Call Sign Chaos


Book Description

#1 NEW YORK TIMES BESTSELLER • A clear-eyed account of learning how to lead in a chaotic world, by General Jim Mattis—the former Secretary of Defense and one of the most formidable strategic thinkers of our time—and Bing West, a former assistant secretary of defense and combat Marine. “A four-star general’s five-star memoir.”—The Wall Street Journal Call Sign Chaos is the account of Jim Mattis’s storied career, from wide-ranging leadership roles in three wars to ultimately commanding a quarter of a million troops across the Middle East. Along the way, Mattis recounts his foundational experiences as a leader, extracting the lessons he has learned about the nature of warfighting and peacemaking, the importance of allies, and the strategic dilemmas—and short-sighted thinking—now facing our nation. He makes it clear why America must return to a strategic footing so as not to continue winning battles but fighting inconclusive wars. Mattis divides his book into three parts: Direct Leadership, Executive Leadership, and Strategic Leadership. In the first part, Mattis recalls his early experiences leading Marines into battle, when he knew his troops as well as his own brothers. In the second part, he explores what it means to command thousands of troops and how to adapt your leadership style to ensure your intent is understood by your most junior troops so that they can own their mission. In the third part, Mattis describes the challenges and techniques of leadership at the strategic level, where military leaders reconcile war’s grim realities with political leaders’ human aspirations, where complexity reigns and the consequences of imprudence are severe, even catastrophic. Call Sign Chaos is a memoir of a life of warfighting and lifelong learning, following along as Mattis rises from Marine recruit to four-star general. It is a journey about learning to lead and a story about how he, through constant study and action, developed a unique leadership philosophy, one relevant to us all.




The Call of Chaos


Book Description

The Call of Chaos is a packed collection of the best comic strips reflecting the never-ending war against the Dark Powers. From the revenge driven Empire soldiers thrust into the cauldron of battle, to the brave citizens of a beleaguered hamlet facing something from beyond their wildest nightmares, the central theme of all these stories is man's defiance in the face of the utmost evil




Now That's What I Call Chaos Magick


Book Description

"Examines the theory behind many techniques used in magical, artistic, religious, and scientific systems of thought; then links and applies them towards desired goals"--Back cover verso.




Orphans of Chaos


Book Description

John C. Wright burst onto the SF scene with the Golden Age trilogy. His next project was the ambitious fantasy sequence, The Last Guardians of Everness. Wright's new fantasy is a tale about five orphans raised in a strict British boarding school who begin to discover that they may not be human beings. The students at the school do not age, while the world around them does. The children begin to make sinister discoveries about themselves. Amelia is apparently a fourth-dimensional being; Victor is a synthetic man who can control the molecular arrangement of matter around him; Vanity can find secret passageways through solid walls where none had previously been; Colin is a psychic; Quentin is a warlock. Each power comes from a different paradigm or view of the inexplicable universe: and they should not be able to co-exist under the same laws of nature. Why is it that they can? The orphans have been kidnapped from their true parents, robbed of their powers, and raised in ignorance by super-beings no more human than they are: pagan gods or fairy-queens, Cyclopes, sea-monsters, witches, or things even stranger than this. The children must experiment with, and learn to control, their strange abilities in order to escape their captors. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Alone Against the Flames


Book Description

This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.




Making Sense of the Chaos


Book Description

In Making Sense of the Chaos we discover the evolutionary process that underlies the total chaos we are seeing in the world today and what we can do about it. Could it be that there is one misconception that underlies all the chaos? Our early history records a time when spiritual leaders informed the people about how the world worked and how to live their lives. We find an example of this with the 10 Commandments in the Bible. As time passed we moved from being guided by spiritual leaders to trusting in science to show us how the world works and how to live our lives. Making Sense of the Chaos brings us up to date on the discoveries of science and the realization that their original theory was incorrect. They have now discovered that the world doesn’t work the way they believed did. In this book we can see how this one incorrect belief has shaped every aspect of our lives and is the root cause of what we are seeing in the world today. Dr. Stevens shares with us what that incorrect belief is and how it has shaped our lives. And, most importantly how we can correct that belief and change our lives and the world.




The Sabbat Worlds Crusade


Book Description

An in-depth background book about the Sabbat Worlds Crusade, the war-torn backdrop to the hit Gaunt's Ghosts novel series and a much-loved topic of our SF fans. It is presented as an authentic document, and examines the subject in all its grim, gory detail, with plenty of new information and secrets revealed along the way.




Winning Westeros


Book Description

Set in the fictitious world of Westeros, the hit television series Game of Thrones chronicles the bitter and violent struggle between the realm’s noble dynasties for control of the Seven Kingdoms. But this beloved fantasy drama has just as much to say about the successful strategies and real-life warfare waged in our own time and place. Winning Westeros brings together more than thirty of today’s top military and strategic experts, including generals and admirals, policy advisors, counterinsurgency tacticians, science fiction and fantasy writers, and ground?level military officers, to explain the strategy and art of war by way of the Game of Thrones saga. Each chapter of Winning Westeros provides a relatable, outside?the?box way to simplify and clarify the complexities of modern military conflict. A chapter on the doomed butcher’s boy whom Arya Stark befriends by World War Z author Max Brooks poignantly reminds us of the cruel fate that civilians face during times of war. Another chapter on Jaqen H’ghar and the faceless men of Bravos explores the pivotal roles that stealth and intelligence play in battle. Whether considering the diplomatic prowess of Tyrion Lannister, the defiant leadership style of Daenerys Targaryen, the Battle of the Bastards and the importance of reserves, Brienne of Tarth and the increased role of women in combat, or dragons as weapons of mass destruction, Winning Westeros gives fans of Game of Thrones and aspiring military minds alike an inspiring and entertaining means of understanding the many facets of modern warfare. It is a book as captivating and enthralling as Game of Thrones itself.




The Chaos Gods Come to Meatlandia


Book Description

If you always wanted to play a Bard but hate that they've been weak for so long, this book is for you. Compatible with all OSR systems, the world of Meatlandia is bloody and horrific and just a little silly. It resembles Stuart Gordon's Reanimator more than H.P. Lovecraft's. Materials include: 1 New City: Meatlandia, which is ruled by the Meat Lord and his juicy meat magic. 5 New Classes: Meet the disgusting Carnomancer, the fourth wall breaking Chaos DJ, the charming Raconteur, the spider-headed Kaldane, and the reality altering Nexus Bard. 42 New Spells: Carnomancers use buckets of blood and metric shittons of meat and as they grow in power they risk transformation into hideous worms themselves. Various rules, nutritional supplements, new monsters, catacombs, maps, and five game seeds to get you started playing right away. The mechanics in this book are unbalanced, ridiculous, and overpowered. Enjoy.




The Map of Chaos


Book Description

From the New York Times bestselling author of The Map of Time and The Map of the Sky, the final installment in the award-winning trilogy that The Washington Post called “a big, genre-bending delight.” When the person he loves most dies in tragic circumstances, the mysterious protagonist of The Map of Chaos does all he can to speak to her one last time. A session with a renowned medium seems to offer the only solution, but the experience unleashes terrible forces that bring the world to the brink of disaster. Salvation can only be found in The Map of Chaos, an obscure, hand-written mathematical treatise that he is desperate to uncover. In his search, he is given invaluable help by Sir Arthur Conan Doyle, Lewis Carroll, and of course by H.G. Wells, whose Invisible Man seems to have escaped from the pages of his famous novel to sow terror among mankind. They alone can discover the means to save the world and to find the path that will reunite the lovers separated by death. Proving once again that he is “a master of ingenious plotting” (Kirkus Reviews), Félix J. Palma brings together a cast of real and imagined literary characters in Victorian London, when spiritualism is at its height. The Map of Chaos is a spellbinding adventure that mixes impossible loves, nonstop action, real ghosts, and fake mediums, all while paying homage to the giants of science fiction.