Developing Android Applications with Flex 4.5


Book Description

Ready to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World application to complex interactions with Android APIs, and get complete code examples for working with Android device components—GPS, camera, gallery, accelerometer, multitouch display, and OS interactions. No matter how much Flex experience you have, this book is the ideal resource. Use Flash Builder 4.5 to create and debug a Flex Mobile project Choose a layout option to determine which files Flash Builder auto-generates Select permissions that control which devices can install your app from the Android Market Explore APIs that enable your app to interact with specific Android OS features Learn how to read and write text files, browse the file system for media files, and create and write to an SQLite database Use the URLRequest class to open your app in the browser, place calls, and create emails and text messages Load web and video content into your app with StageWebView Publish your app to an Android installer file with Flash Builder




Learning Android Application Programming


Book Description

Summary: Helps you master modern Android programming by building a fully functional app from the ground up. Working with the Android 4.3 toolset, you'll solve real-world problems faced by every Android developer and learn best practices for success with any mobile development project.




Developing Flex 4 Components


Book Description

The Complete Insider’s Guide to Building State-of-the-Art Components with Adobe’s Flex 4 Platform Using Adobe’s Flex 4 framework, developers can build rich, immersive solutions more easily and quickly than ever. Much of Flex 4’s remarkable power is based on its component-based approach. Adobe provides many components “out of the box,” but you can accomplish even more by building your own. In Developing Flex 4 Components, world-renowned Flex and Flash developer Mike Jones thoroughly demystifies all facets of Flex component development, showing how to quickly create and deliver high-value components to the widest possible audience. Jones introduces the Flex 4 component architecture, reviews its built-in components, and shows how they can be extended or incorporated into new components. Next, he walks through developing components from scratch, covering issues ranging from events to skinning. Finally, he turns to distribution, introducing best practices for everything from integration to documentation. Jones draws on nearly 15 years’ experience developing with Flex and Flash. You’ll find extensive sample code, plus dozens of practical tips that are available nowhere else. After reading this book, you'll be able to · Set up your Flex and Flash Builder development environment · Understand key differences between Flex 3 and Flex 4 component frameworks · Learn how Flex components are typically structured, developed, and rendered · Leverage ActionScript and MXML to quickly create components · Implement view states, transitions, effects, and events · Manipulate and store complex data collections · Use Flex 4’s FXG and MXMLG to support skinning and styling · Create components with Flash Professional CS5’s drawing tools · Integrate components with Flash Builder · Package components for easy distribution with or without source code · Streamline implementation with manifests, design view extensions, and metadata If you’re an experienced Flash, Flex, or AIR developer, this book will help you create any component you can imagine–and deliver solutions others can only dream about.




Adobe Flex 4.5 Fundamentals


Book Description

Adobe Flex: Training from the Source is the best-selling and most trusted resource for learning about Adobe Flex. Written by a team of authors with practical experience as consultants, mentors and developers of courseware, this book/CD uses project-based tutorials, and is designed to teach beginning Flex developers the details of building and architecting real-world rich internet applications using Flash Builder incorporating MXML and ActionScript 3.0. The book includes a CD that contains all the files used in the lessons, plus completed projects for comparison. This latest edition includes complete coverage of new Flex 4.5 features, such as new enhancements to the Spark architecture and component set. It will also show you how to take advantage of the improvements to core Flex infrastructure for large application development.




Learning Android


Book Description

Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android’s basic building blocks to create user interfaces, store data, connect to the network, and more. Throughout the book, you’ll build a Twitter-like application, adding new features with each chapter. You’ll also create your own toolbox of code patterns to help you program any type of Android application with ease. Become familiar with the Android platform and how it fits into the mobile ecosystem Dive into the Android stack, including its application framework and the APK application package Learn Android’s building blocks: Activities, Intents, Services, Content Providers, and Broadcast Receivers Create basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application




Building Android Apps in Python Using Kivy with Android Studio


Book Description

Start building Python-based Android applications using Kivy with Android Studio. Through in-depth examples, this book teaches you everything you need to create your first Android application in Python and publish on Google Play. Building Android Apps in Python Using Kivy with Android Studio takes you through the basics of Kivy by discussing its application structure, widgets, and event handling. The KV language is then introduced for separating the logic and GUI by adding widgets within a KV file. You will then learn how to utilize Android camera using Kivy, build the HTTP server using Flask, and create and manage multiple screens to help you design your own applications. Through detailed step-by-step instructions, you will create your first multi-level cross-platform game that includes animation and sound effects. Following this, the process of converting the Kivy application into an Android application using Buildozer and Python-4-Android is covered in detail. You will then learn how to edit the generated Android Studio project into Android Studio by adding extensions to the original application. The widgets added in Kivy could be handled within Android Studio. Moreover, Android views could be added to enrich the Kivy application. The resulting Android application created with Kivy can be hosted on Google Play to download and install as a regular Android application. At the end, this book will give you the basic knowledge of Kivy needed to build cross-platform Android applications, produce an Android Studio project, and understand how it all works in detail. What You Will Learn Build cross-platform applications from scratch using Kivy in detailCreate a cross-platform interactive multi-level game from the ground upExamine the pipeline of building an Android app from the Python Kivy appUnderstand the structure of the Android Studio project produced by KivyRecognize how to extend the application within Android Studio by adding more Android views to the application main activity. Who This Book Is For Python developers with no previous experience in Kivy who are looking to create their first Android application completely in Python.




Practical Android Projects


Book Description

Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Android software development kit and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android (SL4A), and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua.




Learning Android Application Testing


Book Description

If you are an Android developer looking to test your applications or optimize your application development process, then this book is for you. No previous experience in application testing is required.




Flash Development for Android Cookbook


Book Description

Over 90 recipes to build exciting Android applications with Flash, Flex, and AIR.




The Busy Coder's Guide to Advanced Android Development


Book Description

There are many Android programming guides that give you the basics. This book goes beyond simple apps into many areas of Android development that you simply will not find in competing books. Whether you want to add home screen app widgets to your arsenal, or create more complex maps, integrate multimedia features like the camera, integrate tightly with other applications, or integrate scripting languages, this book has you covered. Moreover, this book has over 50 pages of Honeycomb-specific material, from dynamic fragments, to integrating navigation into the action bar, to creating list-based app widgets. It also has a chapter on using NFC, the wireless technology behind Google Wallet and related services. This book is one in CommonsWare's growing series of Android related titles, including "The Busy Coder's Guide to Android Development," "Android Programming Tutorials," and the upcoming "Tuning Android Applications." Table of Contents WebView, Inside and Out Crafting Your Own Views More Fun With ListViews Creating Drawables Home Screen App Widgets Interactive Maps Creating Custom Dialogs and Preferences Advanced Fragments and the Action Bar Animating Widgets Using the Camera Playing Media Handling System Events Advanced Service Patterns Using System Settings and Services Content Provider Theory Content Provider Implementation Patterns The Contacts ContentProvider Searching with SearchManager Introspection and Integration Tapjacking Working with SMS More on the Manifest Device Configuration Push Notifications with C2DM NFC The Role of Scripting Languages The Scripting Layer for Android JVM Scripting Languages Reusable Components Testing Production