come alive with hands-on activities for kids ages 5 to 10 The world of electrical engineering is packed with awesome ways for kids to learn and play! Filled with glowing, buzzing, and spinning fun, this guide to electronics for kids helps them fall in love with science as they explore the mechanics behind everyday devices. Whether it's a light-up birthday card, an automated bubble blower, or an alarm clock, every project features easy-to-find components and simple directions that give kids the guidance they need to build. Expand their learning with explanations of how these electronics for kids connect to larger STEAM ideas! This collection of buildable electronics for kids features: 20 fun builds—Introduce the science behind electronics for kids through projects that they can do at home with affordable materials—and a little adult supervision. Educational explanations—Go beyond other electronics books thanks to simple breakdowns of exactly what happened and why, ensuring kids get the most out of each activity. Progressive difficulty—Discover electronics for kids that start simple and get more challenging as they go, helping young learners grow their skills without getting frustrated. Inspire a lifelong love of science (plus technology, engineering, art, and math) with the super fun activities in Awesome Electronics Projects for Kids.




The Crafty Kids Guide to DIY Electronics: 20 Fun Projects for Makers, Crafters, and Everyone in Between


Book Description

Craft awesome DIY electronics projects using fabric, paper, and creativity-- no prior experience necessary!This fun TAB guide provides an entertaining, hands-on introduction to electronics and making. The book contains 20 DIY projects that teach electronics and craft skills using inexpensive, readily available materials. You’ll also find four fun interviews with awesome makers. The author explains how to work with conductive thread, sewable LEDs, copper tape, small motors, simple sensors, and more. Written by a dedicated hobbyist, The Crafty Kid's Guide to DIY Electronics: 20 Fun Projects for Makers, Crafters, and Everyone in Between focuses on paper circuits, soft circuits, wearables, and robots. Designed for children interested in exploring, the book is also ideal for established hobbyists with senses of humor!Inside you’ll discover how to:•Get up and running with electronics and crafting•Build interactive paper projects that light up, buzz, vibrate, and dance•Use cardboard and origami—even create a pop-up cityscape with lights!•Make sewing projects that use conductive thread and electricity•Assemble a constellation night light and a grumpy monster with a tilt sensor•Add wearable technology to your gadgets•Make an LED paper flower crown and a mood badge•Work with robotics and develop your own robot-based projects•Construct an extremely effective robot alarm clock




Arduino for Kids


Book Description

A cool guide to help kids develop robots and electronics About This Book Get clearly-written code with descriptions and comments that explain each code section The book comes with separate code files, one entire program at a time, as well as many diagrams and separate downloadable files that contain colored photos explaining steps in the book Kids can build multiple projects during the course of the book; by the end, they will have working projects of their own Who This Book Is For This book is for children aged 9 and up, and their parents, who may or may not have a technical background. This book is tailored around the central idea of introducing electronics as a fun and a curiosity-inducing exercise. This book can act as a bonding exercise between parent and child over a single weekend. What You Will Learn Write simple programs using variables, functions, loops, arrays, and libraries Set up the Arduino and understand its internal functioning Get to grips with connections in electronics and arrive at ways to connect various components yourself Delve into various sensors and their selection and build your own sensor Unravel the concept of resistors and capacitors along with understanding the physics of electronics Become an inventor through interactive exercises (such as making a friend happy with a proximity sensor, and giving "life" to a plant) In Detail The mission of this book is to integrate technology with the tools that children already use for crafts so that they feel that the technology is an extension of their playtime. We use coding, sensors, and micro-controllers integrated with art and craft supplies, origami, and Playdough. There are 10 fun-filled chapters that talk to children directly, and give clear instructions for non-technical parents too. We use Arduino as the controller of choice due to its easy availability and large community. By the end of the book, children will comfortably be able to set up their Arduino, read and understand code, manipulate code, and ultimately write their own code for projects. They will also be able to use basic sensors and know how components connect to each other. All the learning takes place with lots of colorful pictures and the circuits are neatly presented using wiring. Style and approach This book will show you the glamour of common and easily available sensors, so that kids and parents waste no time searching for parts. We provide simple yet fun projects with step-by-step instructions that make it easy to get hands-on.




Awesome Robotics Projects for Kids


Book Description

Build your own amazing robots—20 STEAM projects for kids 5 to 10! Get ready to build all kinds of incredible robots—right in your own home! Designed for young robot builders, these do-it-yourself robotics for kids projects will teach you about science, technology, engineering, art, and math (STEAM) as you assemble an amazing collection of real working robots! From scribblebots to two-legged walkers, this book walks you through robotics for kids, one beautifully-photographed project at a time. The robots start out simple and get more advanced as you go, helping you boost your skills (and your confidence) at the same time. Get started today! This exciting guide to robotics for kids includes: 20 awesome projects—Rock the world of robotics for kids with nearly two-dozen different designs for bots that glow, draw, walk, climb, and more. Full-color photos—Construction is easy thanks to clear directions and 200 step-by-step pictures that help you build your robot right. Robots in the world—Chapters are divided based on the functions of robots, showing you how they can be used to help in your day-to-day life. Discover one of the most fun ways to get into robotics for kids!




The Paper Playhouse


Book Description

The Paper Playhouse includes a series of how-to art projects that transform cardboard boxes, paper, and found books into imaginative toys, structures, and games for kids!




The Arduino Inventor's Guide


Book Description

With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard




Electricity for Young Makers


Book Description

Learning to be a maker has never been more fun. Lavishly illustrated with cartoons and drawings, this book guides the reader through six hands-on projects using electricity. Discover the electrical potential lurking in a stack of pennies - enough to light up an LED or power a calculator! Launch a flying LED copter into the air. Make a speaker that plays music from an index card. Build working motors from a battery, a magnet, and some copper wire. Have fun while learning about and exploring the world of electricity. The projects in this book illuminate such concepts as electric circuits, electromagnetism, electroluminescence, the Lorentz force and more. You'll be amazed by the results you get with a handful of simple materials.




Now & Ben


Book Description

The inventions and inspiration of Benjamin Franklin and how they've stood the test of time What would you do if you lived in a community without a library, hospital, post office, or fire department? If you were Benjamin Franklin, you'd set up these organizations yourself. Franklin also designed the lightning rod, suggested the idea of daylight savings time, and invented bifocals-all inspired by his common sense and intelligence. In this informative book, Gene Barretta brings Benjamin Franklin's genius to life, deepening our appreciation for one of the most influential figures in American history. Now & Ben is a 2007 Bank Street - Best Children's Book of the Year.




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