The Cloud Dungeon


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Cloud Dungeon


Book Description

In the many parallel worlds filling the universe, earth is a rare world which possessed the largest amount of 'interference' from other worlds. The most common interference is the summoning of heroes and reincarnation. This story is no different except that in the process of calling the desired people, the efforts of three goddesses were messed with causing the summoned to not be the older brother or the father. Instead a four year old child was summoned.Backed by her love of fairy tales and folklore, we shall see how this young child with the help of her lazy best friend and pet cat will change the very face of the world starting from a tiny cloud and becoming a dungeon filled with any and all fairy tales she had heard of and watched.Following her adventures, what will the coming of her next floor bring




The Cloud Walker


Book Description

The Civilizations of the First and Second Man have been destroyed by the products of their own technology. Now the world is emerging from a new dark age into the dawn of a second Middle Ages. Britain is dominated by a Luddite Church and by the doctrine that all machines are evil. Into this strange world comes Kieron, an artist's apprentice who is inflamed by a forbidden dream - to construct a flying machine which will enable man to soar through the air like a bird.




The Story of Dream Land


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The Story of Dream Land




Haunted Humor


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Blood on the Altar


Book Description

The tale centers on a young Human male and a young Elvin female. These two characters are the sole survivors of a terrible battle and head off to warn their people. The journey takes them through political intrigue, betrayal and prejudices. The two characters come to terms with their own fears and doubts, as they journey towards a pre-ordained destiny. Along the way their past is revealed, as is their direction and final confrontation with evil. Mixed in are subplots, new friendships, allies, murder and kidnapping. Through all of this new love and new life are born, only to be viciously ripped apart by assassination. Death is not the final chapter, as the final battle takes place on another plane of existence. It is a tale of courage, growth, weakness and fear, all the human qualities of self, set amid a land of magic in a time of legend.




Exploring Roguelike Games


Book Description

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University.







Cloud Atlas (20th Anniversary Edition)


Book Description

#1 INTERNATIONAL BESTSELLER • A timeless, structure-bending classic that explores how actions of individual lives impact the past, present and future—from a postmodern visionary and one of the leading voices in fiction Featuring a new afterword by David Mitchell and a new introduction by Gabrielle Zevin, author of Tomorrow, and Tomorrow, and Tomorrow One of the New York Times’s 100 Best Books of the 21st Century • Shortlisted for the International Booker Prize Cloud Atlas begins in 1850 with Adam Ewing, an American notary voyaging from the Chatham Isles to his home in California. Ewing is befriended by a physician, Dr. Goose, who begins to treat him for a rare species of brain parasite. The novel careens, with dazzling virtuosity, to Belgium in 1931, to the West Coast in the 1970s, to an inglorious present-day England, to a Korean superstate of the near future where neocapitalism has run amok, and, finally, to a postapocalyptic Iron Age Hawaii in the last days of history. But the story doesn’t end even there. The novel boomerangs back through centuries and space, returning by the same route, in reverse, to its starting point. Along the way, David Mitchell reveals how his disparate characters connect, how their fates intertwine, and how their souls drift across time like clouds across the sky. As wild as a video game, as mysterious as a Zen koan, Cloud Atlas is an unforgettable tour de force that, like its incomparable author, has transcended its cult classic status to become a worldwide phenomenon.




Commanding the World


Book Description

Chen Feng, just an ordinary martial artist, is constantly striving for strength. But with the improvement of strength, there are more and more strange things.Get the Sun Temple, surpass the God King, and become the strongest person in the right way.Solve everyone's crisis and kill the deacon in black.In the final World War I, the enemy was the Scorpion King who everyone talked about. Launch the strongest strike, and lead the gods to the earth to defeat the great demon called by the Scorpion King.Finally, he established the strongest title, became the sun god in people's eyes, and left an eternal legend.