Computer Animation and Social Agents


Book Description

This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision. *The conference was held virtually due to the COVID-19 pandemic.




Crowd Simulation


Book Description

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.




Human-Computer Interaction: The Agency Perspective


Book Description

Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering: To provide a coherent, in depth, and timely material on the agency perspective in HCI To offer an authoritative treatment of the subject matter presented by carefully selected authors To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü To offer a hands-on-experience by covering representative case studies and offering essential design guidelines The book will appeal to a broad audience of researchers and professionals associated to software engineering, interface design, accessibility, as well as agent-based interaction paradigms and technology.




Computing Handbook


Book Description

The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals.




Motion in Games


Book Description

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.




Computer Animation and Simulation ’99


Book Description

The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.




Intelligent Virtual Agents


Book Description

This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.




Computational Intelligence in Information Systems


Book Description

This book constitutes the Proceedings of the Computational Intelligence in Information Systems conference (CIIS 2016), held in Brunei, November 18–20, 2016. The CIIS conference provides a platform for researchers to exchange the latest ideas and to present new research advances in general areas related to computational intelligence and its applications. The 26 revised full papers presented in this book have been carefully selected from 62 submissions. They cover a wide range of topics and application areas in computational intelligence and informatics.




Simulating Heterogeneous Crowds with Interactive Behaviors


Book Description

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.




Issues in Computer Engineering: 2013 Edition


Book Description

Issues in Computer Engineering / 2013 Edition is a ScholarlyEditions™ book that delivers timely, authoritative, and comprehensive information about Circuits Research. The editors have built Issues in Computer Engineering: 2013 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Circuits Research in this book to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Computer Engineering: 2013 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.