Creating and modifying starting scripts


Book Description

Configuration of the procedure of running commands while starting the shell session. In this micro-course it was described how to modify starting files for the text shell. The main modifications that are done in this file, such as setting a path for the executed commands or modifying a prompt, were discussed.




Essential System Administration


Book Description

Essential System Administration,3rd Edition is the definitive guide for Unix system administration, covering all the fundamental and essential tasks required to run such divergent Unix systems as AIX, FreeBSD, HP-UX, Linux, Solaris, Tru64 and more. Essential System Administration provides a clear, concise, practical guide to the real-world issues that anyone responsible for a Unix system faces daily.The new edition of this indispensable reference has been fully updated for all the latest operating systems. Even more importantly, it has been extensively revised and expanded to consider the current system administrative topics that administrators need most. Essential System Administration,3rd Edition covers: DHCP, USB devices, the latest automation tools, SNMP and network management, LDAP, PAM, and recent security tools and techniques.Essential System Administration is comprehensive. But what has made this book the guide system administrators turn to over and over again is not just the sheer volume of valuable information it provides, but the clear, useful way the information is presented. It discusses the underlying higher-level concepts, but it also provides the details of the procedures needed to carry them out. It is not organized around the features of the Unix operating system, but around the various facets of a system administrator's job. It describes all the usual administrative tools that Unix provides, but it also shows how to use them intelligently and efficiently.Whether you use a standalone Unix system, routinely provide administrative support for a larger shared system, or just want an understanding of basic administrative functions, Essential System Administration is for you. This comprehensive and invaluable book combines the author's years of practical experience with technical expertise to help you manage Unix systems as productively and painlessly as possible.




OSx86


Book Description

Unique guide to installing Apple's Mac OS X software on non-Apple hardware If you've always wished you could install Apple's rock solid Mac OS X on your non-Apple notebook, budget PC, or power-tower PC, wish no more. Yes, you can, and this intriguing book shows you exactly how. Walk through these step-by-step instructions, and you'll end up knowing more about Apple's celebrated OS than many of the most devoted Mac fans. You'll learn to build OS X-ready machines, as well as how to install, use, and program OS X. Now that Apple computers are based on the Intel platform, the same as most PCs, rogue developers in droves are installing Mac OS X on PCs, including those based on the AMD and Atom processors; this is the first book to show how to create an OSx86 machine running OS X Provides step-by-step instruction on the installation, use, and programming of OS X on your existing computer, as well as how to build OS X-ready machines Helps you avoid pitfalls and common problems associated with running Apple software on PC hardware Offers numerous practical hints, tips, and illustrations Create your own Hackintosh with this essential guide.




CompTIA Server+ Certification


Book Description

All you need to become Server+ certified! KEY FEATURES ● Complete coverage of all Server+ exam objectives. ● Plain-language and real-world examples. ● Two complete practice exams. DESCRIPTION This book highlights, in simple language, the hardware, software, security, and administrative technologies readers should know to pass the CompTIA Server+ exam. This book starts with hardware architectures, and then inspects RAID configurations, SAN/NAS technologies, and maintenance tasks. It will simplify Windows Server, Linux distributions, and macOS Server, from installation to user management and service configuration. This book will also uncomplicate IP addressing, subnetting, VLANs, and virtualization with Hyper-V, VMware, and KVM. Through this book, the readers can implement robust security measures with encryption, access control, intrusion detection/prevention, and disaster recovery strategies. They can use scripts to automate, learn asset management techniques, and implement efficient backup and recovery solutions. This book also makes use of systematic methodologies and tools to diagnose and resolve hardware, software, network, and security issues. The Server+ certification indicates employers and the world that you have the skills and knowledge required to perform the duties of a network server administrator. WHAT YOU WILL LEARN ● Gain the specific knowledge required to pass the CompTIA Server+ exam. ● Learn server administration concepts that apply to all systems. ● Earn an industry recognized credential for server administrators. ● Learn the specific duties and responsibilities of network server administrators. ● Use practice exams to prepare for the Server+ exam. WHO THIS BOOK IS FOR While the CompTIA Server+ certification recommends that candidates have two to four years of hands-on experience, this book is written at a level that allows IT professionals with less experience to gain the knowledge required to pass the exam and become certified. TABLE OF CONTENTS Part - 1: Server Hardware Installation and Management 1. Physical Hardware 2. Data Storage 3. Server Hardware Maintenance Part - 2: Server Administration 4. Server Operating Systems 5. Network Infrastructure Services 6. Configure Network Servers 7. High Availability 8. Virtualization 9. Scripting 10. Asset Management 11. Licensing Part - 3: Security and Disaster Recovery 12. Data Security 13. Physical Security 14. Access Management 15. Risk and Mitigation 16. Server Hardening and Decommissioning 17. Backup and Restore 18. Disaster Recovery Part - 4: Troubleshooting 19. Troubleshooting Methods 20. Hardware Issues 21. Storage Issues 22. Operating System and Software Issues 23. Software Tools and Techniques 24. Network Connectivity Issues 25. Network Tools and Techniques 26. Troubleshooting Security Issues Appendix A: CompTIA Server+ Certification Exam: Practice Test 1 Appendix B: CompTIA Server+ Certification Exam: Practice Test 2 Appendix C: CompTIA Server+® Acronyms Appendix D: Key Terms/Concepts Appendix E: Answers to Practice Test 1 Appendix F: Answers to Practice Test 2




Building Cloud Networks and Internet Software Evolution


Book Description

The ability of a buzzword to provide the appearance of meaning without really expressing that meaning is a distinguishing quality shared by all buzzwords. This perception of meaning may be conveyed without actually communicating the meaning. A great number of individuals are beginning to see the notion of "cloud computing" as if it were a foreign language. It is used in a broad range of contexts, and it often refers to subjects that do not seem to have any connection whatsoever. During one conversation, they discuss Google Gmail, and then, during the subsequent conversation, they discuss Amazon Elastic Compute Cloud (at least the latter has the term "cloud" in its name!). On the other hand, "the cloud" is not a buzzword in the same sense that "the Web" is not a buzzword. Cloud computing, on the other hand, is not a buzzword. Cloud computing is the result of the gradual development of a number of technologies that, when combined, have the potential to transform the manner in which an organization constructs its information technology infrastructure. Cloud computing is the result of the gradual development of these technologies. None of the technologies that go into cloud computing reflect anything fundamentally unique. This is comparable to the condition of the World Wide Web only a little more than a decade ago. In the same way that the majority of the technologies that make up cloud computing have been around for quite some time, the majority of the technologies that built up the World Wide Web have been around for decades before Netscape came along and made them accessible. Cloud computing and the World Wide Web are both examples of this. These were made accessible to the general public for the first time solely due to Amazon.com. When it comes to the deployment of their applications, the purpose of this book is to provide developers of transactional web apps with the knowledge and skills essential to make the most of cloud infrastructure. This book has a stronger emphasis on cloud computing as it relates to Amazon EC2 than it does on cloud computing as it relates to Google Gmail.




Windows Server 2019 & PowerShell All-in-One For Dummies


Book Description

Your one-stop reference for Windows Server 2019 and PowerShell know-how Windows Server 2019 & PowerShell All-in-One For Dummies offers a single reference to help you build and expand your knowledge of all things Windows Server, including the all-important PowerShell framework. Written by an information security pro and professor who trains aspiring system administrators, this book covers the broad range of topics a system administrator needs to know to run Windows Server 2019, including how to install, configure, and secure a system. This book includes coverage of: Installing & Setting Up Windows Server Configuring Windows Server 2019 Administering Windows Server 2019 Configuring Networking Managing Security Working with Windows PowerShell Installing and Administering Hyper-V Installing, Configuring, and Using Containers If you’re a budding or experienced system administrator looking to build or expand your knowledge of Windows Server, this book has you covered.




PHP 6 Fast & Easy Web Development


Book Description

Learn to create Web pages quickly and easily with PHP—no prior programming experience required! PHP 6 Fast & Easy Web Development provides a step-by-step, learn-by-example path to learning through easy-to-understand language and illustrations. Unlike the verbose text-only chapters found in most programming books, the Fast & Easy Web Development style appeals to users who are new to PHP, or to programming in general. The first three chapters are dedicated to getting Apache, MySQL, and PHP up and running on your Windows or Linux machine. You’ll be surprised at how simple it is, and how quickly you’ll be working. From there, you’ll learn how to create multi-part scripts, display dynamic content, work with MySQL databases, restrict access to certain pages of your site using PHP, create contact management systems, and work with XML. After completing this book, you will have a strong foundation in the basics of Web-based technologies and application design, and will be prepared to learn more advanced topics and programming methods.




Unity from Zero to Proficiency (Beginner)


Book Description

Second Edition updated for Unity 2017, Published in February 2018 Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started". This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding. Content and structure of this book In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game. The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. Quizzes to test your knowledge. Full project and code solutions (in JavaScript and C#) for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download. The content of each chapter is as follows: Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions. Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels. Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting. Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map. Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them. Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start scripting with Unity, using a tried-and-tested method: download this book now




LPIC-1: Linux Professional Institute Certification Study Guide


Book Description

Offering you thorough coverage of the new version of the leading Linux certification from Linux Professional Institute (LPI), this book covers both objectives and materials tested in the two required LPIC-1 exams: LPI 101 and LPI 102. You’ll certainly appreciate the clear, concise information on key exam topics, including using Linux command line tools, managing software, configuring hardware, managing files and filesystems, working with the X Window system, administering the system, basic networking, and more.




A Quick Guide to c# with Unity


Book Description

Why this book can help you to get started fast with C# in Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast. This book is part of a series entitled Quick Guides, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to C# in Unity, you will discover how to program in C# and you will learn most of the foundation blocks that you need to get started with C# (e.g., variables, methods, events, or Object-Oriented concepts) using a hands-on approach where you learn and practice as you go. By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your own C# scripts. Along the way, you will also learn about best coding practices, as well as common errors and how to avoid them easily. Content and structure of this book In this book, you will learn about using C# with Unity, including: - Object-Oriented Principles (e.g., classes, variable scope, events, constructors, etc.). - Variables, conditional statements, loops, and other useful structures. - Common C# methods used in Unity and their uses. - The work flow involved in creating and running a script in Unity. The main idea behind this book is to help you to get started quickly with C#. So, if you want to start coding in C# with Unity : download this book now!