Babylon Electrified


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Science-fiction, the Early Years


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In this volume the author describes more than 3000 short stories, novels, and plays with science fiction elements, from earliest times to 1930. He includes imaginary voyages, utopias, Victorian boys' books, dime novels, pulp magazine stories, British scientific romances and mainstream work with science fiction elements. Many of these publications are extremely rare, surviving in only a handful of copies, and most of them have never been described before.




Empires of light


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Light was central to the visual politics and imaginative geographies of empire, even beyond its role as a symbol of knowledge and progress in post-Enlightenment narratives. This book describes how imperial mappings of geographical space in terms of ‘cities of light’ and ‘hearts of darkness’ coincided with the industrialisation of light (in homes, streets, theatres) and its instrumentalisation through new representative forms (photography, film, magic lanterns, theatrical lighting). Cataloguing the imperial vision in its engagement with colonial India, the book evaluates responses by the celebrated Indian painter Ravi Varma (1848–1906) to reveal the centrality of light in technologies of vision, not merely as an ideological effect but as a material presence that produces spaces and inscribes bodies.




Critic and Literary World


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Bulletin


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The Critic


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Babylon's Banksters


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Astrology, ancient temples, modern banking: here are the alchemical physics behind it all.




Proceedings ...


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Cyberpunk and Visual Culture


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Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.




The Publishers Weekly


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