Cult of the Ebon Destroyers


Book Description

Now is the time to bring down the Ebon Destroyers! Too long have the secretive Vudran cultists known as the Ebon Destroyers gone unpunished for their crimes of murder and assassination. Too long has the Isle of Jalmeray suffered from their deadly machinations. The Thakur of Jalmeray has outlawed the cult, and received in response an ultimatum stating that if he doesn't revoke his edict, he and his family will die before the month is out. The heroes must locate the Ebon Destroyers' hidden temple headquarters, battle the cult leaders, and save the Thakur himself! Cult of the Ebon Destroyers is an adventure for 8th-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. Inside you'll find intrigue and espionage in the slums and palaces of the city of Niswan and a perilous trek through the dense jungle and rugged hills of southern Jalmeray to the depths of a diabolical shrine.




Tomb of the Iron Medusa


Book Description

Hidden in the remote southern range of the World's Edge Mountains lies a mysterious necropolis protected by a legendary guardian known as the Iron Medusa. When the last heir of the dungeon's long-dead noble builders hires the heroes to explore the forlorn and deadly site in search of evidence that may clear his family name, the heroes soon find themselves in over their heads. For the Tomb of the Iron Medusa does not give up its secrets lightly, and the dangerous truths that lie within these trap-laden crypts may have been hidden for a very good reason indeed. Tomb of the Iron Medusa is a Pathfinder Roleplaying Game adventure for 14th-level characters. It features an expansive necropolis of crypts and tombs, all guarded by devious traps, strange puzzles, fiendish monsters, bizarre creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa also includes a new monster and a fully-detailed borderland inn that can serve as both a place to begin the adventure or as any roadside tavern in any fantasy world.




The Midnight Mirror


Book Description

In shadow-haunted Nidal, the denizens of the Plane of Shadow intermingle with common man. Now people are disappearing, and it falls to the adventurers to stop the terror. Faced with terrible shadow creatures, an unruly mob of scared citizens, and an unpredictable creature of light, can the heroes undo a greedy and uncaring noble's self-serving mistake? The Midnight Mirror is an adventure for 4th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. In addition to the adventure, this volume also features a brand-new monster and a gazetteer of a brand new location in the shadow-tainted nation of Nidal.




The Gods of Mars


Book Description

After the long exile on Earth, John Carter finally returned to his beloved Mars. But beautiful Dejah Thoris, the woman he loved, had vanished. Now he was trapped in the legendary Eden of Mars -- an Eden from which none ever escaped alive. The Gods of Mars is a science fantasy novel by American writer Edgar Rice Burroughs, the second of his Barsoom series. It was first published in The All-Story as a five-part serial in the issues for January-May 1913.[1] It was later published as a complete novel by A. C. McClurg in September, 1918. Excerpt: For moments after that awful laugh had ceased reverberating through the rocky room, Tars Tarkas and I stood in tense and expectant silence. But no further sound broke the stillness, nor within the range of our vision did aught move.At length Tars Tarkas laughed softly, after the manner of his strange kind when in the presence of the horrible or terrifying. It is not an hysterical laugh, but rather the genuine expression of the pleasure they derive from the things that move Earth men to loathing or to tears.Often and again have I seen them roll upon the ground in mad fits of uncontrollable mirth when witnessing the death agonies of women and little children beneath the torture of that hellish green Martian fete-the Great Games. I looked up at the Thark, a smile upon my own lips, for here in truth was greater need for a smiling face than a trembling chin.




Forgotten Realms Player's Guide


Book Description

The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.




Arrowsmith


Book Description

A Midwestern physician is forced to give up his profession due to the ignorance, corruption, and greed of society.




The Moonscar


Book Description

To astronomers and stargazers, the unusual pale patch on the moon is known as the Moonscar. Many theories abound as to the nature of this strange feature, yet the truth is a terrifying legacy from the ancient past. When a renowned archeologist disappears while investigating a strange mountaintop ruin, the adventurers must follow the abductee through a mysterious portal into a land of lunar madness and demonic nightmare -- for what scars Golarion's moon is a blight from the depths of the Abyss itself! This adventure builds upon elements first introduced in Distant Worlds and the Book of the Damned II: Lords of Chaos, and features challenges that will test the mettle of a group of four 16th-level Pathfinder characters. Written by fan-favorite Richard Pett (Carrion Hill, The Skinsaw Murders), The Moonscar is an adventure for 16th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG. In addition to the adventure, this volume also features a brand-new monster and a gazetteer of a brand-new location on Golarion's demon-haunted moon.




The Feast of Ravenmoor


Book Description

Hidden away in the remote uplands of Varisia, the remote village of Ravenmoor has never been eager to attract visitors. The citizens of Ravenmoor have their own ways, their own traditions, their own methods of celebrating the turn of seasons. But when a tax collector vanishes on a trip into the remote town to collect on several years of taxes that have, apparently, slipped through the cracks, Ravenmoor suddenly becomes a spotlight of attention. What strange surprises await those chosen to investigate the tax collector's disappearances, and does the vanishing have anything to do with Ravenmoor's upcoming seasonal feast? Feast of Ravenmoor is a horror/mystery-themed Pathfinder Module for 3rd-level characters, and also features a brand-new monster and a regional gazetteer detailing the Ravenmoor hinterlands.







Blood of the Night


Book Description

Become a child of darkness with Pathfinder Player Companion: Blood of the Night! All of Golarion's most infamous vampiric races take center stage in this guide to tracking, hunting, and playing the aristocracy of the undead. Join your next campaign as a day-walking dhampir from a variety of vampiric heritages, or infect your game with the vampiric curse as a full-blooded jiang-shi, moroi, nosferatu, or vetala vampire -- complete with details on how to integrate such deadly and deathly characters into existing campaigns. Add a true thirst for blood to your characters with new rules for vampiric hunger, along with new powers associated with the most ravenous undead. Or, for true children of the light, expand your arsenal with the latest and most effective in undead-fighting gear, tactics, and character options. A silent war rages in Golarion's shadows, with Pathfinder Player Companion: Blood of the Night, it's time for you to choose sides!