Computer Vision for Human-Machine Interaction


Book Description

Leading scientists describe how advances in computer vision can change how we interact with computers.




Face Detection and Gesture Recognition for Human-Computer Interaction


Book Description

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.




Intelligent Scene Modeling and Human-Computer Interaction


Book Description

This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.




Human-Computer Interaction and Beyond: Advances Towards Smart and Interconnected Environments (Part I)


Book Description

Human-Computer Interaction and Beyond: Advances Towards Smart and Interconnected Environments is a 2-part book set which presents discoveries, innovative ideas, concepts, practical solutions, and novel applications of Human-Computer Interaction (HCI) and related disciplines such as artificial intelligence, machine learning, data mining, computer vision, and natural language processing. The book provides readers with information about HCI trends which are shaping the future of smart, interconnected urban and industrial environments. Contributions are authored by experts and scientists in the field of HCI and its interrelated disciplines from 8 different countries – Chile, China, Croatia, India, Iran, Malaysia, Peru, and South Korea. The chapters of this volume present novel and state of the art research works conducted at the intersection of HCI aimed at developing trust, increasing user acceptance, augmenting user performance, and fostering human-technology partnerships. Chapters cover usability testing in digital healthcare systems, user experience testing of handicapped children and assistive technologies for visually impaired users and a gamified user experience design for learning. The volume also presents a review of twitter usability testing among Indian users, along with specific cases of arthritis diagnostic systems, meteorological draught analysis and the role of EUPS in improving GUI design to improve the user experience. Human-Computer Interaction and Beyond: Advances Towards Smart and Interconnected Environments is an informative reference for scientists, researchers, and developers in both academia and industry who wish to learn, design, implement, and apply these emerging technologies in HCI in different sectors, with the goal of realizing futuristic technology-driven living and functional smart cities and environments.




Computer Vision in Human-Computer Interaction


Book Description

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.




Artificial Intelligence for Human Computer Interaction: A Modern Approach


Book Description

This edited book explores the many interesting questions that lie at the intersection between AI and HCI. It covers a comprehensive set of perspectives, methods and projects that present the challenges and opportunities that modern AI methods bring to HCI researchers and practitioners. The chapters take a clear departure from traditional HCI methods and leverage data-driven and deep learning methods to tackle HCI problems that were previously challenging or impossible to address. It starts with addressing classic HCI topics, including human behaviour modeling and input, and then dedicates a section to data and tools, two technical pillars of modern AI methods. These chapters exemplify how state-of-the-art deep learning methods infuse new directions and allow researchers to tackle long standing and newly emerging HCI problems alike. Artificial Intelligence for Human Computer Interaction: A Modern Approach concludes with a section on Specific Domains which covers a set of emerging HCI areas where modern AI methods start to show real impact, such as personalized medical, design, and UI automation.




Interactivity and the Future of the Human-Computer Interface


Book Description

The usability and design in technological systems is imperative due to their abundance in numerous professional industries. Computer interfaces have seen significant advancement in their design and development as they have become an integral part of today’s society. As humans continue to interact with technology on a regular basis, it is essential for professionals, professors, and students to keep pace with innovative research on interface design and the various applications interfaces have in professional fields. Interactivity and the Future of the Human-Computer Interface is a collection of innovative research on the development and application of interfaces in today’s modern society and the generational implications for design of human and technology interaction. While highlighting topics including digital gaming, augmented reality, and e-learning, this book is ideally designed for educators, developers, web designers, researchers, technology specialists, scientists, and students seeking current research on modern advancements and applications in human-computer interaction.




Entertainment Computing -- ICEC 2009


Book Description

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.




Computer Vision in Human-Computer Interaction


Book Description

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.




Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction


Book Description

As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.