Beginning J2ME


Book Description

* J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.




Beginning Java ME Platform


Book Description

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.




Pro J2ME Polish


Book Description

* The primary book on the J2ME Polish open source tool * Written by Robert Virkus, the lead programmer and architect of J2ME Polish * Discusses every aspect of J2ME Polish in-depth, including installing, using, and extending * Includes hands-on tutorials that encourage the reader to apply their acquired knowledge




Pro Java ME MMAPI


Book Description

1st and only wireless/mobile Java book that covers the Java-based multimedia API for cell phones and other mobile devices. Real world examples using real cell phone that’s in common use. Author, Vikram Goyal, is very visible and respected author/expert in the Java community.




Beginning Mobile Phone Game Programming


Book Description

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.




Wireless Java: Developing with J2ME


Book Description

Although Java is incredibly popular, the standard edition is too big and bulky for building applications for wireless devices, such as the Palm or cell phones. Thus Sun has released "Java 2 Micros Edition" (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has been in the server space. This is the first book that uses the current version of J2ME to give real code for real applications.




Beginning Java Me Platform


Book Description

This book empowers you with the flexibility and power to start building Java applications for your Java-enabled mobile device or cell phone. It covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Further, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples.· Getting Started· CLDC Development with MIDP· DCD Development· Communicating with the Rest of the World· Other Java ME Interfaces




Learning Wireless Java


Book Description

A solid introduction to working with the Mobile Information Device Profile (MIDP), which contains the APIs designed specifically for writing applications that need to run on wireless and embedded devices. It includes reference material on the core and javax.microedition classes, as well as on the classes specific to the various wireless platforms the J2ME supports.




Innovative Techniques in Instruction Technology, E-learning, E-assessment and Education


Book Description

Innovative Techniques in Instruction Technology, E-Learning, E-Assessment and Education is a collection of world-class paper articles addressing the following topics: (1) E-Learning including development of courses and systems for technical and liberal studies programs; online laboratories; intelligent testing using fuzzy logic; evaluation of on line courses in comparison to traditional courses; mediation in virtual environments; and methods for speaker verification. (2) Instruction Technology including internet textbooks; pedagogy-oriented markup languages; graphic design possibilities; open source classroom management software; automatic email response systems; tablet-pcs; personalization using web mining technology; intelligent digital chalkboards; virtual room concepts for cooperative scientific work; and network technologies, management, and architecture. (3) Science and Engineering Research Assessment Methods including assessment of K-12 and university level programs; adaptive assessments; auto assessments; assessment of virtual environments and e-learning. (4) Engineering and Technical Education including cap stone and case study course design; virtual laboratories; bioinformatics; robotics; metallurgy; building information modeling; statistical mechanics; thermodynamics; information technology; occupational stress and stress prevention; web enhanced courses; and promoting engineering careers. (5) Pedagogy including benchmarking; group-learning; active learning; teaching of multiple subjects together; ontology; and knowledge representation. (6) Issues in K-12 Education including 3D virtual learning environment for children; e-learning tools for children; game playing and systems thinking; and tools to learn how to write foreign languages.




The Definitive Guide to db4o


Book Description

This is the first book to cover db4o programming in comprehensive detail. Readers are briefed on all of the topics necessary to begin using it in production environments, including installation and configuration, querying and managing objects, performing transactions, and data replication. Newcomers to the topic aren't forgotten, as early chapters are devoted to object database fundamentals, in addition to technical considerations and migration strategies. Complete with numerous C# and Java examples, readers will be able to follow along with the examples regardless of their chosen language.




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