Counting on Computers


Book Description

Counting on Computers: New Information Technologies and Curricular Change in East Germany, 1960s to 1990 is a compelling exploration of socialist ambitions for a computerised future and how computer technology was imagined to reshape education and socialist society in the German Democratic Republic (GDR). It delves into the positive visions of a computerised future embraced by the country's one-party leadership, and examines how these visions influenced educational policy and curricula as computers were introduced into workplaces and schools. The book provides readers with a comprehensive perspective on the historical development of computer education in the GDR, highlighting the crucial links between the integration of computers in different sectors of the educational system, as well as in society and the socialist economy at large. By uncovering this lesser-known aspect of East German history, the book sheds light on the intricate and multifaceted relationship between technology, ideology, and education.




Numbers and Computers


Book Description

This is a book about numbers and how those numbers are represented in and operated on by computers. It is crucial that developers understand this area because the numerical operations allowed by computers, and the limitations of those operations, especially in the area of floating point math, affect virtually everything people try to do with computers. This book aims to fill this gap by exploring, in sufficient but not overwhelming detail, just what it is that computers do with numbers. Divided into two parts, the first deals with standard representations of integers and floating point numbers, while the second examines several other number representations. Details are explained thoroughly, with clarity and specificity. Each chapter ends with a summary, recommendations, carefully selected references, and exercises to review the key points. Topics covered include interval arithmetic, fixed-point numbers, big integers and rational arithmetic. This new edition has three new chapters: Pitfalls of Floating-Point Numbers (and How to Avoid Them), Arbitrary Precision Floating Point, and Other Number Systems. This book is for anyone who develops software including software engineers, scientists, computer science students, engineering students and anyone who programs for fun.




Knowledge-based Expert Systems in Chemistry


Book Description

This book is about the development of knowledge-based, and related, expert systems in chemistry and toxicology. It shows how computers can work with qualitative information where precise numerical methods are not satisfactory.




Counting on Frank


Book Description

A boy and his dog present amusing counting, size comparison, and mathematical facts.




A Quick History of Math


Book Description

Maths + history + jokes - boring bits = A Quick History of Maths. This book begins around 43,000 years ago with a notched baboon leg, the Lebombo bone (the very first mathematical object in the world) and rushes us past Hindu numerals and the invention of zero, via Pythagoras, Pascal and probability, right up to the present day, with big data and the maths that rules our digital lives. Geometri-cool! You will discover: How to count on your fingers (there are more ways than you might think!) Why we have 60 seconds in a minute (hint: it’s to do with the ancient Babylonians) How to count like an Egyptian (using hieroglyphs) Why it’s hip to be square using square numbers A Pythagorean party trick The naked truth of Archimedes’ bath time mathematics How to do matha-magic with magic squares …and much more. In chronological order from pre-history to present day, this is the story of maths itself. It’s 43,000 years of human mathematical endeavor squeezed into one book for your reading pleasure. Illustrated with funny cartoons and packed with fascinating facts, you’ll be laughing and learning how to be a better mathematician.







Counting Pebbles to Writing Code


Book Description

"Charts the milestones in the history of mathematics and computer science in a narrative timeline format. Features: glossary, additional resources, and index"--




A Computer Called Katherine


Book Description

The inspiring true story of mathematician Katherine Johnson--made famous by the award-winning film Hidden Figures--who counted and computed her way to NASA and helped put a man on the moon! Katherine knew it was wrong that African Americans didn't have the same rights as others--as wrong as 5+5=12. She knew it was wrong that people thought women could only be teachers or nurses--as wrong as 10-5=3. And she proved everyone wrong by zooming ahead of her classmates, starting college at fifteen, and eventually joining NASA, where her calculations helped pioneer America's first manned flight into space, its first manned orbit of Earth, and the world's first trip to the moon! Award-winning author Suzanne Slade and debut artist Veronica Miller Jamison tell the story of a NASA "computer" in this smartly written, charmingly illustrated biography.




COUNTING PEBBLES TO WRITING CODE


Book Description

This book charts the milestones in the history of mathematics and computer science in a narrative timeline format. Each book in this new series follows a major technological innovation from its first appearance in human history to its present-day development. The intuitive layout of each book underscores the remarkable history that is surveyed. Features include a glossary, additional resources, and index.




Code


Book Description

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.