Batsuits and Capes


Book Description

"Look inside to explore the real-world science and enginee ring that has inspired the Dark Knight's batsuit."--Page 4 of cover.




Batsuits and Capes


Book Description

"Look inside to explore the real-world science and enginee ring that has inspired the Dark Knight's batsuit."--Page 4 of cover.




Batman Science


Book Description

"Explores the real-world science and engineering connections to the features of Batman's Batsuit, Utility Belt, road vehicles, and aircraft"--




Batman Tech


Book Description

When it comes to fighting crime, technology is Batman's greatest weapon. From his gadget-packed Utility Belt to his high-tech Batmobile, the Dark Knight tackles Gotham's criminal underworld. But does any of his gear have a basis in reality? Or is it merely the stuff of fiction? Batman Tech uncovers the real-world connections behind Batman's equipment, and much of it will surprise you Accessible text, photos and Batman illustrations combine to reveal the real science and engineering behind Batman's fictional world.




Batman


Book Description

The story of how Batman's career started, told in graphic novel form.




The Batman Handbook


Book Description

Based in the world of the Dark Knight but with real-world expert advice, The Batman Handbook teaches all of the skills of the world's most mysterious superhero. Covering such essentials as throwing a batarang, constructing a Kevlar suit and withstanding poisoning, this ultimate guide is produced in partnership with DC Comics and features all original artwork from David Hahn, a DC comics illustrator.Batman comics ranked top in comic book sales for seven out of 12 months last year. The book will be published in time for the June 2005 release of Batman Begins, a movie focusing on how a young Bruce Wayne obtained the skills and abilities necessary to become Batman. With real-world advice about fantastical skills, The Batman Handbook will appeal to all superhero wannabes.




The Batman Filmography, 2d ed.


Book Description

This is a complete reference work to the history of Batman big screen works, from the 1940s serials through the campy 1960s TV show and film, and up through the series of Warner Bros. summer blockbusters that climaxed with Christopher Nolan's 2012 film The Dark Knight Rises. Chapters on each Batman feature include extensive film and production credits, a production history, and a critical analysis of the movie relative to the storied history of the Batman character. The book also examines the Batman-related works and events that took place in the years between the character's film exploits.




Batman: The Knight


Book Description

How did an angry, damaged young man grow into the most accomplished detective and crime-fighter the world has ever known? How did the Dark Knight…begin? On Bruce Wayne’s journey toward becoming the Dark Knight, he has many hard lessons to learn before his education is complete. His adventure begins in the City of Lights, Paris, where he’ll train with a world-renowned cat burglar and come into contact with a horrifying serial killer stalking the city’s wealthy elite. Will this “first test” for the young Batman prove deadly? Collects Batman: The Knight #1-10.




Batman/Grendel


Book Description

Complete in one volume for the first time, the acclaimed stories that pit Gotham's dark detective against the embodiment of evil, written and drawn by Grendel creator Matt Wagner!




Becoming Batman


Book Description

Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.