Code-It Cody


Book Description

"Eva's attitude has changed since reading the Clever Tykes books. She has started putting a lot more effort into everything. Challenges no longer end in tears, Eva is stopping to think of ways she can solve problems rather than getting upset and feeling defeated. Definitely a sign the books have helped instil positive enterprising behaviour." The Clever Tykes books bring positive, enterprising role models to life. The modern characters inspire children to follow their dreams and work hard to overcome challenges they may face. A fun way to raise entrepreneurial kids! - Suitable for home or school - Bedtime reading, classroom reading, or a rainy day! - Enterprise education - Circle time and class reading - Comprehension, PSHE or citizenship - The basis for maths and art & design tasks Cody is a boy with a real talent for tech and problem-solving. Cody is well-known for his computer skills but when he encounters a problem he can't fix, he has to seek the help of the mysterious Mr Chip! Mr Chip introduces Cody to the world of computer club where he meets three new friends who all love computers and want to learn even more about them. Oh, and Cody is hearing impaired. You probably wouldn't have guessed it because he never lets it get in the way! When the computer club competition is announced, an excited Cody starts on a quest to research as much as possible before creating the prototype of his new computer game. He even makes sure he works hard on his creative skills to make the best game possible. After months of hard work, the moment of truth arrives, and Cody and the other computer club members have to pitch their prototypes in front of a panel of teachers! Cody's friend Hana has produced a game the teachers will really like. Can Cody do better? Join hundreds of parents who have given the Clever Tykes books to their children to help encourage positivity and a can-do attitude. Check out our reviews to hear from parents and teachers who have noticed a positive change in their children's behaviour and mindset.




Code


Book Description

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.




Code This!


Book Description

"Instructions for children on coding and creating programs on computers"--




The Secret of the Skeleton Key


Book Description

Cody, Quinn, Luke, and M.E. may not have much in common with each other, but they do love playing around with codes. In fact, they love codes so much, they have their own private club, with a super-secret hideout and passwords that change every single day. When Cody and Quinn notice what could be a code on the window of their neighbor's house—the neighbor they call Skeleton Man—the club gets to work. And it is a cry for help! Now the Code Busters are on the case—and nothing will stop them from solving the mystery and finding the secret treasure that seems to be the cause of it all! This exciting interactive mystery offers more than fifteen codes for you to decipher, including the Consonant code, Morse code, and American Sign Language. Test your brain with the Code Busters and solve the mystery along with them. Answers are in the back, if you ever get stuck.




Playdate with Cody


Book Description

"JJ and his friend Cody are having their first playdate! Join them as they color, ride bikes, learn how to share toys, and more!"--




The Secret of the Puzzle Box


Book Description

The Code Busters are excited for their class field trip to Angel Island, known as the Ellis Island of the West. One of Mika's ancestors passed through the island's immigration station in the early twentieth century, and Mika thinks he may have left behind some secret messages . . . plus a very special box. But as the Code Busters search for hints from the past, they get caught up in an even bigger secret. Can you crack the code? Test your brain with the Code Busters to see if you have the right stuff to be an ace detective. Answers are in the back, in case you get stuck.




Cody's Data Cleaning Techniques Using SAS, Third Edition


Book Description

Written in Ron Cody's signature informal, tutorial style, this book develops and demonstrates data cleaning programs and macros that you can use as written or modify which will make your job of data cleaning easier, faster, and more efficient. --




The Mystery of the Pirate's Treasure


Book Description

Readers will have tons of fun creating the codes right along with the characters in this interactive series. Cody, Quinn, Luke, and M.E. love playing around with codes. In fact, they love codes so much they have their own club, with a secret hideout and passwords that change every day. On a class trip to the Cornell Mission, the Code Busters learn about Hippolyte de Bouchard, California's only known pirate. Now the Code Busters are on the trail of a new prize: pirate gold! But with a fortune at stake, the codes are bound to be hard. Will the Code Busters be able to figure them out, or will this mystery prove to be too difficult to solve?




Learn Programming in Python with Cody Jackson


Book Description

Kick-start your development journey with this end-to-end guide that covers Python programming fundamentals along with application development Key FeaturesGain a solid understanding of Python programming with coverage of data structures and Object-Oriented Programming (OOP)Design graphical user interfaces for desktops with libraries such as Kivy and TkinterWrite elegant, reusable, and efficient code Book Description Python is a cross-platform language used by organizations such as Google and NASA. It lets you work quickly and efficiently, allowing you to concentrate on your work rather than the language. Based on his personal experiences when learning to program, Learn Programming in Python with Cody Jackson provides a hands-on introduction to computer programming utilizing one of the most readable programming languages–Python. It aims to educate readers regarding software development as well as help experienced developers become familiar with the Python language, utilizing real-world lessons to help readers understand programming concepts quickly and easily. The book starts with the basics of programming, and describes Python syntax while developing the skills to make complete programs. In the first part of the book, readers will be going through all the concepts with short and easy-to-understand code samples that will prepare them for the comprehensive application built in parts 2 and 3. The second part of the book will explore topics such as application requirements, building the application, testing, and documentation. It is here that you will get a solid understanding of building an end-to-end application in Python. The next part will show you how to complete your applications by converting text-based simulation into an interactive, graphical user interface, using a desktop GUI framework. After reading the book, you will be confident in developing a complete application in Python, from program design to documentation to deployment. What you will learnUse the interactive shell for prototyping and code execution, including variable assignment Deal with program errors by learning when to manually throw exceptions Employ exceptions for code management Enhance code by utilizing Python's built-in shortcuts to improve efficiency and make coding easier Interact with files and package Python data for network transfer or storage Understand how tests drive code writing, and vice versaExplore the different frameworks that are available for GUI developmentWho this book is for Learn Programming in Python with Cody Jackson is for beginners or novice programmers who have no programming background and wish to take their first step in software development. This book will also be beneficial for intermediate programmers and will provide deeper insights into effective coding practices in Python.




Learning SAS by Example


Book Description

Learn to program SAS by example! Learning SAS by Example, A Programmer’s Guide, Second Edition, teaches SAS programming from very basic concepts to more advanced topics. Because most programmers prefer examples rather than reference-type syntax, this book uses short examples to explain each topic. The second edition has brought this classic book on SAS programming up to the latest SAS version, with new chapters that cover topics such as PROC SGPLOT and Perl regular expressions. This book belongs on the shelf (or e-book reader) of anyone who programs in SAS, from those with little programming experience who want to learn SAS to intermediate and even advanced SAS programmers who want to learn new techniques or identify new ways to accomplish existing tasks. In an instructive and conversational tone, author Ron Cody clearly explains each programming technique and then illustrates it with one or more real-life examples, followed by a detailed description of how the program works. The text is divided into four major sections: Getting Started, DATA Step Processing, Presenting and Summarizing Your Data, and Advanced Topics. Subjects addressed include Reading data from external sources Learning details of DATA step programming Subsetting and combining SAS data sets Understanding SAS functions and working with arrays Creating reports with PROC REPORT and PROC TABULATE Getting started with the SAS macro language Leveraging PROC SQL Generating high-quality graphics Using advanced features of user-defined formats and informats Restructuring SAS data sets Working with multiple observations per subject Getting started with Perl regular expressions You can test your knowledge and hone your skills by solving the problems at the end of each chapter.