Code Craft


Book Description

A guide to writing computer code covers such topics as variable naming, presentation style, error handling, and security.




Coders at Work


Book Description

Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker




Crafting Interpreters


Book Description

Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.




2000 HSC Code


Book Description

The International Code of Safety for High-Speed Craft, 2000 (2000 HSC Code) applies to craft for which the keels are laid, or which are at a similar stage of construction, on or after 1 July 2002. The application of the both HSC Codes is mandatory under chapter X of the SOLAS Convention. This edition incorporates amendments that were adopted in 2004 and 2006.--Publisher's description.




CODECRAFT FOR TEENS


Book Description

This book aims to provide teenagers with a comprehensive, easy-to-understand, and enjoyable introduction to computer programming. From programming fundamentals to practical applications, and then to exploring the latest technology trends, we take readers on a journey to understand and master programming skills. Through vivid examples, interactive code exercises, and real-world project cases, this book not only imparts programming knowledge but also ignites readers' curiosity and passion for technological innovation. Readers will learn core programming concepts such as variables, control structures, functions, and object-oriented programming, while gaining an in-depth understanding of Python, a widely popular programming language. Additionally, the book explores how to use programming to solve problems, develop applications, and even create games, helping readers understand the practical applications of programming in the real world. Advanced chapters will guide readers to understand cutting-edge technology fields such as artificial intelligence, machine learning, and web development, inspiring teenagers to expand their knowledge boundaries and explore the possibilities of future technology. The book also introduces successful programming stories and historical events, demonstrating how programming has changed the world and inspiring readers to pursue innovation and excellence. Whether beginners or teenagers with some foundation in programming, this book is a valuable resource designed to cultivate the next generation of technology innovators, problem solvers, and lifelong learners. By reading this book, readers will not only gain valuable programming skills but also embark on a journey of technological exploration full of possibilities.




CodeCraft: Orchestrating Mastery in Full Stack Symphony


Book Description

Uncover the artistry of Full Stack Development in 'CodeCraft: Orchestrating Mastery in Full Stack Symphony.' This comprehensive guide navigates the dynamic landscape of web development, revealing the core principles and advanced techniques that shape the digital world. From sculpting captivating frontends to powering robust backends, each chapter enhances your expertise. Seamlessly connecting components and optimizing performance, 'CodeCraft' is your gateway to mastering the harmonious dance of Full Stack Development. With practical exercises and a forward-thinking approach, this book is your companion on the journey to code mastery.




CodeCraft: Mastering the Art and Science of Software Engineering


Book Description

Unlock the secrets of software mastery with 'CodeCraft: Mastering the Art and Science of Software Engineering.' Delve into the core principles of programming languages, agile methodologies, and design patterns, equipping yourself with the tools to craft elegant and efficient solutions. From testing and quality assurance to scalability and performance optimization, explore every facet of the software development lifecycle. Embrace the DevOps mindset and navigate the ethical considerations of modern technology. Whether you're a seasoned developer or a novice coder, 'CodeCraft' is your essential guide to becoming a virtuoso in the world of software engineering.




The Rotarian


Book Description




Civil


Book Description




Using Stories to Teach Maths Ages 9 to 11


Book Description

Make the teaching of Maths a more exciting and creative cross-curricular experience! This new series provides original and fun stories, sketches and poems to use as the basis for teaching objectives from the Mathematics Programme of Study. The stories are supported by differentiated lesson plans and original resources such as card games and suggestions for kinaesthetic activities. Ages 9-11 stories include: Sneaky Circles, Hank Bullman rides into Certain City, Space Chase, Mediaevel Mode, Metric Measures Poem, Ratio Poem. The stories have been road-tested in schools and the children thoroughly enjoyed them!