Brad Simpson and The Mystery of The Ghostly Field


Book Description

From day one, however, Brad senses something seriously amiss on the set of "Pioneers"--terrifying visions, threatening ghosts, an accident that nearly costs the entire cast their lives. The director is forced to shut down filming while the kids recuperate, and it begins to look as if the show isn't even going to make it to the small screen--unless Brad and his scared but determined "Pioneers" castmates team up to play a game of baseball against the Los Angeles Pioneers, a ghostly, doomed baseball team made up of failed actors from the late 19th century. They need an ingenious solution--and Brad is confident he can satisfy both teams and keep their show in production.




Captain Angus, the Lighthouse Ghost


Book Description

Two children holidaying at the Cape Otway Lighthouse Station in Victoria Australia meet the ghost of an old Scottish sea captain who roams the world helping the 'spirits' of lighthouses and helping 'conserve' the towers. Captain Angus befriends the children and takes them on virtual reality trips via a magic time tunnel. Together, they experience sailing on an old sailor's vessel, see a shipwreck rescue, witness the tower being built, and even meet one of their own ancestors!




Brainman and The Double Trouble Ditto Box


Book Description

BRAIN MAN Randy O'Rourke wants the robot he built named Brain to be as "Super Colossal" as those at Future World, an amusement park where robots do all the work. Brain doesn't disappoint him. He does Randy's homework and chores--plus some things he wasn't intended to do. His red heart glows in response to compliments. He blinks when touched. He uses "mind talk" to communicate with Randy. However, some of Brain's unprogrammed actions are less endearing. From minor glitch to major disaster, the robot provokes a series of escalating problems. Although Brain is out of control, Randy can't escape that the robot is almost human...and he loves the big pest. DOUBLE TROUBLE DITTO BOX Randy O'Rourke invents a "Ditto Box", a machine that copies whatever he puts inside. When he wants a premium baseball glove like his friend Jake's, he puts his friend's glove in, and--voila!--a duplicate comes out. If Randy and Jake want pizza, he orders one, makes a copy, and they eat two. Randy copies homework, games and even Asthma, Jake's furry mutt. Everything is going great until his little sister wants a playmate. Twozy, as Suzy names her "twin", looks and whines just like Suzy. Mom and Dad are mad at Randy for doubling their trouble, and he has to babysit more girls more often. Two sisters are twice as bad as one! How can he get rid of the new one?




Sir Henry, the Knight in Space


Book Description

Twin boys accidentally beam the ghost of 14th century Sir Henry de Bohun into their father's spaceship in 3000 AD. Let the fun begin as they take a virtual trip back in time to visit Sir Henry's English castle!




Finders Keepers


Book Description

Nathan and Ashley discover a real live dinosaur egg buried in the sand dunes at their local beach. Trying to decide what to do with it has them stumped. Should they donate it to a museum? Sell it for lots of money? Claim finders keepers and hold onto it for their very own? Unfortunately, thanks to their unscrupulous uncle who wants to sell the egg for big money, the discovery becomes public. Now it seems everyone wants their treasure...




The Secret in the Compost Bin


Book Description

What do you do when you desperately want a pet of your own but your parents put their foot down, insisting pets cost too much to feed and they're messy? Jeremy solves his dilemma by getting a secret pet, hatched from a very odd, large egg. His pet isn't messy and doesn't cost anything to feed. His is also a most unusually nice and helpful pet. Jeremy's very happy to have his new companion, although he's still not ready to tell his parents about it...




The Secret of the Kloog


Book Description

Mike's father goes missing on a remote island. Mike, Alinea and their alien pet Beeper travel through a time gate to retrieve him. Finding him unconscious, they have to protect him. But first they have to escape being dumped once more at the Intergalactic Lost Property. After that, they jump the usual hurdles: illegal dealers that want them silenced, and staying far away from Kloogs forever raiding the protected planets. An odd creature, the Quok, that Beeper distrusts is the only one prepared to help them. However, when they arrive on the mysterious 'Place of the Call', they realize Beeper's distrust of the Quok is terrifyingly well-founded...




The Time of the Missyl


Book Description

Ali's mother Jane tells her daughter of her own time in the land of Isshuay... Isshuay's border has been breached by a Missyl, a mysterious, shape-changing creature from a neighbouring land. Hopelessly lost in a hostile environment, the lonely Missyl is unwittingly contaminating the inhabitants of Isshuay as it searches for the way home. As the years pass, the land's goodness is slowly disappearing through the breach in the border. Anger and despair have replaced the happiness that once filled the land. Jane is selected by the fabulous Silver Ones as the one person who has the knowledge and skills to heal their land. Happily accepting the challenge, she travels with young Nestor across the Shimmering into Isshuay to begin her task of seeking the elusive Missyl and sending it home. Joined by Old Marje and other intriguing characters, she discovers the dangers and the wonders of Isshuay.




Belinda and the Holidays it Rained


Book Description

The school holidays have a bad start. Belinda's father doesn't arrive home and it is raining. The news is that his car went over the cliff into the surf beach, but there is no body. Belinda, her mother and Kate stay at Amanda's family beach house to be near where the car went over. Belinda thinks that her father maybe got washed up further up the coastline and perhaps could be sick or ill somewhere in the back country. The girls discover how unusual their three kittens are. When held, all animal speech can be understood. So with the help of the kittens the three girls spend their wet school holidays searching. There is a helpful dog, grouchy possums and a dopey old horse involved before Belinda's father is found at last.




The Edge of Forever


Book Description

Jane Smith is the unhappy, resentful, eleven-year-old daughter of a single parent. Her escape from the unpleasantness she considers her life is through another world. There, she's one of the four powerful Patrollers sworn to the service of the Princess in the Far Tower. Their quest: To choose the bravest warriors in all space and time to fight the Red Wizard. Jane's ordinary life improves as she makes friends. She's picked for the school play and the prestigious trampoline team. But her otherworldly life with its epic adventures continues to be more important to her than the one she lives in...until the warriors' battle causes a merging of Jane's ordinary world and her otherworldly one.