BattleTech: The Price of Duty


Book Description

A STRUGGLE TO SURVIVE… Former hauptmann Ronan Carlyle is a man without a nation. After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment. But on Garrison, his troubles multiply. The senior Lyran officer brands the 26th Arcturan loyalists traitors and cashiers them, stranding nearly 200 former LCAF soldiers, technicians, and crewmen on a Lyran world with no way off-planet. Forced to scrounge up a way to survive, Ronan and Isobel hatch a plan to get the former LCAF members back to their homeworlds by salvaging ’Mechs. But when a Lyran scout battalion goes AWOL over an off-world mission squashed by their commanding officer, the LCAF is shocked to discover the Arcturan loyalists have built up the largest contingent of combat equipment outside the militia. Ronan’s people need cash. They have skills. And there’s history in his name… Thus, the Gray Death Legion is reborn. First as a way to get funds for his people to leave. But they fight the Lyran unit—winning by use of unorthodox tactics—and discover they don’t want to disband…instead, the reconstituted mercenary unit wants to find its next employer…




Tactics of Duty


Book Description

Insurrection sweeps the Federated Commonwealth, with civilians on Caledonia revolting against their Davion-backed oppressors. But this time, the Gray Death Legion is there to back them up, and when the Davion 'Mechs show up, it's a free-for-all that will leave scars from one end of the planet to the other. Now a top-rated animated series.




BattleTech: Shrapnel, Issue #16


Book Description

BRACE FOR IMPACT! Shrapnel: The Official BattleTech Magazine is your ultimate target for tales of hard-hitting, explosive BattleMech action across the battlefields of the 31st century and beyond! Trapped on a forgotten planet, a lone MechWarrior fighting to survive must stay one step ahead of the relentless barbarians hunting her down. Amid a naval battle for the ages, a damage-control technician will do his part to put an end to the greatest evil in human-habited space. And during the Wars of Reaving, a Clan technician given the opportunity of a lifetime must guard her secret, even if it leads to her grave… In this issue, you’ll travel to the edge of the Periphery, where a dying, sun-baked world breathes its last gasp; you’ll follow a daring criminal cult in search of dangerous victims in the Capellan Confederation; and you’ll have to outsmart or outfight other pirates to keep them from stealing the perfect score out from beneath you… Plus, brace yourself for the exciting conclusion of the serial novel Lone Wolf and Fox, by Bryan Young. No matter where you go in the Inner Sphere, conflict will inevitably find you, and the surefire way to defend yourself against it is with articles on arms dealers to either buy from or hunt down, spacefaring threats both real and imagined, and the best methods for transporting your weapons of war. Then go deeper into the trenches with unit and planet digests, technical readouts, a cautionary tale of ten playable pilots, and more—all by BattleTech authors both new and old: Bryan Young Craig A. Reed, Jr. Steve P. Vincent Devin Ramsey Benjamin Joseph David Razi Russell Zimmerman Jennifer Bixby Alex Fauth Ken’ Horner Wunji Lau Jamie Kaiju Marriage Mike Miller Lance Scarinci Zac Schwartz Tom Stanley Jaymie Wagner Chris Wheeler




BattleTech: Shrapnel, Issue #12


Book Description

SIGN ON THE DOTTED LINE… Shrapnel: The Official BattleTech Magazine puts your loyalty to the test amid unrelenting BattleMech combat that spans the war-torn battlefields of the 31st century and beyond! The head of a security team must seek unusual allies to keep the First Prince of the Federated Suns safe from assassination. An aging Elemental warrior imparts lasting lessons to a young cadet when pirates threaten everything he holds dear. A young IndustrialMech pilot must use the only weapon he knows in the face of rampaging occupiers. In this issue, you’ll visit the Unwearied Second’s 1,000th birthday celebration, a gala attended by the upper crust of Lyran society. Then roll up your sleeves and dive into testing a dangerous but poweful experimental weapon system. Stand firm with the Nova Cats, who try to hold back the inevitable tide of destiny, and travel to the Mercenary’s Star to navigate through scams and con artists in order to find the right outfit to call home. Sign your contract and seek victory, with the help of mercenary-advice articles, technical readouts, unit digests, an in-depth look at the true nature of the “Death to Mercenaries” edict, and more—all by BattleTech veterans and new recruits: Tom Leveen Geoff “Doc” Swift Charles Gideon Robert Schubert James Bixby Alan Brundage Kelvin Casing Jason DeSouza James Kirtley Craig A. Reed, Jr. Alayna M. Weathers Alex Fauth Jason Hansa Ken’ Horner Chris Hussey Daniel Isberner Ben Klinefelter Matt Larson Wunji Lau Lorcan Nagle Eric Salzman Stephen Toropov




BattleTech: The Corps


Book Description

LEGENDS OF THE STAR LEAGUE... The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission to stand up against the darkness. This compilation contains a selection of eighteen of 2004's best BattleTech fiction pieces, as well as an all new story about young Kerensky by Loren L. Coleman! Includes stories by some of the most celebrated BattleTech authors: Randall N. Bills, Loren L. Coleman, Blaine Lee Pardoe, Robert Thurston, and Michael A. Stackpole, along with stories by new favorites such as Ilsa J. Bick, Jason M. Hardy, Kevin Killiany, Steven Mohan, Jr., Louisa M. Swann, and Phaedra M. Weldon!




BattleTech: Redemption Rites


Book Description

OUT FOR BLOOD… Wolf's Dragoons, the most storied and elite mercenary unit in the Inner Sphere, has been utterly shattered for the first time in its centuries-long history. In 3151, most of the Dragoons listened to Marotta Kerensky and followed Alaric Ward to Terra. There, they helped him destroy the Republic of the Sphere and establish the ilClan. Four out of five Dragoons died in the fighting. The survivors were injured, shell-shocked, and finally, gravely insulted by Alaric Ward’s token payment of thirty pieces of silver. In one brutal gesture, the ilKhan did what no other enemy had ever done: He broke Wolf’s Dragoons. The decimated survivors limped off Terra to rendezvous with their remnants that had stayed behind. Colonel Henry “Hack” Kincaid, senior striker officer, is waiting when the Dragoons convoy appears, full of wrecked machines, but depleted of personnel. Kincaid is a man of reputation in the Dragoons. His word carries weight. And he hasn’t been tarnished by Terra. Three regiments and one of his irreplaceable striker battalions have all been ground to dust. All that is left now is duty. And vengeance…




BattleTech Legends: Warrior: En Garde


Book Description

’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior in the Davion military—until he was kicked out by none other than Justin Allard before his own unfortunate fall from grace. Both Justin and Philip face fierce battles, but in the Inner Sphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes. And sometimes called victims…




BattleTech: The Hunt for Jardine


Book Description

BURIED IN THE ASHES OF WAR… Freelance explorer and treasure hunter Dr. Brooklyn Stevens has made her career finding lost artifacts from Inner Sphere history, but during the waning days of the FedCom Civil War, a job offered by the academic organization known as Interstellar Expeditions affords her the chance to pursue the find of a lifetime: a missing planet, one lost in the ravages of the brutal Succession Wars. But the world of Jardine did not only die in fire—it was erased from stellar maps entirely, and Brooke’s employer wants to know why. She must hunt down the only known link to this forgotten world: a dangerous predator native to Jardine, whose initial discoverer was silenced under mysterious circumstances. Someone wants this planet to remain buried—and they will go to any lengths to ensure that Brooke’s quest to uncover the truth of Jardine’s disappearance ends in tragedy...




BattleTech: The Quest for Jardine


Book Description

LOST IN THE FIRES OF WAR… Freelance explorer Dr. Brooklyn Stevens made her career finding lost artifacts from Inner Sphere history, but a job offered by the academic organization known as Interstellar Expeditions gives her a chance at the find of a lifetime: a missing planet, one lost in the ravages of the brutal Succession Wars. But the world of Jardine did not die in planet-scouring fire…it was entirely erased from stellar maps—and Brooke’s employer wants to know why. But someone wants this planet to remain hidden—and will go to any length to ensure that Brooke’s quest ends in tragedy. SHROUDED IN SECRETS… But when she finds the long-lost planet of Jardine, Brooklyn finds more than she bargained for—a lot more. She and her partner soon find themselves between two very different groups: one whose members are an unholy amalgamation of man and machine, the other a hardy village of natives that live off the land. Both groups are soon after Stevens and her knowledge of Jardine—one side to protect the planet from those that seeking to reclaim it, the other intent on killing anyone who knows of its existence. Caught between both factions, Brooklyn must uncover the mysteries of Jardine…and stay alive long enough to tell the universe about it…




BattleTech: Gray Death Rising


Book Description

WHEN THE GOING GETS TOUGH… Former hauptmann Ronan Carlyle and his sister Isobel are soldiers without a nation. After their commanding officer left the Lyran Commonwealth Armed Forces entirely, the pair returned to Lyran space for reassignment. But their senior officer branded the remaining troops traitors and cashiered them, stranding hundreds of former LCAF soldiers and technicians. With nothing but a local salvage yard to their name, the Carlyle kids hit upon a way to at least get their people off-planet and back home. So, out of desperation, the Gray Death Legion is reborn. But soon, what was supposed to be a temporary mercenary unit turns into something entirely different…a real mercenary unit. THE TOUGH GO MERCENARY. Gray Death Rising chronicles the new Gray Death Legion’s early missions. From their very first job—working for the same unit that kicked them out of the LCAF—to their next job off-planet, to their biggest mission yet, facing political intrigue and taking on the mantle of their famous great-grandfather’s legacy on the planet of Pandora in a brand-new story. In the cutthroat mercenary world of the Inner Sphere, it takes more than a famous name to survive. Fortunately, Ronan and Bel have the training, intelligence, and most importantly, experience to carry their family’s legacy into a new era. And collected here for the first time, read where it all begins…again.