Beyond Role and Play
Author : Markus Montola
Publisher :
Page : 324 pages
File Size : 24,1 MB
Release : 2004
Category : Fantasy games
ISBN :
Author : Markus Montola
Publisher :
Page : 324 pages
File Size : 24,1 MB
Release : 2004
Category : Fantasy games
ISBN :
Author : Frank Shewmake
Publisher : Precis Intermedia
Page : 164 pages
File Size : 46,59 MB
Release : 2021-05-05
Category :
ISBN : 9781938270345
Risk everything and confront your destiny. In Worlds Beyond, the future is now. Explore known space as one of four sentient races. Probe the complexities of interstellar politics, alien interaction, and corporate intrigue. Only the smart, the brave, and the lucky dare to live out their dreams. Take the challenge... Worlds Beyond presents a flexible and comprehensive character generation system. Four diverse species and eight different occupations enable players to create an endless variety of adventures. The fast-paced combat system provides for realistic, exciting, and potentially deadly encounters. Journey to the Sleeper Worlds, Earth's first colonies and sometimes enemies. Walk on the home world of the Swarr and witness clan rituals thousands of years old. Venture into the Rift, where the Dolf sell anything from technology to slaves. Follow the Sher'tazi as they make their pilgrimages through life, never knowing where it will lead or end. This roleplaying game contains everything you need to get started quickly, including easy to run combat mechanics; star, world, and civiliation generation; starship construction and combat; information on robots and androids; catalog of worlds in known space; and an introductory adventure.
Author : Oliver Bown
Publisher : MIT Press
Page : 417 pages
File Size : 10,6 MB
Release : 2021-02-23
Category : Computers
ISBN : 026204501X
A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.
Author : John Hagel III
Publisher : McGraw Hill Professional
Page : 257 pages
File Size : 17,93 MB
Release : 2021-05-25
Category : Business & Economics
ISBN : 1264268416
Conquer your fear, achieve your potential, and make a positive difference in the lives of everyone around you Whether you’re running a business, building a career, raising a family, or attending school, uncertainty has been the name of the game for years—and the feeling reached an all-time high when COVID-19 hit. Even the savviest, smartest, toughest people are understandably feeling enormous pressure and often feeling paralyzed by fear. The Journey Beyond Fear provides everything you need to identify your fears, face your fears, move beyond your fears—and cultivate emotions that motivate you to pursue valuable business opportunities, realize your full potential, and create opportunities that benefit all. Business strategy guru John Hagel provides an effective, easy-to-grasp three-step approach: Develop an inspiring long-term view of the opportunities ahead Cultivate your personal passion to motivate you and those around you Harness the potential of platforms to bring people together and scale impact at an accelerating rate Never underestimate the power of fear—and never underestimate your ability to conquer it. With The Journey Beyond Fear, you’ll learn how to move forward in spite of fear, take your career and life to the next level, improve your organization and your broader environment, and achieve more of your true potential.
Author : Patrick Carman
Publisher : Scholastic Inc.
Page : 168 pages
File Size : 21,18 MB
Release : 2011-07-01
Category : Juvenile Fiction
ISBN : 054530234X
The second dazzling installment in Patrick Carman's masterful Land of Elyon trilogy!Alexa thought her troubles were over when she defeated the man who had threatened to bring down Bridewell from within. But now that the walls around her land have fallen, a new, unexpected threat has risen from outside. Suddenly, Alexa is involved in a battle much, much larger than her own life . . . a battle in which she is destined to play a key role. In order to help good defeat evil, Alexa and her friends must venture farther than they've ever gone before -- confronting giants, bats, ravenous dogs, and a particularly ghoulish mastermind in order to bring back peace.
Author : Michal Mochocki
Publisher : Routledge
Page : 292 pages
File Size : 10,8 MB
Release : 2021-03-29
Category : Art
ISBN : 1000367649
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.
Author : Gina Ross
Publisher : North Atlantic Books
Page : 236 pages
File Size : 15,45 MB
Release : 2003
Category : Family & Relationships
ISBN : 9781556434464
In Beyond the Trauma Vortex, Gina Ross proposes a collaboration between the media, trauma researchers, and helping officials in order to break the vicious cycle of trauma and violence. The media, Ross suggests, can use their tremendous influence to promote peace rather than violence and to heal wounded psyches, communities, and nations. Delving first into the destructive nature of the "trauma vortex" through a variety of individual and historical examples, Ross then offers her insight into an alternate, restorative "healing vortex." By focusing on the interrelatedness of personal and collective healing, the author makes a compelling case for why--and how--media professionals can play an influential role in effecting widespread healing for their viewers and for themselves.
Author : Sandra Lynch
Publisher : Springer
Page : 313 pages
File Size : 41,35 MB
Release : 2017-01-27
Category : Education
ISBN : 9811026432
While firmly acknowledging the importance of play in early childhood, this book interrogates the assumption that play is a birthright. It pushes beyond traditional understandings of play to ask questions such as: what is the relationship between play and the arts – theatre, music and philosophy – and between play and wellbeing? How is play relevant to educational practice in the rapidly changing circumstances of today’s world? What do Australian Aboriginal conceptions of play have to offer understandings of play? The book examines how ideas of play evolve as children increasingly interact with popular culture and technology, and how developing notions of play have changed our work spaces, teaching practices, curricula, and learning environments, as well as our understanding of relationships between children and adults. This multidisciplinary volume on the subject of play combines the work of some of the world’s leading researchers in the field of early childhood education with contributions from distinguished and emerging scholars in areas as diverse as education, theatre studies, architecture, literature, philosophy, cultural studies, theology and the creative arts. Reconsidering the common focus on play in early education, to investigate its broader impact, this collection offers a refreshing and valuable addition to studies on play, reconceptualizing it for the 21st century.
Author : Melody Carlson
Publisher : Multnomah
Page : 256 pages
File Size : 10,55 MB
Release : 2009-02-19
Category : Young Adult Fiction
ISBN : 0307561925
If You Thought You Needed Vision, Would You Ask God For It? Exhausted by her role in the dramatic rescue of Kayla Henderson, Samantha McGregor is ready for a vacation from her God-given visions. But when Sam gets her wish and the visions actually go on hiatus, she’s beginning to wonder if she’s lost her spiritual gift forever. To make matters worse, her police friend Ebony needs her help! Peter Clark has been dead for several years, an open-and-shut case of suicide, but Ebony’s not convinced. Why would he do it? And why does Ebony suspect foul play? Sam has been no help in the investigation, and just when she’s lost all hope, God gives her a vision of a guy jumping from a railroad bridge. Suddenly the floodgates open and all of Sam’s visions involve suicide. Who is this guy? And what does this have to do with Peter’s death? It’s a race against the clock as Sam worries about every brown-haired guy she meets: her lab partner, Olivia’s rocker friend, Peter’s little brother–they all fit the description! Whoever the guy in her vision is, his identity is just beyond Sam’s reach, and he’s definitely losing his grip fast…Trusting God will lead her, Sam’s determined to send a message of hope and find him before he gives up.
Author : Case Keenum
Publisher : B&H Publishing Group
Page : 151 pages
File Size : 23,55 MB
Release : 2018-09-04
Category : Religion
ISBN : 153593980X
Case Keenum has traveled one of the most unique paths in the NFL. Recruited by just one college, undrafted, and released three times, Case has overcome every obstacle to become a successful starting quarterback. In 2017, Keenum captured America’s imagination by leading the Minnesota Vikings to a 13-3 record and an NFC North title. His game-winning touchdown in the final seconds of their divisional playoff game against the Saints, the "Minneapolis Miracle," made Case part of NFL history. Keenum shares stories from every stage of his life, starting out as a ball boy for his father’s college team in West Texas, going on to win a state title in high school, and rewriting the NCAA record book at the University of Houston. A devastating knee injury almost derailed his football career, but helped him get closer to the woman who would soon become his wife. Throughout his story, Case will explain how being a Christian helped him navigate the winding path to success. No matter what obstacle has been placed in front of him, Case believes God has a plan for him. That’s why he plays football and that’s why he’s writing this book: To glorify God and to help others who face adversity in their everyday life. “Am I a football player who happens to be a Christian?” Case writes, "No, I’m a Christian who happens to be a football player. That’s my calling. That’s my defining characteristic. Once I realized that, everything else fell into place. I became a better football player and, more importantly, a better person.”