The King's Quest Companion


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The Cambridge Companion to Fantasy Literature


Book Description

Fantasy is a creation of the Enlightenment, and the recognition that excitement and wonder can be found in imagining impossible things. From the ghost stories of the Gothic to the zombies and vampires of twenty-first-century popular literature, from Mrs Radcliffe to Ms Rowling, the fantastic has been popular with readers. Since Tolkien and his many imitators, however, it has become a major publishing phenomenon. In this volume, critics and authors of fantasy look at its history since the Enlightenment, introduce readers to some of the different codes for the reading and understanding of fantasy, and examine some of the many varieties and subgenres of fantasy; from magical realism at the more literary end of the genre, to paranormal romance at the more popular end. The book is edited by the same pair who produced The Cambridge Companion to Science Fiction (winner of a Hugo Award in 2005).




Life's Companion


Book Description

“The wisdom is timeless and the updates fresh as Christina Baldwin brings this classic into a new century. Her clear, calm vision for writing as spiritual practice emanates from every page.”—Kathleen Adams, author of Journal to the Self In this classic book you will discover the intimate journey of personal and spiritual development that is possible through the practice of journal writing. In Life’s Companion, acclaimed author Christina Baldwin offers readers guidance and inspiration to this powerful way of expanding our inner horizons and opening our minds and spirits to a deeper relationship with the world and the people around us. Complete with enlightening quotations, exercises, sample journal entries, and techniques to nurture and encourage the writer and seeker within you, Life’s Companion will help you transform journaling into a powerful tool for self-growth, heightened awareness, and personal fulfillment.




Act of Mercy


Book Description

In 666 A.D., Fidelma of Cashel joins a group of pilgrims on a ship leaving Ireland for Spain. On the first night out, a pilgrim disappears, but was he washed overboard or murdered?




Alimar's Quest


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Quest for the Spark


Book Description

As the evil Nacht spreads his darkness across the valley, Tom and his friends, the Bone family, desperately try to find the Spark that will heal the Dreaming and save the world.




Game Love


Book Description

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.




The Companions


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Station Eleven meets Never Let Me Go in this “suspenseful, introspective debut” (Kirkus Reviews) set in an unsettling near future where the dead can be uploaded to machines and kept in service by the living. In the wake of a highly contagious virus, California is under quarantine. Sequestered in high rise towers, the living can’t go out, but the dead can come in—and they come in all forms, from sad rolling cans to manufactured bodies that can pass for human. Wealthy participants in the “companionship” program choose to upload their consciousness before dying, so they can stay in the custody of their families. The less fortunate are rented out to strangers upon their death, but all companions become the intellectual property of Metis Corporation, creating a new class of people—a command-driven product-class without legal rights or true free will. Sixteen-year-old Lilac is one of the less fortunate, leased to a family of strangers. But when she realizes she’s able to defy commands, she throws off the shackles of servitude and runs away, searching for the woman who killed her. Lilac’s act of rebellion sets off a chain of events that sweeps from San Francisco to Siberia to the very tip of South America in this “compelling, gripping, whip-smart piece of speculative fiction” (Jennie Melamed, author of Gather the Daughters) that you won’t want to end.




Eyewitness Companions: Mythology


Book Description

Originally told to explain the mysteries of the world—such as creation, divine will, fertility, death, and love—myths are a major part of many cultures throughout the world, and each area has its own myths. Organized by geographic region, each myth is placed within the civilization’s history and context. The key elements of world mythology, such as the hero, his divine connection, the labyrinth, the initiation, and the transformation,are explored in boxes and features throughout the book. Philip Wilkinson has more than 50 titles to his credit in the fields of mythology, history, and the arts, including DK’s Illustrated Dictionaries of Mythology and Religions. Neil Philip is the author of many books on folklore and mythology, including The Illustrated Book of Myths and Myths and Legends Explained. Synopses of the great myths that have inspired human creativity from antiquity to the present Covers mythology around the globe, from the classic Greek to lesser known Malaysian Catalogs of gods by subject enable comparisons of distant civilizations




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