Boss Level


Book Description

Judith It’s lonely at the top. I knew it would be when I clawed my way up here, trading away favors and any personal life to get to where I am today, the head of the hottest new video game company in the industry. When an old friend calls in one of those favors, I’m happy to help Xander out. His partner, Dominic, needs to impress some conservative clients, and showing up to get-to-know-you dinners with a heavily tattooed man on his arm isn’t the way to do it. And there are far worse things in the world than pretending to be Dom’s fiancée. When the fake kisses with Dominic start to feel real, I realize there’s something missing in my life. Worse, I realize I never should’ve let Xander get away. But if the three of us together can’t clear this next level in our lives, everything we’ve worked for will crash around us. There’s no way love is worth that kind of sacrifice.




Boss Level


Book Description

Who doesn't love video games? If only real life were just as epic and exciting! Imagine wielding an epic sword and "pwning" all your career rivals to earn a promotion or become the boss! Everyone loves the idea of being the best in the realm, but IRL, it seems much more difficult to actually achieve. But now there is help. Boss Level presents a road map for navigating life's most epic QUEST: your career. By looking at your career like "leveling up" in a video game, you can learn the stages of SOLOING the job market in your 20s, GRINDING for career experience in your 30s, conquering the DUNGEONS for rare achievements in your 40s, and becoming the BOSS in the PVP ARENAS during the peak of your career. The MMRLRPG (Massively Multiplayer Real Life Role-Playing Game) THEORY will show you how to hack your way to the top of the CAREER GAME."One of the BEST books for life I've read recently is Boss Level by JP Lethcoe. The book analogizes life to ranking up in a video game, and it has shifted my perspective about work. I'm in the "soloing" phase right now, trying out the job market and getting into INSTANCES! Such a great book, I recommend it for people graduating or entering the workforce." - Owen Schwaegerle 2015-2016 ASI President, California Polytechnic State University, San Luis Obispo.Boss Level: How to Hack Your Way to the Top of Your Career (Previously published under the title Level 19)




Information Circular


Book Description







Reality Is Broken


Book Description

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.




Level Up


Book Description

The first book in Cathy Yardley's Fandom Hearts series, Level Up, now with a bonus epilogue and an exclusive sneak peek at the next book in the series, One True Pairing! Geeky introvert Tessa Rodriguez will do whatever it takes to get promoted to video game engineer– including create a fandom-based video game in just three weeks. The only problem is, she can't do it alone. Now, she needs to strong-arm, cajole, and otherwise socialize with her video game coworkers, especially her roommate, Adam, who’s always been strictly business with her. The more they work together, though, the closer they get... Adam London has always thought of his roomie Tessa as “one of the guys” until he agreed to help her with this crazy project. Now, he’s thinking of her all the time... and certainly as something more than just a roommate! But his last girlfriend broke up with him to follow her ambitions, and he knows that Tessa is obsessed with getting ahead in the video game world. Going from friends to something more is one hell of a challenge. Can Tessa and Adam level up their relationship to love?










Reading and the Mental Lexicon


Book Description

Over the last twenty years a major area of cognitive psychology has developed centred upon research into the issues of how visually presented words are processed so that they can be read and understood. The focus has been on how words are stored in the mental lexicon and retrieved during the reading process. If we possessed no mental lexicon, we would be unable to read. This book dedicates itself to a critical evaluation of the ideas that have emerged from this body of research. The text outlines the major models of lexical processing that have been put forward in the literature, and how they explain the basic empirical findings that have been reported. It then goes on to consider the possible influence that sentential context has on lexical processing, the impact of the pronunciation of a word on its visual processing, and the role played by internal word structure (i.e., syllables and morphemes) in the recognition of a word. A connectionist style model emerges during the course of the evaluation of these issues. This book is suitable for advanced students and researchers, and is intended to serve as a springboard for discussion and an inspiration for empirical research.




Videogames


Book Description

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokémon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames