Clean Code


Book Description

This title shows the process of cleaning code. Rather than just illustrating the end result, or just the starting and ending state, the author shows how several dozen seemingly small code changes can positively impact the performance and maintainability of an application code base.




Code Complete


Book Description

Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project




R for Data Science


Book Description

Learn how to use R to turn raw data into insight, knowledge, and understanding. This book introduces you to R, RStudio, and the tidyverse, a collection of R packages designed to work together to make data science fast, fluent, and fun. Suitable for readers with no previous programming experience, R for Data Science is designed to get you doing data science as quickly as possible. Authors Hadley Wickham and Garrett Grolemund guide you through the steps of importing, wrangling, exploring, and modeling your data and communicating the results. You'll get a complete, big-picture understanding of the data science cycle, along with basic tools you need to manage the details. Each section of the book is paired with exercises to help you practice what you've learned along the way. You'll learn how to: Wrangle—transform your datasets into a form convenient for analysis Program—learn powerful R tools for solving data problems with greater clarity and ease Explore—examine your data, generate hypotheses, and quickly test them Model—provide a low-dimensional summary that captures true "signals" in your dataset Communicate—learn R Markdown for integrating prose, code, and results




Code the Classics Volume 1


Book Description

Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.




The Bar Code Tattoo (The Bar Code Trilogy, Book 1)


Book Description

Individuality vs. conformity. Identity vs. access. Freedom vs. control.The bar code tattoo.The bar code tattoo. Everybody's getting it. It will make your life easier, they say. It will hook you in. It will become your identity. But what if you say no? What if you don't want to become a code? For Kayla, this one choice changes everything. She becomes an outcast in her high school. Dangerous things happen to her family. There's no option but to run . . . for her life.Indivuality vs. conformity.. Identity vs. access. Freedom vs. control.The bar code tattoo.




The Wild Machines:


Book Description

As the armies of the Visigoths plunder and ravage Europe, Duke Charles of Burgundy holds out in Dijon, a city under siege by the brutal Faris, Ash's dark twin. Original.




Spacehawk


Book Description

The complete collection of Wolverton's legendary costumed crusader. Basil Wolverton is one of the greatest, most idiosyncratic talents in comic book history. Though he is best known for his humorous grotesqueries in MAD magazine, it is his science-fiction character Spacehawk that Wolverton fans have most often demanded be collected. The wait is over, as The Complete Spacehawk features every story from Spacehawk’s intergalactic debut in 1940 to his final, Nazi-crushing adventure in 1942. Spacehawk is the closest thing to a colorfully-costumed, conventional action hero Wolverton ever created, yet the strip is infused with Wolverton’s quintessential weirdness: controlled, organic artwork of strangely repulsive aliens and monsters and bizarre planets, and stories of gruesome retribution that bring to mind Wolverton’s peer, Fletcher Hanks. Spacehawk had no secret identity, no fixed base of operations beyond his spaceship, and no sidekicks or love interests. He had but one mission in life: to protect the innocent throughout the Solar System, and to punish the guilty. He was a dark ― yet much more visually playful ― counterpart to Buck Rogers and Flash Gordon.







Python Programming Language


Book Description

Created for developers of all skill levels to find the essentials of common operations combined with the fastest reference guide for writing code. This handy 6 page laminated guide is a concise desktop reference to key concepts behind Python logic, syntax, and operation. Expertly written to concisely cover the planning of a program written in Python, assigning your first variables, importing other libraries, formatting output strings, and creating classes. Beginning students or seasoned programmers will find this tool a perfect go-to for reference to those core concepts. This unbeatable value makes it easy to add this reference to your programmer's toolbox. 6 page laminated guide includes: Working with Python Using Python Code Importing Modules Scope (Indentation) Naming Conventions Reserved Keywords Comments Writing Code Basics Making Variables Types Console Error Handling Saving & Loading Files Coding Structures Math Operators (int, float & complex) List Operations (list, tuple & dict) Strings Statements Functions Dictionaries Using Structures String Formatting String Methods Escape Sequences Bool Characters Writing Boolean Statements Recursion & Iteration Classes Coding Concepts Inheritance Generators Polymorphism Lambda Expressions




Programming the Pico


Book Description

This book will teach you Python programming and some basic electronics without assuming any prior knowledge of either subject. The book initially focusses on Python programming, building up a Morse Code example using the Raspberry Pi Pico's built-in LED. Once you have mastered the basics of coding the Pico, the book will introduce electronics, showing you how to use sensors, switches, LEDs, servomotors and displays attached to your Pico. All the parts used in the book are available in a companion kit by MonkMakes Ltd. available from suppliers world-wide. Discover how to: install and use the Thonny Python editor and upload programs to your Pico write simple programs to control the Raspberry Pi Pico structure your programs with functions and modules make effective use of Python Lists and Dictionaries attach sensors, LEDs, servomotors and displays to your Pico and, to program them. make use of the Pico's advanced input/output capabilities




Recent Books