Delta Teacher Development Series: Film in Action


Book Description

From the multi-award-winning DELTA TEACHER DEVELOPMENT SERIESFilm in Action convincingly places the moving image at the centre of the 21st century language learning agenda. This ground-breaking book shows how teachers can benefit enormously from the emergence of video distribution sites and the proliferation of mobile devices.The book invites teachers to experiment with film, and provides:• Insights into how learners can engage with film.• Over 100 activities for teachers to bring film into the language class.• Steps for teachers and learners to create their own moving images.We are living in an age of visual information and Film in Action takes on the challenge of the digital revolution to show teachers the educational benefits of not just watching but also creating moving images.Film in Action contains three distinctive parts, which focus in turn on theory, practice and development:Part A introduces the many different aspects of film: how it can inspire, while exposing learners to a wide range of authentic language, improving comprehension, intercultural understanding and visual literacy.Part B contains over 100 activities – from an exploratory look at film itself – across two chapters which move from responding actively to film to actively producing film. The activities are clearly and simply set out, mixing highly original ideas with reassuringly ‘classical’ procedures.Part C goes beyond the classroom into the wider school environment and into a world dominated by visual information, by looking at innovative ways to integrate moving images through longer, more complex projects.




Delta CX


Book Description

Delta CX is a refreshing model bringing CX and UX together in task and in name with the key goal of improving the products, services, and experiences (PSE) that we offer our potential and current customers. Rather than following trends or drinking the snake oil, Delta CX presents a time-tested, thorough approach that helps you establish values, vision, strategies, and goals. Great PSE require the right teams and strategies in place to proactively predict and mitigate the risk of delivering wrong or flawed PSE. Adopting Delta CX means we all finally speak the same language, from tasks and deliverables to job titles and required skills to where CX fits into Agile organizations to processes and teams. Calculate the ROI of investing more time and resources into building the right PSE the first time. Save time, money, and sanity. Replace guessing and assumptions with Lean customer research that is planned, conducted, and interpreted by experts. Learn why quality should be our #1 priority, and how to rededicate our organization to our external and internal customers.Target audiences: Managers, workers, practitioners, freelancers, consultants, contractors, execs, stakeholders, and everybody else working in CX, UX, Marketing, Product Management, Engineering, Project Management. Business Analysts (BAs), Data Scientists, Writers, Visual Designers, Information Architects, Interaction Designers, Product Designers, and Researchers.The long and problem-focused version: In an era of faster, faster, faster, our workplaces are sacrificing quality, collaboration, culture, and the customer experience to "just ship it." Business goals don't seem to align with customers' needs. Customers constantly raise their standards and expectations, and they notice when companies are out of touch or get it wrong. Competitors, investors, shareholders, the press, bloggers, social media, and Wall Street also notice. Brands are being surprised when their products, services, and experiences (PSE) are disliked or rejected by customers, or go viral for the wrong reasons. Companies claim they are customer-focused, user-centric, and designing for the needs of real customers. Initiatives to increase the ability to build the right PSE should have meant hiring more CX and UX talent. However, with UX still misunderstood, circumvented, overruled, and excluded at many companies, workplaces that didn't know how to assess CX and UX talent hired anybody who put "UX" on their resume. Poor hiring choices lead to silos and "bad design." Rather than wondering if "UX" workers were unqualified, leadership blamed UX and User-Centered Design (UCD): They must be bloated, outdated, not Lean, not Agile things we don't really need. We started imagining that "everybody can be a designer." Get people sketching in design sprints, and solve our company's biggest challenges. We called for democratization and decentralization of UX and design because perhaps taking some power away from these "high-ego UX people" we hired will fix this. Suddenly, everybody was a design thinker doing design thinking, yet few people can agree on what design thinking is.Everybody became quietly desperate. UX practitioners wanted to evangelize, and invited teammates to UX evangelism presentations, which often backfired. Companies of all sizes and ages, including Fortune 500s, tried methodologies designed for startups. Startups fail roughly 95% of the time. It's so rare that they innovate or build something the public actually wants. Why would we want to emulate a segment with such a high failure rate? We're lost. We need another business transformation, a return to prioritizing the quality of what we ideate, architect, design, test, build, and unleash on the public.(Return to the top for the short and happy version.)




Language Learning with Digital Video


Book Description

Language Learning with Digital Video is an ideal resource for teachers and trainee teachers who are interested in using video content in their classroom.




Restructuring Education Through Technology


Book Description

This paper examines the role of technology in restructuring education by analyzing how it influences seven important relationships in the educative process: (1) teacher-student relationships; (2) student-content relationships; (3) teacher-content relationships; (4) student-context relationships; (5) teacher-context relationships; (6) content-context relationships; and (7) educational system-environment relationships. After a brief historical overview of the uses of technology in education, the paper discusses the nature of systems in education and examines the process of restructuring through systems change in the seven pairs of relationships as they exist today and as they might change in a restructured educational system. How educational technology can empower teachers and students is then discussed with emphasis on how electronic technology is transforming the way information is communicated and processed. A brief discussion of the role of the teacher in evaluating the worth of content--i.e., selecting the best of culture for sharing with students--concludes the report. (ALF)




Teaching Unplugged


Book Description

Teaching Unplugged beschäftigt sich mit Unterricht, der seinen Antrieb aus der Konversation erhält, dabei wenig Material verwendet und auf dem Anwenden der Sprache beruht. Der Band ist in drei Bereiche gegliedert: Auf einen kurz und bündig formulierten Theorieteil, der die Hintergründe des Teaching Unplugged erklärt, folgt ein ausführlicher Pool an unmittelbar einsetzbaren Aktivitäten für die Niveaus A1 - C1. Im abschließenden Teil wird die Anwendung dieses Lehransatzes in unterschiedlichen Lernergruppen und Lehrumgebungen diskutiert.







OE [publication]


Book Description







Educational Films


Book Description