Dance-Play and Drawing-Telling as Semiotic Tools for Young Children’s Learning


Book Description

Investigating children’s learning through dance and drawing-telling, Dance-Play and Drawing-Telling as Semiotic Tools for Young Children’s Learning provides a unique insight into how these activities can help children to critically reflect on their own learning. Promoting the concept of dance and drawing-telling as highly effective semiotic tools for meaning-making, the book enlivens thinking about the extraordinary capacities of young children, and argues for the incorporation of dance and drawing in mainstream early childhood curriculum. Throughout the book, numerous practice examples show how children use movement, sound, images, props and language to imaginatively re-conceptualize their everyday experiences into bodily-kinesthetic and spatial-temporal concepts. These examples illustrate children’s competence when given the opportunity to learn through dance and drawing-telling, as well as the important role that teachers play in scaffolding children’s learning. Based on award-winning research, this insightful and informative book makes a sought after contribution to the field of dance education and seeks to reaffirm dance as a powerful learning modality that supports young children’s expressive non-verbal communication. Encouraging the reader to consider the significance of multi-modal teaching and learning, it is essential reading for researchers in the dance, drawing and education spheres; postgraduate students taking courses in early childhood; play and dance therapists; and all early childhood teachers who have a specific interest in arts education.




Draw Your Day for Kids!


Book Description

Hours of fun, art, and inspiration await in the kids' version of popular Instagram artist Samantha Dion Baker's Draw Your Day, an instructive and inspirational guide to keeping a daily sketch journal. With an encouraging and kid-friendly tone, Baker shares the benefits of keeping an illustrated daily journal with young readers. Drawing daily is a relaxing and reassuring way to express yourself, as well as a practical way to hone art and observation skills and creativity. The book will also function as a time capsule, enabling kids to look back on their memories and feelings, as well as having a visual representation of their developing artistic abilities. Adapted from the adult book with simplified text, kid-friendly art and prompts, and a built-in journal for kids to apply everything they've learned and create their own keepsake, Baker's signature illustrations inspire and demonstrate art techniques. With recommendations for materials, practice exercises, and ideas for inspiration, a budding artist could hardly wish for anything more.







Character Costume Figure Drawing


Book Description

This guide will improve your drawing skills and costume renderings. Step-by-step visuals illustrate the how-to's of drawing body parts, costumes, accessories, faces, children, and more.




Dance and Organization


Book Description

Dance and Organisation is the first comprehensive work to integrate dance theory and methods into the study of management, which have developed an interest in the arts and the humanities. Dance represents dynamics and change and puts the moving body at the centre, which has been ignored and oppressed by traditional management theory. ‘Being’ a leader however also means to ‘move’ like one, and critical lessons can be learned from ballerinas and modern dancers. Leadership is a dialogue, as in the work of musicians, conductors and DJs who manage groups without words. Movement in organisational space, in a museum or a techno club can be understood as a choreography and site-specific performance. Movement also is practically used for leadership and employee development workshops and can be deployed as an organisational research method. By taking a firm interdisciplinary stance in dance studies and organisational research to explore management topics, reflecting on practitioner accounts and research projects, the book seeks to make an innovative contribution to our understanding of the moving body, generating new insights on teamwork, leadership, gender in management, organisational space, training and research methods. It comprises an important contribution to the organizational behaviour and critical management studies disciplines, and looks to push the boundaries of the academic literature.




Verb Well


Book Description

Each 'Verb Well' book in the series is a reproducible illustrated compendium of verbs, verb forms and verb use (150 verbs each book). Thematically arranged so as to promote meaningful use and effective recall, the book introduces learners to the formal variations and the grammatical patterns required for accurate utilisation of a carefully selected range of essential verbs and also displays representative contexts in which these verbs are likely to be encountered in real life. A valuable reference for students when difficulties arise, and a practical core text for the systematic study or review of English verbs, 'The Verb Well' will be one of those indispensable books you keep coming back to again and again. Presently, there are two books available in 'The Verb Well Series'.




Write Dance


Book Description

Copy sheets to accompany the book can be downloaded and printed from the SAGE website: www.uk.sagepub.com/WriteDance2 --Book Jacket.




The Oxford Handbook of Screendance Studies


Book Description

The Oxford Handbook of Screendance Studies offers a full overview of the histories, practices, and critical and theoretical foundations of the rapidly changing landscape of screendance. Drawing on their practices, technologies, theories, and philosophies, scholars from the fields of dance, performance, visual art, cinema and media arts articulate the practice of screendance as an interdisciplinary, hybrid form that has yet to be correctly sited as an academic field worthy of critical investigation. Each chapter discusses and reframe current issues, as a means of promoting and enriching dialogue within the wider community of dance and the moving image. Topics addressed embrace politics of the body; agency, race, and gender in screendance; the relationship of choreography to image; constructs of space and time; representation and effacement; production and curatorial practice; and other areas of intersecting disciplines. The Oxford Handbook of Screendance Studies features newly-commissioned and original scholarship that will be essential reading for all those interested in the intersection of dance and the moving image, including film and video-makers, dance artists, screendance artists, academics and writers, producers, composers, as well as the wider interested public. It will become an invaluable resource for researchers and professionals in the field.




Drawing as a Sacred Activity


Book Description

In the tradition of such successful books on creativity as Drawing on the Right Side of the Brain and The Artist's Way, artist and teacher Heather Williams presents a step-by-step approach to personal development — and artistic satisfaction. Many people — including Heather Williams — were never encouraged to embrace their creative side, and this shutting down of part of their inner life can create conflict. This book is an invitation into each person's creative instincts and is designed to lead gently toward developing both artistic and spiritual qualities. The book is divided into three sections: Pencils & Perception (observing and drawing what you see in the physical world); Crayons & Consciousness (drawing the interior landscape of memories, emotions, dreams, and patterns); and Ink & Intuition (drawing on the intuitive wisdom within yourself). This book is not intended to make everyone a commercial artist, but it will help readers to see and be in their world more fully.




Interactivity, Game Creation, Design, Learning, and Innovation


Book Description

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.