Beneath Apple ProDOS
Author : Don Worth
Publisher :
Page : 302 pages
File Size : 10,19 MB
Release : 1984
Category : Apple II (Computer)
ISBN :
Author : Don Worth
Publisher :
Page : 302 pages
File Size : 10,19 MB
Release : 1984
Category : Apple II (Computer)
ISBN :
Author : Don Worth
Publisher :
Page : 35 pages
File Size : 46,93 MB
Release : 1981
Category : Apple II (Computer)
ISBN :
Author : Gary B. Little
Publisher : Addison Wesley Publishing Company
Page : 394 pages
File Size : 11,57 MB
Release : 1989
Category : Computers
ISBN :
This book serves as a comprehensive guide to the many features of the ProDOS 8 and Apple GS/OS operating systems, and presents sophisticated techniques for experienced assembly language programmers. Covers information on GS/OS, the new operating system for the Apple IIGS.
Author : Neal Stephenson
Publisher : Harper Collins
Page : 156 pages
File Size : 28,40 MB
Release : 2009-10-13
Category : Computers
ISBN : 0061832901
This is "the Word" -- one man's word, certainly -- about the art (and artifice) of the state of our computer-centric existence. And considering that the "one man" is Neal Stephenson, "the hacker Hemingway" (Newsweek) -- acclaimed novelist, pragmatist, seer, nerd-friendly philosopher, and nationally bestselling author of groundbreaking literary works (Snow Crash, Cryptonomicon, etc., etc.) -- the word is well worth hearing. Mostly well-reasoned examination and partial rant, Stephenson's In the Beginning... was the Command Line is a thoughtful, irreverent, hilarious treatise on the cyber-culture past and present; on operating system tyrannies and downloaded popular revolutions; on the Internet, Disney World, Big Bangs, not to mention the meaning of life itself.
Author : James Fielding Sather
Publisher :
Page : pages
File Size : 15,66 MB
Release : 1983
Category : Computers
ISBN : 9780912985015
Author : Gary B. Little
Publisher :
Page : 399 pages
File Size : 36,13 MB
Release : 1985
Category : Apple IIe (Computer)
ISBN : 9780893035518
Reviews How Apple Operating Systems Work & How to Utilize Them in Programming & Operating the Apple IIe
Author : David Eyes
Publisher : Brady
Page : 607 pages
File Size : 19,62 MB
Release : 1986
Category : Computers
ISBN : 9780893037895
Discusses the features and architecture of the 6500 series of microprocessors and offers guidance on writing programs for computers using these microprocessors
Author : James Fielding Sather
Publisher :
Page : 384 pages
File Size : 14,31 MB
Release : 1985
Category : Computers
ISBN :
Author : David L. Craddock
Publisher : CRC Press
Page : 178 pages
File Size : 11,46 MB
Release : 2021-08-11
Category : Computers
ISBN : 1000425703
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Author : David L. Craddock
Publisher : CRC Press
Page : 172 pages
File Size : 21,31 MB
Release : 2021-08-10
Category : Computers
ISBN : 1000425673
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.