Career Building Through Interactive Online Games


Book Description

Online game playing has grown exponentially, and career opportunities abound for programmers, creators, designers, consumer reporters, product testers, and writers of gaming tips and guides. This timely book introduces readers to the field, explains how it can be enjoyed both as a consumer and a content provider, and points to the ways in which a career can be forged in this dynamic, exciting, and expanding industry.




Career Building Through Interactive Online Games


Book Description

Describes the history of the computer game industry and suggestions for how to get started in the industry.




Gotcha Again for Guys!


Book Description

Here's help in selecting current, nonfiction books that will get boys excited about reading. Enticing boys to read is still a hot topic. With chapters like "Disasters and Mysteries," "Gross and Disgusting," "Machines and the Military," and "Prehistoric Creatures," Gotcha Again for Guys!: More Nonfiction Books to Get Boys Excited about Reading is a treasure trove of recent nonfiction books that will interest boys in grades 3-8. This sixth entry in Baxter and Kochel's Gotcha series covers books published between 2007 and 2009, with a few oldies-but-goodies also included. The book is organized into 12 thematic chapters, each of which offers booktalks for a select number of titles, followed by a list of other high-interest, well-reviewed titles that correspond with the chapter's topic. Features new to this volume include numerous booklists to be copied and saved, as well as profiles of new and innovative nonfiction authors writing for this age group. In addition, the book features interviews with seven male authors of nonfiction books for boys.




Game Anim


Book Description

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.




Mark Pincus and Zynga


Book Description

This title tells the story of the social media gaming company Zynga, known for games such as FarmVille and CityVille, and its unconventional founder and CEO, Mark Pincus. As suggested by the company's motto Connecting the world through games, Pincus has aimed to connect people around the globe through games played on Facebook and other social platforms. Readers will enjoy getting the inside scoop on Pincus's sometimes controversial journey to the billionaires' club.




An Introduction to Career Learning and Development 11-19


Book Description

An Introduction to Career Learning and Development 11-19 is an indispensible source of support and guidance. It discusses key under-pinning theory and policies, and provides straight-forward, practical advice for student and practising professionals in the field of career education.




Careers in Interactive Media


Book Description

Interactivity has become a key part of what we do for fun and entertainment. We use our phones to walk around the neighborhood and "catch" virtual creatures. We call up our favorite movies and shows from an online menu. "VR" headsets are creating whole virtual reality worlds for us to immerse ourselves in. Interactive media is an ever-growing and expanding field, with job growth outpacing the average. With accessible and practical tips, this volume explores how makerspaces and hackerspaces provide students with hands-on experience in coding and designing for interactive media to be prepared for these dream jobs of the future.




Career Building Through Skinning and Modding


Book Description

Skinning and modding allow individual users to alter commercial computer software. These skills are typically used to create or modify objects or characters in a game setting. In Career Building through Skinning and Modding, readers learn that their skinning and modding skills are not only gaming skills but also career skills they can potentially ply in the digital marketplace.







School Library Journal


Book Description