BattleTech: The Mercenary Life


Book Description

A COST IS ALWAYS PAID… Nikolai Reed is a trader on a Lyran JumpShip plying the space lanes… Chloe Mason is a hot-shot tech with the Hsien Hotheads mercenaries… Leaving the Northwind Highlanders, MechWarrior Ryana Nikol fills a billet with the Eridani Light Horse… Disparate lives, but a unified dream that will bring them all together on a fateful course that will span decades, cover hundreds of light years, and involve love, friendship, and loss across a dozen worlds. Each will pay a price along the way, as a cost always comes due. The Mercenary Life anthology is a compilation of stories written by Randall N. Bills. Including tales from several different characters as they cross paths, and the dream to found a new mercenary command is born. Their unique lives showcase the struggles and trials of the men and women who take up the mercenary mantle from a variety of angles, all bound around that central vision. The first eight stories of this anthology were originally posted for free alongside the release of MechWarrior 5: Mercenaries, acting as the origin stories for the mercenary command within that computer game. This is the first time they have been compiled into a single volume to allow for a Print on Demand physical copy. Additionally, an all-new ninth story has been added—The Sun Will Rise—along with postscripts for every story that gives the reader insight into how stories are crafted within a shared universe between tabletop, computer games, and fiction that spans more than thirty years and tens of millions of words.




BattleTech Legends: A Call to Arms


Book Description

A UNIVERSE GONE DARK… Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy—and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic’s military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet’s Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion—whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there’s little honor in the subtle schemes of treachery and the brutal realities of war...




BattleTech: There's No We In Mercenary


Book Description

TRADITIONS RUN DEEP... Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Five: There's No We In Mercenary by Jason Hansa: On the battlefields of the Fourth Succession War, the Eridani Light Horse faces down the fearsome Warrior House Hiritsu, but defeating the Capellan force might require the ultimate sacrifice.




BattleTech Legends: Daughter of the Dragon


Book Description

A ROGUE DRAGON RAMPAGES… Between the Republic of the Sphere and the Draconis Combine stands the military unit known as the Dragon's Fury. Claiming worlds in the name of the Dragon without House Kurita's support and threatening the entire Inner Sphere, the Fury pursue their leader’s agenda with fanatical devotion... Katana Tormark bears the burden of disgrace. A traitor’s actions against her father dishonored her family. Now, to regain the respect the Tormark clan deserves, she openly challenges the Coordinator's policy of nonaggression with the Republic, hoping to push House Kurita into a war—one the Coordinator apparently doesn't want. Warlord Mitsura Sakamoto believes Katana is making House Kurita look weak, and he’s determined to turn the situation to his advantage. For he has his own designs on ruling the Combine, and he's not going to let the daughter of a disgraced samurai stand in his way...




BattleTech: A Rock and a Hard Place


Book Description

ALIVE OR DEAD… Just a few months after their universe-shaking campaign on Helm, and the distribution of the Helm Memory Core, all Grayson Carlyle and his Gray Death Legion want is to settle into their new home on Glengarry. But they barely touch down on-planet when a Lyran Commonwealth general contacts the GDL, intent on hiring them to track down and capture Draconis Combine agents behind a daring raid on Lyons. Tracking the Kurita raiders to the Draconis border system of Valdis—better known as Wheel—Grayson and his people have their work cut out for them. The system’s main feature is literally a wheel-shaped deep-space station and recharge facility at the Valdis star’s zenith jump point. Its structure means a direct assault with BattleMechs will be extremely risky, both because of the tight quarters and the very real danger of an errant shot or missile depressurizing and destroying the entire station. Also, Grayson will be splitting his force, with Lori Kalmar providing a decoy operation on the nearby mining planet Valdis I, otherwise known as Rock, to draw the Combine’s attention away from Wheel. It’s a high-risk operation on both ends, but Grayson and the GDL have their orders, and they intend to capture the Draconis operatives one way or the other…even if they have to risk destroying the entire space station to do so…




BattleTech: In the Shadow of the Dragon


Book Description

A DARK WAR FOR THE THRONE… Yori Kurita, the Dragon, Coordinator of the Draconis Combine, rules her nation with an even hand and is reveling in her victories over the hated Federated Suns. Though the Dragon’s troops occupy the Suns’ capital for the first time in history, her own reign rests on a shaky foundation. Due to her checkered ancestry, many detractors call her a puppet ruler, a pretender to House Kurita’s throne, and some will stop at nothing to end her rule and take back the Combine—including eliminating anyone who gets too close to the truth. Russell Blaylock, a detective for the Civilian Guidance Corps, has seen plenty of murder cases throughout his distinguished career. When his investigation of a murder with ties to the Palace puts him in the crosshairs of the Internal Security Force and their shadowy war of brinksmanship with agents from the rival Order of the Five Pillars, he soon draws the attention of the Coordinator herself. In a quest for the truth, Yori reactivates a long-dormant bureau, the Office of Special Investigations, and tasks Blaylock and his team of investigators and security with solving this case before the conspirators’ deadly plans can be carried out. But the Combine’s capital brims with visitors for the celebration of the Coordinator’s anniversary, Yori’s well-equipped, well-prepared enemies could be anyone, anywhere, and they could strike when least expected. Can Blaylock and his team hunt them down before they eliminate the Coordinator and bring the Combine to its knees?




BattleTech: The Day When Heaven Was Falling


Book Description

TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Nine: The Day When Heaven Was Falling by Jason Schmetzer: During the Dark Age, an invasion force from Clan Jade Falcon arrives at Hesperus II intent on conquest. The Eridani Light Horse must help the Lyran defenders hold the line…but at what cost?




BattleTech Legends: By Temptations and By War


Book Description

A SPARK OF REBELLION… When the Republic of the Sphere was established, it absorbed a quarter of Capellan Confederation space. Now that the crippled Republic is embattled everywhere, the Confederation Chancellor sends an operative into former Capellan territory to nurture the seeds of rebellion. Freedom fighter Evan Kurst has resisted the Republic's “benevolent occupation” of the world of Liao for as long as he can remember. He has fought side by side with agents from the Confederation, and rallied other fighters to the cause. Until now, his efforts have been in vain. But amid the chaos of the interstellar communications blackout, Kurst sees a new chance to liberate his homeworld and return it to its rightful rulers. The Chancellor's support is assured, and embodied in the person of Mai Wa, the operative sent to ensure Kurst's success. But Mai has betrayed Kurst before, and his biggest problem remains knowing whom to trust in a world where today’s ally is tomorrow's enemy…




BattleTech: Giving up the Ghost (Fortunes of War #1)


Book Description

A NEW BEGINNING… Hank Mallory runs the Wolfhounds, an elite, self-sufficient company of the fabled Kell Hounds mercenary unit. But when Callandre Kell gives the order for the Hounds to scatter in the wake of vicious attacks from the Jade Falcons, Mallory and his unit must transform overnight into a brand-new unit or risk being hunted down themselves. Naturally, they head to the Mercenary’s Star, Galatea, to eradicate their previous identity and do whatever it takes to transform into something new…no matter what unusual missions that transformation may require… (NOTE: This is the same novella that was distributed to the BattleTech Mercenaries Kickstarter campaign. If you received this story through the campaign, you do not need to buy it here.)




BattleTech: Shrapnel, Issue #8


Book Description

STAY FROSTY! Shrapnel: The Official BattleTech Magazine delivers tales of tragedy and triumph amid the struggles of BattleMechs on the battlefields of the 31st century and beyond! A spurned Solaris gladiator enacts a unique brand of payback. A Federated Suns mission to take down the infamous “Lady Death” Trevaline runs afoul of pirate ingenuity. A ex-mercenary on Outreach must risk everything during the Fourth Succession War to protect those who cannot protect themselves. In this issue, you’ll venture into the jungles and avoid native predators while racing to recover lost Star League-era data; discover the truth lurking behind a seemingly unbeatable Word of Blake ’Mech; and fight to preserve a MechWarrior’s right to crack open a cold, frosty beverage after the battle is done. Then return to the shadows and danger of the Game World with the penultimate part of our Solaris VII serial. Keep cool under fire with technical readouts, a playable campaign, glimpses at the Malthus Confederation and Canopian pleasure circuses, a guide for new citizens of the Federated Suns, a report on dangerous alien plant life, and much more—all from BattleTech veterans and a few new faces: Craig A. Reed, Jr. Jason Hansa James Bixby Eric Salzman Douglas Carruthers Jeremy Ciccone Keith R. A. DeCandido Daniel Isberner John-David Karnitz Joshua Franklin Johannes Heidler Ken’ Horner Wunji Lau Mike Miller Tom Stanley Joel Steverson Stephen Toropov