D.Gray-man Illustrations: NOCHE


Book Description

Beautiful, original art collection from D.Gray-man series creator Katsura Hoshino! Enter the fictional 19th-century world of D.Gray-man with lavish color artwork from its creator, Katsura Hoshino, showcasing her graphic novel and magazine covers and more! Additionally, this book features insightful Q&As between Hoshino and two manga creators who inspire her: Takeshi Obata, the artist behind Hikaru no Go, Bakuman and the smash hit Death Note; and Osamu Akimoto, the creator of Kochira Katsushika-ku Kameari Kōen Mae Hashutsujo. Kochira has been serialized in the best-selling boy's manga magazine in the world, Weekly Shonen Jump, for 35 years and is the magazine’s longest-running manga series. Includes an exclusive, double-sided, full-color poster. Enter the fictional 19th-century world of D.Gray-man with lavish color artwork from its creator, Katsura Hoshino, showcasing her graphic novel and magazine covers and more! Additionally, this book features insightful Q&As between Hoshino and two manga creators who inspire her: Takeshi Obata, the artist behind Hikaru no Go, Bakuman。and the smash hit Death Note; and Osamu Akimoto, the creator of Kochira Katsushika-ku Kameari Kōen Mae Hashutsujo. Kochira has been serialized in the best-selling boy's manga magazine in the world, Weekly Shonen Jump, for 35 years and is the magazine’s longest-running manga series. Includes an exclusive, double-sided, full-color poster.




D. Gray-Man


Book Description

Set in a fictional end of the 19th century England, the story revolves around a teenage boy named Allen Walker who is cursed with a cross mark on his hand that turns his arm into an enormous weapon, which he uses to hunt down and kill akumas. An akuma, generated by a 1,000-year-old phantom, is implanted into a human's soul during a moment of devastation and despair. The phantom uses the demons to then carry out his goal: destroy all humankind.




D.Gray-man, Vol. 27


Book Description

In the present, using a powerful technique to escape from his former comrades in the Black Order, Allen winds up taking himself and his surly frenemy Yu Kanda to Edinstown, England, where the story of Allen began. After sending a golem to find their allies General Tiedoll and Johnny Gill, Allen and Yu are confronted by a swarm of their long-time enemies, the akuma. In the past, the strange tale of Allen begins to unfold... -- VIZ Media




D.Gray-man, Vol. 2


Book Description

Teen exorcist Allen Walker is given his first assignment, and his perilous mission takes him to southern Italy, where an Innocence has been located. Along with fellow exorcist Kanda, and Tom, a "finder"--one of a support group for exorcists--Allen must vanquish the akuma that covets the Innocence. -- VIZ Media




D.Gray-man, Vol. 24


Book Description

Allen, now joined by two companions, is still on the run and trying to deal with his demonic alter ego, the Fourteenth. This means avoiding erstwhile allies as well as overt enemies. He also has to prevent one of his companions, fellow Exorcist Kanda, from trying to destroy the Fourteenth while keeping the Fourteenth from destroying his other companion, Johnny, whose zealous devotion to Allen is gratifying but not much help in a fight! -- VIZ Media




D. Gray-Man


Book Description

Set in a fictional end of the 19th century England, the story revolves around a teenage boy named Allen Walker who is cursed with a cross mark on his hand that turns his arm into an enormous weapon, which he uses to hunt down and kill akumas. An akuma, generated by a 1,000-year-old phantom, is implanted into a human's soul during a moment of devastation and despair. The phantom uses the demons to then carry out his goal: destroy all humankind.







The Bookseller


Book Description

Official organ of the book trade of the United Kingdom.




The Billboard


Book Description




“The” Academy


Book Description