Computational Approaches in the Transfer of Aesthetic Values from Paintings to Photographs


Book Description

This book examines paintings using a computational and quantitative approach. Specifically, it compares paintings to photographs, addressing the strengths and limitations of both. Particular aesthetic practices are examined such as the vista, foreground to background organisation and the depth planes. These are analysed using a range of computational approaches and clear observations are made. New generations of image-capture devices such as Google goggles and the light field camera, promise a future in which the formal attributes of a photograph are made available for editing to a degree that has hitherto been the exclusive territory of painting. In this sense paintings and photographs are converging, and it therefore seems an opportune time to study the comparisons between them. In this context, the book includes cutting-edge work examining how some of the aesthetic attributes of a painting can be transferred to a photograph using the latest computational approaches.







Artificial Intelligence in Music, Sound, Art and Design


Book Description

This book constitutes the refereed proceedings of the 9th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2020, held as part of Evo*2020, in Seville, Spain, in April 2020, co-located with the Evo*2020 events EuroGP, EvoCOP and EvoApplications. The 15 revised full papers presented were carefully reviewed and selected from 31 submissions. The papers cover a wide spectrum of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.







Artificial Intelligence and the Arts


Book Description

Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.




Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text


Book Description

As interactive application software such as apps, installations, and multimedia presentations have become pervasive in everyday life, more and more computer scientists, engineers, and technology experts acknowledge the influence that exists beyond visual explanations. Computational Solutions for Knowledge, Art, and Entertainment: Information Exchange Beyond Text focuses on the methods of depicting knowledge-based concepts in order to assert power beyond a visual explanation of scientific and computational notions. This book combines formal descriptions with graphical presentations and encourages readers to interact by creating visual solutions for science-related concepts and presenting data. This reference is essential for researchers, computer scientists, and academics focusing on the integration of science, technology, computing, art, and mathematics for visual problem solving.




Computational Color Imaging


Book Description




Aesthetic Computing


Book Description

The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.




Culture and Computing. Interactive Cultural Heritage and Arts


Book Description

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.




Computational History and Data-Driven Humanities


Book Description

This book constitutes the refereed post-proceedings of the Second IFIP WG 12.7 International Workshop on Computational History and Data-Driven Humanities, held in Dublin, Ireland, in May 2016. The 7 full papers presented together with 2 invited talks and 4 lightning talks were carefully reviewed and selected from 14 submissions. The papers focus on the challenge and opportunities of data-driven humanities and cover topics at the interface between computer science, social science, humanities, and mathematics.




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