Betas of Achievement


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The Beta Theta Pi


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Open Beta


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They thought they knew the game. It knew them better. Connor and Dizzy have a problem. The game has rebooted yet again. Their names have been stolen, and they're limited to the advanced classes they earned last time around. On top of that, the beta version of Spires of Fate had enabled worldwide PVP combat. It's going to be the two of them not just against the world, but against the rest of the player base, too. But they know the game. They've got the experience. And the goal hasn't changed: get to the top and slay the Mountain Lord. And no dirty tricks by the developers are going to stop them. Open Beta is the 3rd book in the Pixelate series. Pixelate is a LitRPG fantasy series that follows the adventures of Arnold O'Connor as his digital self, delving into the secrets of a world that feels as real as his own body. The Pixelate series will appeal to fans of classic tabletop RPGs, World of Warcraft, and Lord of the Rings Online. It touches on themes of self and reality, style vs. stats, and how to kill dragons through the superior application of math. It's a book you won't be able to log out of! Grab a copy and try for yourself.




Kappa Alpha Theta


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Social Work With African American Males


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This unique volume explicitly examines the contemporary status of African American males from adolescence to adulthood, while implicitly challenging how normative masculine identity and historical marginalization complicate individual and familial engagement between social work, social welfare, and African American males.




Achievement Relocked


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How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.




Parenting Representations


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The study of parents from their own perspective not just as socializing agents of their children has been long neglected. This book summarizes and presents the new and surging literature on parenting representations namely parents' views, emotions and internal world regarding their parenting. Within this area, several prominent researchers typically coming from the attachment tradition suggested various ways of assessing parenting representations, mostly by way of semi-structured interviews. This book presents their conceptualizations and includes detailed descriptions of their interviews and their coding schemes. In addition, a review and summary of the growing number of findings in this domain and an integrated conceptualization that serves a theoretical base for future research are presented. Finally, the clinical implications of the study of parenting representations are discussed at large. Clinical notions and conceptualizations regarding parenting representations are presented and thoroughly discussed including detailed case studies that demonstrate among other things intergenerational transmission of representations.




The Beta Book


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The Rattle of Theta Chi


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