Bordertextures


Book Description

This book proposes an understanding of borders as effects and generators of complex formations. By introducing the concept of bordertextures and the approach of bordertexturing, this edited collection opens up new and fine-tuned perspectives on borders and borderlands.










Borderscaping: Imaginations and Practices of Border Making


Book Description

Using the borderscapes concept, this book offers an approach to border studies that expresses the multilevel complexity of borders, from the geopolitical to social practice and cultural production at and across the border. Accordingly, it encourages a productive understanding of the processual, de-territorialized and dispersed nature of borders and their ensuring regimes in the era of globalization and transnational flows as well as showcasing border research as an interdisciplinary field with its own academic standing. Contemporary bordering processes and practices are examined through the borderscapes lens to uncover important connections between borders as a ’challenge' to national (and EU) policies and borders as potential elements of political innovation through conceptual (re-)framings of social, political, economic and cultural spaces. The authors offer a nuanced and critical re-reading and understanding of the border not as an entity to be taken for granted, but as a place of investigation and as a resource in terms of the construction of novel (geo)political imaginations, social and spatial imaginaries and cultural images. In so doing, they suggest that rethinking borders means deconstructing the interweaving between political practices of inclusion-exclusion and the images created to support and communicate them on the cultural level by Western territorialist modernity. The result is a book that proposes a wandering through a constellation of bordering policies, discourses, practices and images to open new possibilities for thinking, mapping, acting and living borders under contemporary globalization.




World of Warcraft Programming


Book Description

The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.




Negotiating Identities in Nordic Migrant Narratives


Book Description

This edited volume takes an interdisciplinary approach to the question of how identities are negotiated and a sense of belonging established in a world of increasing migration and diversity. Transcending field-specific approaches and differences in foci, the authors investigate how identity is constructed and mediated in face-to-face interactions (in real time and fictional writing), how writers use narratives to express their reorientation and their identity negotiation in a new homeland, and how material objects convey layered meaning to identity and belonging. This engagement with spoken, written and material mediation of identity resonates with recent sociolinguistic investigations on how language is connected to and intersects with embodiment, materiality and time. The volume will be of interest to students and scholars of globalisation and migration studies, sociolinguistics and narrative analysis, anthropology and cultural studies.




The Palgrave Handbook of European Migration in Literature and Culture


Book Description

The Palgrave Handbook of European Migration in Literature and Culture engages with migration to, within, and from Europe, foregrounding migration through the lenses of historical migratory movement and flows associated with colonialism and postcolonialism. With essays on literature, film, drama, graphic novels, and more, the book addresses migration and media, hostile environments, migration and language, migration and literary experiment, migration as palimpsest, and figurations of the migrant. Each section is introduced by one of the handbook’s contributing editors and interviews with writers and film directors are integrated throughout the volume. The essays collected in the volume move beyond the discourse of the “refugee crisis” to trace the historical roots of the current migration situation through colonialism and decolonization.




Advanced Graphics Programming Using OpenGL


Book Description

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don't require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. - Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. - Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. - Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.




Rethinking Borders


Book Description

The condition of borders has been crucial to many recent exhibitions, conferences and publications. But there does not yet exist a convincing critical frame for the discussion of border discourses. Rethinking Borders offers just such an introduction. It develops important contexts in art and architectural theory, contemporary film-making, criticism and cultural politics, for the proliferation of 'border theories' and 'border practices' that have marked a new stage in the debates over postmodernism, cultural studies and postcolonialism.




Tactile Sensing Technology and Systems


Book Description

Tactile sensors are basically distributed sensors which translate mechanical and physical variables and pain stimuli into electrical variables. Contact information is further processed and conveyed to a supervising system. Tactile arrays ought to be mechanically flexible (i.e., conformable to the object it is applied to) and stretchable and tactile information decoding must be implemented in real time. The development of artificial tactile sensing is a big challenge as it involves numerous research areas. Application domains include humanoid and industrial robotics, prosthetics, biomedical instrumentation, health care, cyber physical systems, virtual reality, arts, to name but a few. Recent and relevant achievements in materials and transducers have not yet successfully boosted system developments due to the challenging gaps which still need to be filled at many levels, e.g. data decoding and processing, miniaturization, mechanical compliance, robustness, among others. Tactile sensing has developed rapidly over the past three decades, but has yet to achieve high impact breakthroughs in application domains. In this Special Issue, we focus on both insights and advancements in tactile sensing with the goal of bridging different research areas, e.g., material science, electronics, robotics, neuroscience, mechanics, sensors, MEMS/NEMS, addictive and 3D manufacturing, bio and neuro-engineering.