Bullseye Billiards


Book Description

Improve your billiard/pool skills by playing Bullseye Billiards!No more need for dull practice drills when you can play against friends and practice at the same time. This billiard training aid is played as a game, so you won't even realize you are working to improve your skills! The shots in Bullseye Billiards are designed for beginning to intermediate players who want to run more balls and win more games.Anyone can pocket a ball, but running racks also requires cue ball positioning. The shots in Bullseye Billiards are designed to help you gain more control of the cue ball through deliberate practice.




Surrealist Games


Book Description

The Surrealist movement that arose in Europe in the early 1900s used playful procedures and systematic stratagems to create provocative works and challenge the conventions of art, literature, and society. They conducted their experiments through art and polemic, manifesto and demonstration, love and politics. But it was above all through game-playing that they sought to subvert academic modes of inquiry and undermine the complacent certainties of the bourgeoisie. Surrealist games is a delightful compendium that allows the reader to enjoy firsthand the methodologies of the Surreal, with their amazing swings between the verbal and the visual, the beautiful and the grotesque. It is also a box of games to play for fun: poetic, imaginative, revelatory, full of possibilities for unlocking the door to the unconscious and releasing the poetry of collective creativity. The boxed set contains: * A 168-page sewn, illustrated hardcover book packed with outrageous language games, alternative card games, "Dream Lotto," and automatic techniques for making poems, stories, collages, photomontages, and candle-smoke drawings. The illustrations are by such artists as Max Ernst, Hans Arp, and Tristan Tzara * A fold-out game board for the "Goose Game," designed by Andr� Breton, Yves Tanguy, and others * A Little Surrealist Dictionary




Darts mentaltraining "Head Games"


Book Description

Darts mental training Head Games and more than three hours audiobook My book HEAD GAMES is an ideal addition to the regular darts training. It is not a cure all solution to improve your game from naught to sixty, so you can dart as van Gerven does but It is a workbook with a lot of applicable tips and tricks, audio data that comes in where the mental strength is developed the subconsciousness! I created the book HEAD GAMES the way the modern sportsmental training works, so that you are able to improve your game and also show your strength while the competition. About me: My Name is Richard, 52 Years old/young, and I live in Bavaria southern part of germany -mental-hypnosis coach -relaxation therapist -team leader: progressive muscle relaxation according to Jacobson Darts mental coach of many german top darts players and talents. -Lakeside BDO world championship 2018 semi-finalist Michael Unterbuchner -WDF Europe Youth Cup winner 2015 -European youth champion soft tip darts 2016 and 2017 -German champion steel and soft tip darts -Bavarian darts champion 2018 -first national league players -PDC participants and more Why you should buy the book HEAD GAMES? Not only experts agree that darts is a total head game. It is said that: 80 percent of darts is a mind thing and the rest of it is a mental I share this opinion and I know that hardly anyone concentrates on the one thing that is the road to success.. the mental abilities, the HEAD GAME You want to improve your game and also enjoy it and to learn something for your private life in addition? So catch the book and work with it! To the contents of the book HEAD GAMES -a written part with 96 pages. Amusing, easy to read and very compact. Loosened up with pictures and art desing. The topics are also: -concentration, flow, self confidence -visualisation -control of thinking while the game -routine while competitions -body language and the effect on the brain- -positive goals and target achievement -acting -the way the subconsciousness works -hypnotic anchor -sport hypnosis -enjoy the match -to handle the pressure and put you at ease -real life examples and much more! The mp3 audio files more than 3 hours 1. Introduction to the mp3 audio files 2. audio competition 3. audio hypnotic anchor 4. audio dartitis 5. audio deep relaxation 6. audio let go loosen blockade 7. audio improve of self-confidence/self-assurance




Rumble Fish


Book Description

From the author of The Outsiders: This novel about two brothers in a tough world “packs a punch that will leave readers of any age reeling” (School Library Journal). An ALA Best Book for Young Adults A School Library Journal Best Book of the Year Rusty-James wants to be just like his big brother Motorcycle Boy—tough enough to be respected by everyone in the neighborhood. But Motorcycle Boy is also smart, so smart that Rusty-James relies on him to bail him out of trouble. The brothers are inseparable, and Motorcycle Boy will always be there to watch his back, so there's nothing to worry about, right? Or so Rusty-James believes, until his world falls apart and Motorcycle Boy isn't there to pick up the pieces. An edgy, emotional portrait of a troubled kid trying to navigate the chaotic world around him, Rumble Fish was made into a film by Francis Ford Coppola and has become a modern classic praised by School Library Journal as “stylistically superb” and beloved by multiple generations of readers. “Hinton knows how to plunge us right into [Rusty-James’s] dead-end mentality—his inability to verbalize much of anything, to come to grips with his anger about his alcoholic father and the mother who deserted him, even his distance from his own feelings.”—Kirkus Reviews




The Climate Demon


Book Description

An introduction to the complex world of climate models that explains why we should trust their predictions despite the uncertainties.




Pool and Billiards For Dummies


Book Description

Practical, step-by-step tips for players of all levels From Snooker to Carom to good-old-fashioned 8- or 9-Ball, Pool & Billiards For Dummies reveals the tips, tricks, and rules of play, covering the variety of the ever-popular games that make up pool and billiards. This hands-on guide discusses everything from the rules and strategies of the games to how to set up a pool room to choosing the right equipment, and is accompanied by dozens of photos and line drawings. See how hard to hit the cue ball and where to hit it, the angle to hold the cue stick and how much chalk to use, how to use a bridge, and how to put spin on the ball Includes advanced pool techniques and trick shots for the seasoned pool sharp With Pool & Billiards For Dummies, even a novice can play like a champion!




... and Then You Die of Dysentery


Book Description

A quirky, nostalgic send-up to the Oregon Trail computer game, featuring snarky and hard-earned life lessons from the trail. Pack your wagons, find your ride-or-(literally) die friends, and roll up to Matt's General Store with a sack of cash--it's time to hit the Oregon Trail, twenty-first-century style ...And Then You Die of Dysentery is the perfect send-up to the sometimes frustrating, always entertaining, and universally beloved Oregon Trail computer game. Featuring a four-color design in the game's iconic 8-bit format, alongside pop culture references galore, the book offers 50 humorous, snarky lessons gleaned from the game's most iconic moments, including gems such as: --Suffering from exhaustion is a real thing. (It's not just PR code for why a celebrity went to rehab.) --If you hunt too frequently in one area, game will become scarce. (The first signs of gentrification ) --Invite your sweetie to cuddle with you while looking up at the stars. (The night sky was the original Netflix & Chill. Step 1: Loosen up Orion's belt...) With its laugh-out-loud commentary and its absurdist nostalgia, ...And Then You Die of Dysentery is the ultimate trip down memory lane ... all the way to the Willamette Valley.




Picturing Programs


Book Description

A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student. Those who have already done some programming (e.g. in Java, Python, or C++) will enhance their understanding of the fundamentals, un-learn some bad habits, and change the way they think about programming. We take a graphics-early approach: you'll start manipulating and combining graphic images from Chapter 1 and writing event-driven GUI programs from Chapter 6, even before seeing arithmetic. We continue using graphics, GUI and game programming throughout to motivate fundamental concepts. At the same time, we emphasize data types, testing, and a concrete, step-by-step process of problem-solving. After working through this book, you'll be prepared to learn other programming languages and program well in them. Or, if this is the last programming course you ever take, you'll understand many of the issues that affect the programs you use every day. I have been using Picturing Programs with my daughter, and there's no doubt that it's gentler than Htdp. It does exactly what Stephen claims, which is to move gradually from copy-and-change exercises to think-on-your-own exercises within each section. I also think it's nice that the "worked exercises" are clearly labeled as such. There's something psychologically appealing about the fact that you first see an example in the text of the book, and then a similar example is presented as if it were an exercise but they just happen to be giving away the answer. It is practically shouting out "Here's a model of how you go about solving this class of problems, pay close attention ."" Mark Engelberg "1. Matthias & team have done exceptional, highly impressive work with HtDP. The concepts are close to genius. (perhaps yes, genius quality work) They are a MUST for any high school offering serious introductory CS curriculum. 2. Without Dr. Blochs book "Picturing Programs," I would not have successfully implemented these concepts (Dr. Scheme, Racket, Design Recipe etc) into an ordinary High School Classroom. Any high school instructor who struggles to find ways to bring these great HtDP ideas to the typical high schooler, should immediately investigate the Bloch book. Think of it as coating the castor oil with chocolate." Brett Penza




The Pearson CSAT Manual 2011


Book Description




Towards Zero


Book Description

One of Agatha Christie’s own ten favorite novels, Towards Zero puts Superintendent Battle and Inspector Leach on the case as they investigate the murder of an elderly widow. What is the connection among a failed suicide attempt, a wrongful accusation of theft against a schoolgirl, and the romantic life of a famous tennis player? To the casual observer, apparently nothing. But when a house party gathers at Gull’s Point, the seaside home of an elderly widow, earlier events come to a dramatic head. As Superintendent Battle discovers, it is all part of a carefully laid plan—for murder.